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  1. #1

    1.6.2 Patch Notes

    Originally Posted by SWTOR
    1.6.2 Patch Notes
    1/8/2013

    Cartel Market
    New Items
    • Players can now unlock additional character slots! Cost: 600 Cartel Coins.
    • The Newcomer Bundle is now available! It contains a wide range of items to help new players expedite their travels. Cost: 405 Cartel Coins (discounted by 50% for a limited time!).
    • Two new armor sets, the Interstellar Privateer Armor Set and Clandestine Officer Armor Set, can now be purchased. Each armor set costs 1,440 Cartel Coins.
    • A new Cartel Pack, the Skip Tracer Cartel Pack, is now on the Market. Cost: 360 Cartel Coins.

    New Discounts
    • The Gamorrean Axe is discounted by 30%. Cost: 245 Cartel Coins.
    • Fleet Passes (single use) are discounted by 33%. Cost: 60 Cartel Coins.
    • The Life Day Bundle is discounted by 35%. Cost: 2,400 Cartel Coins.
    • The Newcomer Bundle is discounted by 50%. Cost: 405 Cartel Coins.

    Bug Fixes
    • Unlock items no longer stack in the inventory.
    • Revan's Mask no longer clips through hoods on some body types.
    • The textures for the Forward Recon chestpiece now display properly.
    • The appearance of the Phantom and Perceptor's armor now matches the appearance seen in the Cartel Market.
    • The Stylish Dancer's Top no longer binds on pickup.
    • The Statele Shan Holo-Statue and Darth Malgus Holo-Statue no longer allow the use of Heroic Moment abilities.
    • The Cyan-blue War Hero's Color Crystal now binds on equip.
    • Using Imperial and Republic Firework items now causes the player to kneel down.
    • Tinsel Bombs can now be used on both friendly and hostile targets.
    • Players no longer move when using Fountain Fireworks.
    • Tooltips for equipment that requires the Event Equipment Requisition Authorization now update when the player unlocks the requirement.
    • The Carbonite Chamber and Life Day Orb now properly regenerate Ammo for Troopers.
    • The Remote Control Starship now regenerates a player's health and energy pool when channeled.

    General
    Character slot restrictions are now being enforced:
    • Free-to-Play players are restricted to 2 characters per server.
    • Preferred Status players are restricted to 6 characters per server.
    • Subscribers are limited to 12 Characters per servers.
    • All players have a Global Active Character Limit of 350 Characters.
    • Additional Character Slots may now be purchased from the Cartel Market. Each Character Slot will increase the number of Characters a player may have across all servers by 1. Each purchase will increase the number characters that a player may mark as Active across all servers.
    • Subscribers and Preferred Status Players who have more than the current character limits will be allowed to keep and play all characters. No new characters may be created on the account until the number of characters on the account falls under the Global Active Character Limit for the account type, even if additional character slots are purchased.

    Classes and Combat
     Smuggler
    Scoundrel
    Scrapper
    • Flechette Round's damage over time effect no longer interrupts players attempting to capture an objective.

     Imperial Agent
    Operative
    Concealment
    • Acid Blade's damage over time effect no longer interrupts players attempting to capture an objective.

    Companion Characters
    HK-51
    • HK-51's dagger, "Dicer," is now available in his combat outfit container.
    • Warning: Rivals Detected: Players are no longer prevented from restarting this mission if they abandoned it. Players that were unable to re-obtain this mission can speak to Bren in Section X to continue.

    Flashpoints and Operations
    Flashpoints
    Kaon Under Siege
    • Optimizations have been implemented to improve performance inside this Flashpoint.
    • The Infected Screamer's Brutalize attack now respects player immunities to knockback.

    Maelstrom Prison
    • The Fifth Fleet Footmen and Fifth Fleet Gunners now spawn correctly during the Grand Moff Kilran encounter.
    • X-37 Oppressor's Power Punch now respects player immunities to knockback.

    Operations
    Eternity Vault
    • Enrage timers have been increased by 1 minute for bosses (excluding the Ancient Pylons encounter) in this Operation in 16-player Story and Hard Modes.

    Explosive Conflict
    • Warlord Kephess' enrage timer has been increased to 5 minutes, 30 seconds in 16-player Nightmare Mode.
    • The Defected Imperial Commander now spawns correctly in the Colonel Vorgath encounter.

    Karagga's Palace
    • Enrage timers have been increased by 1 minute for bosses in this Operation in 16-player Story and Hard Modes.

    Terror from Beyond
    • The Gargantuan Lobel mini-boss now spawns correctly.
    • In the Terror from Beyond encounter, the Unstable Larva, Hypergate Beacons (in the first phase of Hard Mode), and Hypergate Irregularities now spawn correctly.

    Items
    • The Dread Guard's Corrupted Mask now uses appropriate voice sound effects during cinematics.
    • The Devastator's Double-Bladed Lightsaber now correctly displays two blades.

    Legacy
    • Legacy of Combat abilities can no longer be used inside Warzones.
    • Using Priority Transport: Capital World now properly advances mission steps that require players to travel to Coruscant or Dromund Kaas.

    Missions and NPCs
    Missions
    Belsavis
    • Section X Weekly missions no longer autocomplete if the player has previously completed the component missions.
    • The Section X daily mission area has had some encounters removed and others relocated to provide easier travel between mission objectives.
    • March of the Dread Guard: Players now use the remote device recovered from nearby enemy NPCs to free all prisoners. Only 5 prisoners now need to be freed (down from 12), and leader NPCs count towards this goal.
    • Imminent Threat: Only 8 escaped prisoners are now required for this mission's objective (down from 16).

    Class Missions
    Jedi Consular
    • Find the Ancient Weapon: Players can now complete this optional mission after recovering the item from the chest.

    Trooper
    • Justice: An issue that could cause players to become stuck in the floor on The Justice has been corrected.

    NPCs
    • After Dreadtooth is defeated, Dreadful Resurgence no longer persists. Dreadful Essence must be used to increase Dreadtooth's difficulty.
    • Dreadtooth's difficulty when he is affected by 3 or more applications of Dreadful Resurgence has been decreased.
    • Dreadtooth no longer drops crafting materials when affected by less than 3 applications of Dreadful Resurgence.
    • The anti-griefing "Dread" debuff applied by Dreadtooth now uses a shorter range.
    • The Shriek attack used by Dreadtooth no longer causes too many visual effects to be played each tick.

    PvP
    Warzones
    Ancient Hypergate
    • Players defending a pylon their team controls now gain defensive credit over time.
    • Transmissions inside this Warzone now use appropriate voice effects.
    • Players no longer gain attacker objective credit for finishing a capture attempt on an energy orb that has already been captured by another player.

    Space Combat
    • The costs for Grade 7 ship upgrades available from the Fleet vendor, Daily vendor, and Starship Upgrades credit vendor have been reduced.
    • The credit reward from [Heroic] Space Combat missions has been reduced from 12,500 to 1,616.

    UI
    General
    • The "Unify to Chest" armor color option now works correctly for players and companions.

    Galactic Trade Network
    • Preferred Players can now post 5 sales at a time on the GTN. Previously, Preferred Players were incorrectly limited to 2 sales.

    Miscellaneous Bug Fixes
    • Several items that were missing correct translations in French and German have been updated.
    • A rare issue that could cause a Premium or Preferred Player to function as a Free-to-Play Player temporarily has been addressed.
    • Using /stuck now kills the player without penalty when used on a Personal Starship.

    (Source)

  2. #2
    Pit Lord
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    Dulfy has some preliminary info up on the new market items.

    http://dulfy.net/2013/01/08/swtor-sk...-market-items/
    ^ The above should be taken with two grains of salt and a fistful of "chill the F* out".

  3. #3
    The Unstoppable Force Kelimbror's Avatar
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    So to summarize:

    they are now enforcing the character restrictions and you can also buy character slots on the Market.
    ship upgrades cost less and missions reward less so that people aren't so upset with P2W.

    Guess I need to get on tonight and pick which characters will become lost orphans. Farewell children, one day I will return.

  4. #4
    ROFL another Operative/Scoundrel nerf. Why dont they just give them 3 healing trees already since thats obviously the direction they are going with the class.

  5. #5
    Quote Originally Posted by Kittyvicious View Post
    Guess I need to get on tonight and pick which characters will become lost orphans. Farewell children, one day I will return.
    Poor babies. Wait, wouldn't they still be grandfathered in because you were a former sub?

  6. #6
    The Lightbringer WarpedAcorn's Avatar
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    Quote Originally Posted by Lilly32 View Post
    ROFL another Operative/Scoundrel nerf. Why dont they just give them 3 healing trees already since thats obviously the direction they are going with the class.
    I never saw the issue with the initial Nerfs to Operatives. With the right gear and buffs they could blow up someone who was alone and unattended and had a CC break on CD once every two minutes. In grand melee's they didn't bring anything super spectacular to the table. They had a role and filled it well. But for whatever reason the class got nerfed. I disagreed with that 100%.

    However, saying the above is a "nerf" is grossly inaccurate. That is a bug fix. Everyone else had their DoT's fixed so that they no longer interrupted node capture. Originally it sucked to beat someone and then have them DoT you as their last "hoorah", preventing you from capping a node until reinforcements came (in Alderaan that meant usually the same guy coming back for Round 2).

  7. #7
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by efsunshine View Post
    Poor babies. Wait, wouldn't they still be grandfathered in because you were a former sub?
    I have 9 characters on my main server. 3 of them will be lost into the space aether. I do have 8 more on another server though. I'm very surprised the limit is per server. This really means you can play every character story, since if you buy account unlocks (when they are working again) you will get them across all servers.

    I really can't criticize the design here with regards to how many characters you can play, they just need to get everything working properly.

  8. #8
    Quote Originally Posted by Kittyvicious View Post
    So to summarize:

    they are now enforcing the character restrictions and you can also buy character slots on the Market.
    ship upgrades cost less and missions reward less so that people aren't so upset with P2W.

    Guess I need to get on tonight and pick which characters will become lost orphans. Farewell children, one day I will return.
    Actually I was thinking about this. The way this reads:
    Originally Posted by SWTOR
    Subscribers and Preferred Status Players who have more than the current character limits will be allowed to keep and play all characters. No new characters may be created on the account until the number of characters on the account falls under the Global Active Character Limit for the account type, even if additional character slots are purchased.


    It makes it seem like you won't have to pick which ones to keep active anymore. Like apparently you will be able to use all of them you just won't be able to make new ones on that server.

  9. #9
    Quote Originally Posted by Kittyvicious View Post
    I have 9 characters on my main server. 3 of them will be lost into the space aether. I do have 8 more on another server though. I'm very surprised the limit is per server. This really means you can play every character story, since if you buy account unlocks (when they are working again) you will get them across all servers.

    I really can't criticize the design here with regards to how many characters you can play, they just need to get everything working properly.
    Yeah, it's much smaller restriction than one would expect. As for the updates it's good that they are doing something. I think they should do more bundles for unlocks.

    My part in this story has been decided. And I will play it well.

  10. #10
    Tinsel Bombs can now be used on both friendly and hostile targets (Oh, it is on)!

  11. #11
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Arlee View Post
    It makes it seem like you won't have to pick which ones to keep active anymore. Like apparently you will be able to use all of them you just won't be able to make new ones on that server.
    Actually, good catch...holy crap that is generous of them.

    Even in the midst of the mind blowing stupid, they can still surprise me with a great decision. This a great gesture of good will towards former players.

  12. #12
    There is a sorting button at the inventory screen. Apparently the patch notes are missing it. And yes it is kinda bugged.

  13. #13
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Rabid View Post
    I'm having problems with activating characters, they don't stay activated and I can play any I want of my 12 characters if I just restart the client, anyone else with this problem/issue?
    Are you preferred status? Apparently you get to keep your characters as preferred.

  14. #14
    Stood in the Fire
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    Quote Originally Posted by Arlee View Post
    Actually I was thinking about this. The way this reads:
    Originally Posted by SWTOR
    Subscribers and Preferred Status Players who have more than the current character limits will be allowed to keep and play all characters. No new characters may be created on the account until the number of characters on the account falls under the Global Active Character Limit for the account type, even if additional character slots are purchased.


    It makes it seem like you won't have to pick which ones to keep active anymore. Like apparently you will be able to use all of them you just won't be able to make new ones on that server.
    Sounds like a great decision that they absolutely could not have announced beforehand. You would have had every preferred player creating the full 12 characters on each server before last night.

  15. #15
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Parrin View Post
    Sounds like a great decision that they absolutely could not have announced beforehand. You would have had every preferred player creating the full 12 characters on each server before last night.

    Underhanded delivery is pretty typical for them. I hadn't even though of that I was so shocked by the good gesture. Now I realize there's more to it than that...you're right. They specifically didn't tell anyone so that they wouldn't lose out on potential revenue from new preferred people.

    Though it's possible the number of people in this scenario are pretty slim. I know I'm not the only one who makes a bajillion characters the first week of playing.

  16. #16
    Quote Originally Posted by Kittyvicious View Post
    Even in the midst of the mind blowing stupid, they can still surprise me with a great decision. This a great gesture of good will towards former players.
    I think there is a lot of goodwill in players to forgive BW their recent failures ... BW just has to try a bit more.

    ---------- Post added 2013-01-08 at 06:07 PM ----------

    Quote Originally Posted by Kittyvicious View Post
    Underhanded delivery is pretty typical for them. I hadn't even though of that I was so shocked by the good gesture. Now I realize there's more to it than that...you're right. They specifically didn't tell anyone so that they wouldn't lose out on potential revenue from new preferred people.

    Though it's possible the number of people in this scenario are pretty slim. I know I'm not the only one who makes a bajillion characters the first week of playing.
    With 6 character slots per server it's whatever really.

    My part in this story has been decided. And I will play it well.

  17. #17
    Deleted
    Quote Originally Posted by Lilly32 View Post
    ROFL another Operative/Scoundrel nerf. Why dont they just give them 3 healing trees already since thats obviously the direction they are going with the class.
    They just brought one ability in line with EVERYTHING else in the game. It's a bugfix not a nerf.

    I mean I'm not exactly the biggest Bioware fanboy around but some complaints are just ridiculous.

  18. #18
    So, to clarify, preferred automatically get 6 character slots? As in, they don't need to pay to unlock the additional 4 or w/e.

  19. #19
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Repefe View Post
    With 6 character slots per server it's whatever really.
    I'm of the same mind really. I don't mind not having all characters available. 2 was just really low. Perfectly acceptable to charge in a F2P game for extra character slots as long as it's reasonable. GW2 and LotRO both have similar systems and they work well.
    Quote Originally Posted by edgecrusherO0 View Post
    So, to clarify, preferred automatically get 6 character slots? As in, they don't need to pay to unlock the additional 4 or w/e.
    Correct. Unless they have more than 6 characters created already, in which case they apparently get to keep them all.

  20. #20
    Quote Originally Posted by edgecrusherO0 View Post
    So, to clarify, preferred automatically get 6 character slots? As in, they don't need to pay to unlock the additional 4 or w/e.
    Yes, just logged in to check things and my account says 2/6 characters on server. I'm a preferred player that joined when the game went f2p, not a former sub.

    Odd thing: the last patch somehow pulled all my account wide unlock items that I've been holding from my cargo hold and put them in my characters' inventories. I'm not sure if this means BW/EA fixed them or what??

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