Basically cast Hand of Gul'dan and IMMEDIATELY shift into metamorphosis. You have ~.5-1 second to do this due to the flight time of Hand of Gul'dan actually landing. This is because HoG calculates it's damage based on when it lands, not when it is cast. This is for the same reason that (at least at one time when it was worth casting) IF a Warlock was going to cast Chaos Wave then that Warlock *HAD* to make sure he/she/it stayed in meta form UNTIL it landed, otherwise you would lose damage on the cast. I like to cast HoG, shift into Meta demon form, cast 1 spell in demon form (usually ToC), and then quickly shift out every 10-15s so I don't sit on HoG charges (longer on procs and ESPECIALLY when I am in my (not the boss's) burn phase). As for your second question... there was a time when Chaos Wave was worth it... the answer is typically you do not want to cast chaos wave UNLESS a) you are trying to do a fast aoe burn (targets with only a few hundred thousand hp that needs to die FAST) or b) if you are sitting on a stack of Molten Core charges and their timer is about to expire because you had a bad run of RNG with HoG maintaining those stacks. In general though that *nerf* to Chaos Wave not long ago completely murdered this spell, it doesn't hardly do any more dmg than HoG (with weaving) and in general isn't worth the fury cost. If they intend on maintaining the dmg of this spell at current levels they need to reduce the fury cost down further. It was 120 fury, it was reduced by 1/3 to ~80 along with the 33% reduction to dmg during the nerf... needs to be more like 40-60 fury for the damage that it does to be worth using. I sorely wish Blizzard would get a clue as to how to balance a game...
Do I understand it right when I say: so u shouldnt stack HoG? I mean cast HoG (1 cast) -> meta -> ToC -> cancel meta -> HoG -> meta and so on once u get a charge?
or do u still do as I do now that u cast HoG -> corru and a SB (letting the dot tick) -> cast 2nd HoG and THEN -> meta and "weave" the shadowflame with x2 dot?
Last edited by mmocb8a6935ce9; 2013-01-10 at 06:14 AM.
You still want to double stack it as it effectively offers a full additional cast, which is much greater increase than getting the Meta bonus on two separate casts. Shadowflame itself is about 9% of your output on single target, so doing this will gain you at best 1.5% if executed perfectly every time (which may not be possible, or even desirable due to Meta's cooldown); I don't think that's really enough to effect overall stat weights quite as much as Teye suggests.
The example lichinator gives is pretty extreme (and thus rare), and allows very, very high Meta uptime through Shadowflame's Fury generation, where of course Haste will be devalued as it's purpose is to generate Fury rather than spend it.