I do like the monk talents but there are some that don't make too much sense.
(Momentum) each roll stacks 25% movement speed up to 2 stacks but i feel obligated to roll twice to make the ability viable.
I think momentum's roll needs to give 50% movement speed for each roll rather then stacking 25% twice.
(Chi burst) doesn't feel good next to chi wave and zen sphere. chi burst does bigger heal but in the long term its weak doesn't heal well overall
chi burst needs to be a bigger heal and cooldown for patch 5.2, 15 second cooldown next to chi wave's cooldown
(Chi brew) i wouldn't use as a brewmaster or mistweaver, chi brew isn't a consistent nor a burst only able to get get 4 chi so that's only 2 abilities
that normally cost 2 chi example blackout kick and rising sun kick
Chi brew should be able to make all abilities that require chi to cost no chi for 8 seconds which will make chi brew a better burst and will be more
worth it to wait 1.5min cooldown a viable burst
(Power strikes) is 20 second cooldown but i feel 20 seconds is wait too long pulling big mobs and boss fights when in desperate need of chi
either make power strikes a 10 second cooldown or keep power strikes 20 second cooldown but generate 2 chi instead
(Healing elixirs) is a heal next to 2 defensive talent abilities, dampen harm and Diffuse magic, kind of feels silly.
Change healing elixirs, every 18 seconds you take damage you heal 15% of your maximum health, that way its more of a defensive heal
(Rushing jade wind) is an aoe buts its a 30 second cooldown don't find it useful at all pvp or pve as a rotation.
Change rushing jade wind 20 second cooldown also when casting rushing jade wind it will continue to spin and last 10 seconds spinning a radius
of 10 yards after casting, also snaring all targets that get hit
Also Rushing jade wind heal all friendly targets(mistweaver only)
(Invoke Xuen, the white tiger) is very good dps, tank and pvp but not too useful for healing
Also make invoke xuen heal as well (mistweaver only)