This is similar. http://www.wowhead.com/item=43388
Ele shamans NEED to be shooting lightning, it'd be way too much to ask for them to lose that flavor. In saying that, i like your idea of earth and fire attunement as a resource system for defensive effects, would make for an interesting tank option IMO (is mentioning shaman tanks taboo?).
Here are some things i'd like to see for the class:
All specs:
I'd like to see 1 of 2 things (Not both) happen to elemental shields
1. make elemental shields more useful, give earth shield to all specs, with resto the only one able to cast on allies.
2. get rid of the shield buffs, leave earth shield as a resto healing spell and turn lightning shield into a short duration enhance melee aoe spell (like shaman lightning shield on war3) that constantly does aoe damage while in melee(ish) range while its up
-stat scaling: i'd like to see better stat scaling for the class, with lava burst getting its overall damage affected by crit, and stormstrike increasing crit damage. this would make elemental blast less clunky, since it gives a random haste, crit or mastery buff and 2 of those stats are near useless for enhance
- Ghost Wolf: make ghost wolf a lvl 60 talent. now that it doesnt add any abilities to the shaman, it should be ok for a spec wide dps spell. enh shamans get it at level 60 anyway so it wont screw with when they get it at all. i'd recommend replacing echo of elements, its kinda boring I just feel bad that far seer wannabe shamans cant have their pets. buff 60 talents to compete
Enhance:
-aoe revamp: make lava lash and fire nova exclusive, and share a cooldown, give fire nova the 'spread flame shock' ability, meaning that your aoe is packed into 1 convenient button. make magma totem a stronger aoe button. maybe add lightning shield(spell i mentioned before) as a replacement to stormstrike in the rotation? i just wanna see 3 big blue orbs floating around me chewing up my enemies :/ it was so meaty on war 3.
- enhance haste scaling: have rotational spell cooldowns affected by haste, it feels super lame getting haste gear, most classes it affects the rotation in a meaningful way, all it means for me is potentially more maelstrom procs.
- searing flames buff changed: I dont like my searing flames buff tied to a totem, initially i thought all the synergy between the spells was really clever, but now it annoys me. i want my searing totem to do damage, not buff me. i've heard alot of people mention attaching it to flame shock, that makes sense to me, flame shock ticks scale with haste, which would make cd haste scaling not at all clunky.
- stormstrike: stormstrike increases crit chance for nature spells, what if it increased crit 'damage' instead? it'd make crit a more valuable stat for the spec, which would make gearing options much more interesting. also i'd like to see a slight but noticeable amount of elemental damage added to the spell. like does 5%-20% nature damage (more for flavor than meaningful gameplay)
Elemental:
-Lava burst: Make its damage scale with crit. this should make it a heavier spell to cast.
New Spec, Tanking spec:
- We've all heard this one before. i think bliz would be a bit more open to adding new specs now that druid has 4. We've all heard this one before so i wont harp on about it
Visuals:
-Minor Glyph of the black wolf: give ghost wolves black spirit wolf models like the war3 ones
-Minor Glyph of totem animal: a spirit animal appears out of the top of your fire totem to spit fire at your enemies. (basically serpent totem from war 3)
-Minor Glyph of the shadow hunter: changes your lightning bolt to an elemental throwing blade (so you can emulate the shadow hunters off of war 3
I could add a bunch more ideas but I think i've already added alot
fire totem lasts a minute and does nothing if your not attacking anyone. so it basically works exactly how he wants it
---------- Post added 2013-01-14 at 02:07 PM ----------
Ele shamans NEED to be shooting lightning, it'd be way too much to ask for them to lose that flavor. In saying that, i like your idea of earth and fire attunement as a resource system for defensive effects, would make for an interesting tank option IMO (is mentioning shaman tanks taboo?).
Here are some things i'd like to see for the class:
All specs:
I'd like to see 1 of 2 things (Not both) happen to elemental shields
1. make elemental shields more useful, give earth shield to all specs, with resto the only one able to cast on allies.
2. get rid of the shield buffs, leave earth shield as a resto healing spell and turn lightning shield into a short duration enhance melee aoe spell (like shaman lightning shield on war3) that constantly does aoe damage while in melee(ish) range while its up
-stat scaling: i'd like to see better stat scaling for the class, with lava burst getting its overall damage affected by crit, and stormstrike increasing crit damage. this would make elemental blast less clunky, since it gives a random haste, crit or mastery buff and 2 of those stats are near useless for enhance
- Ghost Wolf: make ghost wolf a lvl 60 talent. now that it doesnt add any abilities to the shaman, it should be ok for a spec wide dps spell. enh shamans get it at level 60 anyway so it wont screw with when they get it at all. i'd recommend replacing echo of elements, its kinda boring I just feel bad that far seer wannabe shamans cant have their pets. buff 60 talents to compete
Enhance:
-aoe revamp: make lava lash and fire nova exclusive, and share a cooldown, give fire nova the 'spread flame shock' ability, meaning that your aoe is packed into 1 convenient button. make magma totem a stronger aoe button. maybe add lightning shield(spell i mentioned before) as a replacement to stormstrike in the rotation? i just wanna see 3 big blue orbs floating around me chewing up my enemies :/ it was so meaty on war 3.
- enhance haste scaling: have rotational spell cooldowns affected by haste, it feels super lame getting haste gear, most classes it affects the rotation in a meaningful way, all it means for me is potentially more maelstrom procs.
- searing flames buff changed: I dont like my searing flames buff tied to a totem, initially i thought all the synergy between the spells was really clever, but now it annoys me. i want my searing totem to do damage, not buff me. i've heard alot of people mention attaching it to flame shock, that makes sense to me, flame shock ticks scale with haste, which would make cd haste scaling not at all clunky.
- stormstrike: stormstrike increases crit chance for nature spells, what if it increased crit 'damage' instead? it'd make crit a more valuable stat for the spec, which would make gearing options much more interesting. also i'd like to see a slight but noticeable amount of elemental damage added to the spell. like does 5%-20% nature damage (more for flavor than meaningful gameplay)
Elemental:
-Lava burst: Make its damage scale with crit. this should make it a heavier spell to cast.
New Spec, Tanking spec:
- We've all heard this one before. i think bliz would be a bit more open to adding new specs now that druid has 4. We've all heard this one before so i wont harp on about it
Visuals:
-Minor Glyph of the black wolf: give ghost wolves black spirit wolf models like the war3 ones
-Minor Glyph of totem animal: a spirit animal appears out of the top of your fire totem to spit fire at your enemies. (basically serpent totem from war 3)
-Minor Glyph of the shadow hunter: changes your lightning bolt to an elemental throwing blade (so you can emulate the shadow hunters off of war 3
I could add a bunch more ideas but I think i've already added alot
Ele shamans NEED to be shooting lightning, it'd be way too much to ask for them to lose that flavor. In saying that, i like your idea of earth and fire attunement as a resource system for defensive effects, would make for an interesting tank option IMO (is mentioning shaman tanks taboo?).
Here are some things i'd like to see for the class:
All specs:
I'd like to see 1 of 2 things (Not both) happen to elemental shields
1. make elemental shields more useful, give earth shield to all specs, with resto the only one able to cast on allies.
2. get rid of the shield buffs, leave earth shield as a resto healing spell and turn lightning shield into a short duration enhance melee aoe spell (like shaman lightning shield on war3) that constantly does aoe damage while in melee(ish) range while its up
-stat scaling: i'd like to see better stat scaling for the class, with lava burst getting its overall damage affected by crit, and stormstrike increasing crit damage. this would make elemental blast less clunky, since it gives a random haste, crit or mastery buff and 2 of those stats are near useless for enhance
- Ghost Wolf: make ghost wolf a lvl 60 talent. now that it doesnt add any abilities to the shaman, it should be ok for a spec wide dps spell. enh shamans get it at level 60 anyway so it wont screw with when they get it at all. i'd recommend replacing echo of elements, its kinda boring I just feel bad that far seer wannabe shamans cant have their pets. buff 60 talents to compete
Enhance:
-aoe revamp: make lava lash and fire nova exclusive, and share a cooldown, give fire nova the 'spread flame shock' ability, meaning that your aoe is packed into 1 convenient button. make magma totem a stronger aoe button. maybe add lightning shield(spell i mentioned before) as a replacement to stormstrike in the rotation? i just wanna see 3 big blue orbs floating around me chewing up my enemies :/ it was so meaty on war 3.
- enhance haste scaling: have rotational spell cooldowns affected by haste, it feels super lame getting haste gear, most classes it affects the rotation in a meaningful way, all it means for me is potentially more maelstrom procs.
- searing flames buff changed: I dont like my searing flames buff tied to a totem, initially i thought all the synergy between the spells was really clever, but now it annoys me. i want my searing totem to do damage, not buff me. i've heard alot of people mention attaching it to flame shock, that makes sense to me, flame shock ticks scale with haste, which would make cd haste scaling not at all clunky.
- stormstrike: stormstrike increases crit chance for nature spells, what if it increased crit 'damage' instead? it'd make crit a more valuable stat for the spec, which would make gearing options much more interesting. also i'd like to see a slight but noticeable amount of elemental damage added to the spell. like does 5%-20% nature damage (more for flavor than meaningful gameplay)
Elemental:
-Lava burst: Make its damage scale with crit. this should make it a heavier spell to cast.
New Spec, Tanking spec:
- We've all heard this one before. i think bliz would be a bit more open to adding new specs now that druid has 4. We've all heard this one before so i wont harp on about it
Visuals:
-Minor Glyph of the black wolf: give ghost wolves black spirit wolf models like the war3 ones
-Minor Glyph of totem animal: a spirit animal appears out of the top of your fire totem to spit fire at your enemies. (basically serpent totem from war 3)
-Minor Glyph of the shadow hunter: changes your lightning bolt to an elemental throwing blade (so you can emulate the shadow hunters off of war 3
I could add a bunch more ideas but I think i've already added alot
throw rocks on me, i want to see shaman tank... elemental tank would be very interesting..
i know tank should have hit dmg so there are no spaces between dmg when he is casting and may loose agro during cast, but perma earth elemental gaining agro during this times?
why not ? ;-) would be fun ! And complete our whole class... (healer/tank/melee/range)
But, not if they gonna neglect the problems we still face with our current specs...
Wich tanking mechanic you had in mind? I know there are many idea's out there, how the shaman tank should be designed...
hellfiresque heal, you channel the heal while running and it heals people with in a radius of you, something named like rain cloud or something it puts a cloud above you and rains down wherever you move, oh and add a minor runspeed increase. OH and i want to look ascended as much as possible via minor glyph or something
This seems like a good start for a fourth spec: http://blue.mmo-champion.com/topic/2...-earth-warden/
yeah ... blizz should give this justicer a job ;-) There so many good idea's in that one post!
While i really like the idea of a tanking spec for shamans, it's gonna be hard not to end up with an enhancement shaman on steriods. There should be a very very big distinction between a melee enhancement shaman and a tanking shaman!
If blizz would decide to simple copy/paste the current enhancement rotation with some extra totems, that would provide damage mitigation cd's ... it's gonna be mehh... It should be much more then that!
Last edited by rogas; 2013-01-16 at 07:11 PM.
what about a pet for every spec?
Don't think blizz ever gonna make our elementals permanent, or give us a pet ...
While we could use a boost in our single target sustained dps department, we just can't copy paste all good things from other classes ... ;-)
well... mage have their own elemental water for frost spec.
i think that we are more in comunion with elements then mage so why we can't have a fire elemental pet? :P (talking as shaman elemental)
I think a glyph option would be nice for that, but put a 4 sec cd on it. In the terms of duration for Riptide I would like to see HST do it, if HST heals a target with RT the duration if reset.
Also I would love to have CH affected by Tidal Waves instead of applying it.
I was thinking about Capacitor Totem. What do you guys think of it being a targeted spell? So your are attacking someone and you use CT it is summoned next to the target and stuns them. Why should Shaman have to summon their totems next to them? Why not let Shamans summon utility totems near a target?
A glyph that changes earthquake into small volcano, changing it to fire damage and applies a dot to all targets on the area. Knockdown effect removed if glyphed.
Prem ghost wolves glyphs (damage reduced by 60% but yhey now act as pets/minions)
Ghost wolf off the GCD
Waterwalking - works like path of frost (does not dismount you when casted)
Another strike for Enhance, something to use when evrything is on CD.
"Humility defeats pride, Master Yang has preached. Pride defeats man"