"It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need."
— Alan Moore
Sure Rogue and Monk deal nice damage, but have you guys seen Ret Paladins? They are insane, my Feral got killed in a HoJ...
I heard that the coefficient on TV has been changed which means it scales better with weapon damage, meaning next season with upgraded t2 weapons they'll be able to do 300k+ hits on geared targets. Crazy.
dmgwise you were fine? dude, I eat ww monks on my demo lock without poping cds..
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
Shamans whine about pvp for 3 expansions and mostly ignored
Hunters whine for 2 expansions and mostly ignored until Mop
Warriors whine for 4 expansion and ignored until Mop
Rogues whine for 4 weeks and get buffed......
Rogues in 5.2 are absolutely not fine, they are the furthest thing from fine. I do not understand why people are complaining about monks when rogues are infinitely more ridiculous. Infinite Shadow Steps without putting actual ShS on CD during their burst CDs? 1 min INSANE burst? Absolutely ridiculous (not even borderline) op ranged damage with broken-riken toss? If you don't think S11 rogues are back... I don't know what to tell you besides L2P.
Monks are OP as well, ring of peace won't go in in it's present state so they should be brought down a notch.
Warriors are nerfed into the ground, any more nerfs and they won't be competitive at all.
Mages need a few more things addressed.
Holy paladins need the nerfbat hard.
Shamans need more defensives that actually mean something as well as a way to make room.
Now on to my own class (I'll admit it before I get called out on being biased):
The Typhoon nerf makes no sense what so ever, it's already by miles the worst knockback in the game (since I don't really count jade lightning).
Nature's Vigil nerf hurts balance a lot more than most people think, we NEED compensation in some other way if we want to remain at all competitive. As it stands right now I'm completely discounting them from arena.
Why isn't skull bash free if kick and spear hand are? Serious Blizz? We're already the most energy starved leather class.
20 second ICD on clone may still be too high, it sure seems like it but I guess I'm just used to having it. Not entirely sure what niche feral will have, probably none, but I'll still have fun rolling all the form monks and rogues.
I saw the best quote from someone on the forums yesterday: "So ferals will be warriors without the crazy burst/sustained, AoE CC and survivability? It's ok because Maim's being buffed..." That's pretty much where the class you all cried for nerfs against will be. Sorry we were competitive for a season, you'll be delighted to know your tears washed away all the competitive... nothing but soft kitties here now.
Those are my thoughts,
~Ilnezhara @ Kel'Thuzad
---------- Post added 2013-01-28 at 12:59 PM ----------
Hunters were godlike in seasons 10-present.
Warriors were only bad for one season (11)
Yeah, I don't understand rogue buffs either.
Buff the class with low play numbers. Nerf the class with high play numbers.
Death Knights have the last two(three if you consider PoF) "Make me immune to X for Y duration in the game."
Lichborne - Fear Immunity
IBF - Stun Immunity
PoF - Knockback Immunity, try dealing with this as a boomkin
AMS - All Magic Effect Immunity, is such an utterly ridiculous spell.
Double Death Grip (from 4 piece)
No Peels? You have a spammable roots that has no CD or maximum target count and a 30 yard range! That is an incredible peel. So is Death Grip.
Grip both melee off your healer, root both. That the equivalent of three globals to peel their entire team!
You have a 30 yard range blanket silence and a non-physical kick (goes through BoP)
Killing Machine is incredibly broken and howling blast is an 'All-In-One' button that does insane front loaded damage, applies a ludicrously long DoT that's undispellable to all but two classes and also slows.
Glyph of DnD stacks with Chillblains leaving DKs with the best AoE snare in the entire game (HB into DnD).
Don't forget Death's Advance, it's pretty ludicrously strong for staying on target during your gap CDs.
Bottom line is they ONLY thing DKs have to complain about is their survivability. If they make that good DKs will be the best class in the game again.
Enjoy your 80k Oblits on cloth/leather while you cry, at least.
currently my mistweaver is critting for 75k tiger palm crits consistently in pvp while windwalkers are only doing crits worth 90k with their dragon kick every 15s and 40k with blackout kick for 2 chi... not to mention the energy bar limits constant burst unless cooldowns are used...
Mistweaver gonna be sweet.