Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Yeah, I mean we're also the only caster as of 5.2 without a passive damage reduction going on, I'm fairly sure? I dreaded getting cry of terror on H Shek'zeer because I couldn't survive half as long as anyone else. If I got it 3 times in a short amount of time, I'm fucked. HoP, ice block... gg? It's doable obviously, but it's not as nice as any other class.
I haven't done heroic yet, but coupled with Ice Barrier on normal, I typically take no damage inside the fields, esp with our Disc priest bubbling (though everyone else seems to take ridiculous damage inside).
We do have a passive damage reduction, but it's a measly 6% Physical reduc if we use Molten Armor (16% if glyphed).
In addition, we have the lowest health pool, lowest armor, and just take the most damage out of all the classes, in addition to having the worst self-healing (even Hunters, who have shit for self healing, are light years better than us in PvP. We beat them just barely in PvE with Invocation). Changing speccs doesn't really help one bit either.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
And I'm jealous of their new set bonuses but that's a different topic entirely!
Blizzard would probably want some theoretical new talent to be something Fire themed and to be honest I don't really want a carbon copy of someone else's spell even if it's really all we're likely to receive halfway through an expansion.
The other two are fairly low cooldown shields so to differentiate itself this one would have to have a fairly long or fairly short cooldown. Burning Rush tried a short one but to be honest IB and TS are already sort of weak so probably we'd more want at something on a minute or 1.5 minute CD.
Or could we have something with the same cooldown as the other two spells? Why not just make it the Barrier tier:
Magma Barrier; Reduces all damage taken by X% for Y seconds (Y would have to be pretty short for my idea I think!)
if you take damage while under the effects of Magma Barrier, all enemy targets within 5 yards are knocked back 5 yards. This effect cannot occur more than once every Y seconds.
If you really want a shield wall cooldown you can increase the cooldown and duration. The knockback isn't really necessary either but it's at least slightly similar to what Blazing Speed seems to have been (poorly) designed to do, if you remember it used to activate only when you'd been hit!
And because everyone seems to miss the old Blast Wave.
^, but 10 yards, as 5 yards doesn't do crap :P
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Yeah I'm just throwing out random numbers, balancing is someone else's job
I should have just said "Z"
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
They could add a passive defensive talent and remove BS. Something like "while moving in combat, you reduce damage taken by 1-15%, the more you move, less damage you take", if you stop, this bonus will decay over 3 seconds. It is hard to give something useful in a defensive tier (because we already have reactive heal and shield). Or a damage-return, i miss old molten armor
Last edited by Charge me Doctor; 2013-01-11 at 02:42 AM.
Originally Posted by Urban Dictionary
A spell that pretty much enables you to make things like stuns and snares useless against the class for 1,5 seconds with a 15 second CD and you Mages consider it bad just because you can not Blink as well? Really?
Last edited by Frozen Death Knight; 2013-01-11 at 02:51 AM.
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How? If you need to move because of PvE encounter, you get your damage reduction anyways. If it is PvP and you are forced to move (which happens alot) you better move or you will be raped by an angry warrior.
The only thing that hurts users of the rune, is the rune itself.
On a side note, they could make some talents depend on last tier talent/glyph. For example, for the rune users, talent suggested above, could stack defensive barrier to protect you from 30% physical damage while standing still, and when you get physical hit, it will explode knocking enemies away and destroy rune, giving you a stack of "move dat gear up", which spawns rune under you after 2 seconds if you stand still (if you are still moving after 2 seconds, buff will refresh itself to 1 second duration until you stop moving).
Last edited by Charge me Doctor; 2013-01-11 at 03:01 AM.
Originally Posted by Urban Dictionary
You're joking, right? That severely hinders RoP more. Also, if you're moving, you generally don't take damage. It's when you DON'T move that you take the most damage. Though if you think to add an opposite-of-what-you-said, please stop trying because we have enough problems with immobility.
---------- Post added 2013-01-10 at 10:06 PM ----------
Please, god, no more.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
How it hinders RoP? explain me please. If you are forced to move - you move out of your RoP anyways. And how do you generally don't take damage while moving? You move when you are taking or about to take damage from melee, and melee, sooner or later, will get you and hit you hard, this talent can make this hit softer. All range damage classes should have problems with mobility otherwise melee will never catch you up.
All this conversation makes me think that you want something like mage-avatar that will give you 45 seconds of free-cast time with 50% damage increase and 100% of damage dealt also gives you a shield, so you can solo a stormwind
Last edited by Charge me Doctor; 2013-01-11 at 03:22 AM.
Originally Posted by Urban Dictionary
"You move when you are taking damage".
EXACTLY. You take damage because you are not moving. When you are moving, you generally don't take damage. Ergo, not only is this talent proposal 100% pointless but it'll make you want to have the buff fulltime by moving, which hinders RoP.
The opposite is just as bad because it gives you an even bigger reason not to move out of things, especially during an Invocation (I've wiped my group a few times trying to get off the last second of it).
Both instances are bad for IW because then the shield is harder to break due to taking less damage. So, overall, this talent proposal is just a horrible idea.
Essentially, this talent is bad, PURELY because of the L90 talents, something that is already designed bad.
Not only is Stormwind not an enemy, nor a thing (it's a place, therefore, there's only one of them), but now you just sound foolish. Me pointing out the flaws of your poorly designed talent = me wanting godmode? Thank you for not progressing the thread with your foolishness.
If you bothered to read more than just what was on the last page, you'd notice I said I'd even take Improved Blink (+70% Speed for 3s after using Blink) over this, and even Ice Barrier, purely because it's extremely fun and helpful. Your talent is just counter-intuitive and it breaks the core mechanics of the L90 talents no matter which way it's designed.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
To reiterate, whether you like them or not the level 90 talents are designed to penalise Mages for moving around too much.
This displays Blizzard's design intention.
They are not going to then turn around an add a talent that encourages you to move as much as possible.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
I think you misunderstand me.
Blazing speed allows you to move fast... for 1.5 seconds. It only moves you slightly further than Blink, and it replaced Blink. This doesn't actually increase a mage's ability to move in any particular fashion, nor does it give them an incentive to move.
You have to move sometimes! This ability does somewhat lower the damage loss of moving, but it is a replacement to a spell that we have had since Vanilla which also fills the same role. The talents were designed with the Mage's ability to Blink already in mind, they clearly don't mind if you're able to hop around a bit once every 15 seconds, they just want to make sure we're at least a little more sedentary at other times than most other caster DPS.
Charge Me Doctor's talent idea gives you a stacking damage reduction buff as long as you are in motion. This rewards players for moving, and encourages them to be doing it at all times in certain encounters (Garalon for instance).
This is the exact opposite of what the level 90 talents are designed to achieve.