old system: wah! a mage took my shoulders that dropped even though he already had them! wah!
new system: wah! i cant see all the drops! so even tho i have the same, if not better, chance of getting gear, i just assume i'll never get any! wah!
dude, i know your pain. I've been trying for a weapon for months on LFR too, but no dice yet. We'll get weapons eventually i'm sure.
Same for me, 2 characters every week and only 2-3 items
So, 60 bosses is about 2 months, 15% a boss..
0.005% chance, or is my math horridly wrong?
Or if you're just after that one weapon, 8 kills 27% chance to not get loot. Not couting the fact you can get multiple items, or the use of coins.
That really stinks. Especially since I hear this a lot and I have a really high drop chance of loot all the time to the point where I am kinda shocked when I don't walk away with some kind of item.
I think it's time that these QQ threads about no LFR loot should be instantly closed. Why do we need to keep hearing about how shitty people's luck is with regard to something over which NO ONE has any direct control? Do you cry if you flip a coin 50 times and it only comes up heads 4 times? It's just shit random luck, we don't need to keep telling people this over and over...
I can teach you how to play, but I can't fix stupid.
Next time, please do not use a misleading title. Trying to only obtain one specific item off one specific boss for 2 months =/= not getting a single loot over 2 month.
thats the wonder of the Blizzard loot system; you put in the effort, you will get the rewards. unless you dont.
When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.
Over the last 10 years, Blizzard has taken over $10bn from MMO players. Take a look around your game...do you see $10bn worth of content available to you? Do you see even a tiny fraction of that in relevant content? Now ask me again why I dislike what Blizzard has done to the MMO industry.
The loot system is shit, end of story.
I find that extremely hard to believe. RNG is RNG but I just don't think it's very likely that after running about 30 LFR total, you didn't get a single piece of loot.
new system; wah, bosses die and i get nothing, boss dies and i get same loot as last week but cant do anything with it, wah
The current system most likely slows down overall gearing for everybody in total loots distributed/used than the pervious
I think its a huge misunderstanding of the whole loot system.
If its still not clear to someone, I'll explain The "perfect" loot balance is when average players gets 90% of his items before the next patch. Players should NEVER get all the items. Because he will lose his carrot on stick and stop playing.
You are NOT supposed to get all the items. And yes, it should take a lot of time to get last 2-3 pieces.
Alright, so first, and not to be a douche, but please for the love of god use some grammar. What you typed was hard to follow. Anyways, are you using coins? Because they seem to me to have better luck at winning items. I have only been running on my Deathknight for about 1 month and so far have gotten 3 items off of Sha of Anger and completed the rest of my gear other than my pants through LFR. I am at i485 right now and all I have done is completed the LFR every week and used 3 coins every week. Granted I did get 3-4 items from Valor, and my weapon took the longest to get. However it only took 4 Sha of Fear kills using coins each time.
I can teach you how to play, but I can't fix stupid.
---------- Post added 2013-01-08 at 08:51 PM ----------
Not only are the 3 possible bosses in Terrace of Endless Springs not dropping Sha weapons for me even after coin usage every single time but now that the hardcores have moved on and the casuals have not broken through ilevel requirement yet there is an hour + que for DPS. Good times. Oh and after Que you are probably going to end up on the last boss which has no sha weapons and you will need to sit through another 1 hour que just to get your shot at the first 3.
Last edited by DeadmanWalking; 2013-01-08 at 08:52 PM.
Mathematically, you have a 15% chance to obtain loot. Not see, obtain. This is the generally accepted average calculated by players.
Previously, most items had a rate of 8-15% depending on item. These numbers were determined by sample feedback from addons, from thousands of kills, so they're reasonably reliable. We'll go with 15% for the sake of argument.
See http://www.wowhead.com/npc=60410 as an example.
Lets assume a balanced raid, 2 tanks (one plate, one leather), a healer from each armor class plus a second paladin and priest. Four of each armor class for DPS, add one more mail to balance it out.
7 plate, 6 mail/leather/cloth.
For DPS alone, you had a .15*.25 chance (3.75%) to actually acquire loot(3% for mail). That excludes crossover items (2.15% for plate, 2.5% for everyone else). This assumes that gear is rolled on by all specs, regardless of stat weight. The numbers can be up to 7.5% in the right circumstances.
This system is mathematically better if you're looking to acquire loot. This excludes risks of asshattery and doushebaggery from people stealing, etc. even if nobody else rolled on the item, you never exceed 15% in any circumstance.
Edit for clarity
Last edited by Bashkar; 2013-01-08 at 09:57 PM.