Balance in WoW is great, and I miss it in all other MMOs.
Arenas ruined wow.
Vanilla:Had a chance to kill anything no matter what class you were and it was.....F U N
WOTK: OMG BURST
CATA: 1 HOUR KILLS
MOP: PVP What?
PvP felt least futile during BC, and the very end of vanilla wasn't as bad as people are making it out to be. BC did have issues with certain PvE gear and RNG (mace stun, sword spec + windfury totem, etc.), but games were more reasonably paced instead of chaotic clusterfucks.
MoP PvP is just an unmitigated disaster. Blizz gave up on 2v2 and 5v5 is a ghost town. The only bracket that matters now is 3v3, but people get globaled constantly in 3s even at 1500 rating. It takes zero skill to line up enough CDs to kill someone in less than 2 seconds.
It doesn't help that every class in the game now has at least one stun, a silence/interrupt, and some form of CC. What happened to the good old days when a random class would say "I want a CC and a stun and an interrupt too!!!" and Blizz would just reply "STFU"?
Last edited by konway; 2013-01-09 at 03:05 PM.
one class is always going to be king and one class is always going to be the jester. the vary nature of the diffrent mechanics for diffrent classes will always cause this.
the best that can be achieved is an even rotation of whos on top and whos on the bottom.
i mean after 8 years they havent managed to even get close.
so untill such time i stand by my blance is an illusion.
Well part of that is Blizzard intentionally moving away from that model (though likely unaware of what they were doing). The game used to have a little more situational balance like I described, but between the addition of more CCs across the board and a reduction to hard counter mechanics (druid shapeshifting polymorphs, banishable tree and meta forms, etc.) we've wound up with a game where specs like arms and feral can just outclass every other melee in every situation.
Blizzard's at least trying to balance PvP this expansion, but in the end you probably are right about the rotation of overpoweredness. Judging by the PTR, it looks like monks and rogues may just take the place warriors and ferals are currently occupying. I still disagree that the game fundamentally has to be this way, but it is what it is. At least balance is close enough now that a good player can actually succeed despite their class' disadvantages, and it looks like it'll those disadvantages will keep shrinking to some degree.
OP spells at Ashran? Based on faction population? Yes, WODs gonna be the most awesome expansion ever! Propably gonna hit under 4 million sub mark.
S1 was good, simply because resilience was sort of half-there at that point, but warlocks and paladins pretty much held the throne once gear started up. Warriors/Rogues with mace-stun-metagem-stun did pretty well, if they had the blacksmithing mace.
Hearing all the alliance players going "WTF Shaman suck!" was pretty fun too.
Oh, and rerolling engineering up to iron grenades.
Man, I remember a mage buddy of mine keeping some poor alliance sheeped for a few mins with that.Yeah you're right I miss 40 sec polymorph and mace stun too.