Earth Warden : Shaman Tank spec
(yes I know we heard about sham tank for years but I love to create new spell and spec etc on the talent grid maker)
First, look spells here :
http://mop-talent-grid-maker.appspot...&gridId=434001
Explanations :
Roleplay : After the Cataclysm, Thrall taught to some shamans of the Earth Ring what he himself learned from his experience while he was the Earth Warden.
Spec description : A clanic warden, using the power of the earth to protect himself and his allies against foes.
Gameplay : attack ennemies with quick and critical strikes to increase block/parry and ressource regeneration (mana and earth mother's bless) ; use ressource and healing magic to keep himself alive.
A) Opening of the fight
1) Keep active Magma Shield and Rockbitter Weapon
2) Use Thrall?s Strike (TsS) a first time to concentrate the spell and a second time to launch it to the ennemy.
3) Run on the ennemy and use Earth Shock to gain an Earth Mother?s Bless (EMB)
4) If Energizing Earth (EE) had proc, use again TsS just before reaching the ennemy
B) Single Target Rotation
1) Use Primal Defense or Unwavering Strenght to block/parry and to get EMB
2) Use TsS if EE is active and you have enough mana
3) Use Earth Shock to keep Weakened Blow and to have a chance to proc EE
4) Use Searing Totem when Totemic Strikes is active (use an other element than fire if you dont need to improve your survival or damage)
5) Keep Searing Totem active and use Healing Stream Totem on CD
6) Use Primal Strike to get mana and a little amount of health
7) Use TsS without EE if you dont need to run the next 20s
C) Multi Target Rotation
Replace Searing Totem by Magma Totem and Primal Strike by Frenzied Strikes
D) How to consume your EMB
1) Using Stone Armor is better when :
- You are full health and have a lot of overhealing HoT and absorb effect
- You are in a multi target situation
- A great physical damage is incoming
- You are going to die the next 2s
2) Chain Heal is better when some melee matters are very injured and you or your healers will not meet difficulties in the next 15s to keep you alive
3) Healing Surge is the best for all other situations
You can have 2 charge of EMB, so you can spare one to delaying its consumming.
E) Survival CD
1) Use Ancestral Assistance when you have a great chance to die in the next 4s or if you will take a lot of damage the next 12s
2) Use Ascendance if you will take a lot of damage the next 15s
3) Use Spiritwalker?s Grace to increases your haste and so your block chance when you take medium damage
4) Use Lightness of the Wind on CD or delaying it if you will take great damage you can dodge the next 45s
5) Use Mudbath when you are going to the last 12s and you have already decent self hot on you.
F) Statistics
1) Stamina increases your health and the healing done by your Primal Weapon effect
2) Agility increases your dodge, crit, attack power, spell power and improve your Stone Armor
3) Dodge increases your dodge chance but also your haste with Earthwalker?s Grace
4) Parry increases your parry chance or your block chance
5) Crit increases your damage, healing and your chance to block through Ancestral Defense
6) Haste increases your damage and your chance to block through Ancestral Defense
7) Mastery Increases your Stone Armor and your hot
8) Hit Cap and Expertise Cap increase your damage, the healing done by your Primal Weapons and your chance to block Through Ancestral Defense