Originally Posted by
Jessicka
The argument of the tinfoil hat brigade would suggest that an imperfect system will keep people engaged as you're able to offer continuous 'improvements', some of which can be passed off as 'new content'. That by constantly changing and tweaking things, you can feed of players' hope that things will get better for them individually, and keep them subscribed if that hope is occasionally realised. A perfectly balanced game would struggle to offer those things, and potentially stagnate, leaving people bored.
There's probably some truth in that.