Just one thing. If you're too oblivious to notice that the enemy Thresh throws his lantern, or if you let him waltz up to you to get the jungler in range, then you deserve to be owned by him.
If he suddenly throws his lantern into the brush or jungle then it should be pretty clear that you should back off.
We'll have to invent the term "hipster-casual" soon.
What do you guys think is the best AD carry to accompany Thresh?
Tried Graves, Twitch and Vayne with him. Took some getting used to Thresh and I'm quite sure we missplayed the Graves game. Seems like a lot of fun to have alongside you though.
Thresh's lantern is tons of fun. A jungler-friend of mine fell in love with him when I used the lantern to get him to camps faster.
Also, he's seriously underestimated sometimes. I was in a game where we lost a team battle, I was the only one left, their Nocturne comes by the turret I'm standing at being all "lol support can't do nuthin". I hook him in, knock him around, he dies and I get shut-down gold. Pure greatness.
Would it work for Skarner to use his ultimate and then click the Lantern to pull someone a huge distance or over a wall? I'm just imagining Skarner flashing over a wall at the same time Thresh places his ultimate over it, using his Ulti on someone and clicking the lantern to drag them back over the wall.
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Thresh vs bot lane was a diff story. When he paired with early game carries (MF Graves etc), they usually won the lane, crushing sustain lanes with ease because of harass and dives. Cait seemed to work well as a poke comp. Saw him with a Kog and Lulu/Ez wrecked them, so he depends on early game damage, from what I see. In teamfights, mobile comps couldn't be tied down easily, and forgave bad positioning. Any Thresh that was behind usually came through in displacement and cc in teamfights. Best to deny in early game and really watch positioning, as he can easily capitolize.
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I don't get the AD top Thresh thing really. I mean, it's not that bad, but I feel like I have waaaaaaaaaaaaaay less use then any other top champ really.
He's just like if you were to run Nautilus top, except Thresh's Q passive gives him some actual damage on his attacks. His CC is pretty crazy too.
I don't have the guts to try out Thresh on top, but as support... As I usually sit silent in the champ selection and let others pick their roles I end up supporting more often than not and thus I got to play around with Thresh a bit. He's a freaking monster of epic proportions. Can be tricky with smartcast due to his' E nature and his Q is damn hard to hit against an awake opponent, so he needs a lot of getting used to. However, once you get a grasp on him, even a bit, your carry will end up like an obese kid let loose in a McDonald's. Up till now I played Leona most of the time when supporting, this has just changed to Thresh.
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My scores generally aren't bad, it's just that I don't seem to dish out tons of damage, I'm not that tanky and I'm kinda lost in teamfights. Generally trying to get their carry or protect ours with his tons of CC.
After 10/15 games with Tresh support I can say that I've never had so much fun since a long time with a new champion, I was expecting a lot from Nami but I did reallly understimated Tresh.
I guess his passive will be nerfed, I reached 250 armor in a game with a couple of items I could tank xin and the enemy AD easily while myteam shut them down.
Once I played support LULU with a TRESH AD in my lane...our burst and cc was insane on the carry.
Now I just need a cool skin for him and I'm done, hope ppl will not ban him soon.
I think he'll be a lot more fair if they removed the stun on his chain. It's bad enough that you get pulled (in a very buggy fashion I must add), but also adding a stun? :/
I feel he offers too much of everything. If he has a good lane he'll also be way up on souls. I fought him (AD Tresh) and he had Blitz, they could zone me out (but they didn't really win lane) - but eventually he had 72 armor! against my 42~.
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