37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
How can you be so sure? You don't know when the day 1 voting list will come back to haunt some scummies. It's not that helpful right now because a scum hasn't died yet, but the second one does connections will be made, as always. The first scum kill is always the hard part for the town.
I have no idea what happened. I woke up and was here.
I like sandwiches
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Yeah, for the most part, town wins are hard to do without scum killing each other unless we get really lucky with votes.
Formerly The Dwarf Lover (TDL)
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Only an idiot would NK someone they were actively going after on that previous day.
Last I checked we can't see who had any sort of interactions with (or avoided interacting with) the "player" named No-Lynch.
To be able to form an opinion off of voting records you actually need to find out the roles of those that are killed. When the first scum is killed we can see who they buddied up with, who they voted against, who they defended, and who avoided interacting with them at all.
Quite so! And when we do get a scum the floodgates will open.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1