Pretty much all AoE heals are capped at 5 targets.
Look, nothing has changed with the baseline mechanic for the mushrooms, all the changes made to them in 5.2 are triggered through the buff that gets applied to them.
Last edited by earthwormjim; 2013-01-23 at 02:26 AM.
You have to realize that most of your evidence is just your word. Only once have you indicated that what you're saying was tested on the PTR. You can't be too surprised that people are being skeptical. Even in your last reply ("Yes I can confirm that") you don't say you've tested it on the PTR.
I really don't get what's wrong with you. I'm posting data from the ptr, the baseline bloom numbers are from my own experience, and it is confirmed by battle.net forum posts. Google it if you don't believe me. The tooltips and other info posted on mmo-champion all confirm how they work. They retain 100% of their current healing output AND they get a buff that increases their output based on rejuveneation.
Please stop questioning about their baseline numbers (no overhealing buff), it's well established across the net that they still heal when there's no rejuvenation overheal. I also posted how I derived the upper end of the healing with an equation. I haven't seen any constructive criticism on those derivations from you, so I really don't understand what your issue is. Download the ptr already.
Last edited by earthwormjim; 2013-01-23 at 08:20 AM.
You keep on mixing up data. And I'm tired of trying to explain that, so w/e.
Shall I try to explain it again for you?
The mushrooms do identical baseline healing in the 5.2 ptr as they do now on the 5.1 live servers. They heal for roughly 10k each per target in my gear, with an output cap of 6 targets, just like all other aoe. If you don't believe me (I really don't understand why), go download the PTR. There's plenty of confirmation to this, the base mechanic for the mushrooms IS UNCHANGED!!!!!!!!!!
This baseline healing is buffed by the 10% passive we're getting, your spell power and mastery and whatever healing buffs you have going (CDs), just as it is on the live servers.
In addition, the mushrooms now receive a buff (you actually see this when you target them), it increases their size (bugged), and increases their healing each by a flat amount. You can't properly test what this will be right now, but you can estimate it based on the tooltips blizzard has provided. Each mushroom gets 33% of your health in bonus healing, it does not scale from the passive 10% and it does not scale from our mastery, but it can crit and it does scale from CDs the last time I tested.
So is it ok to estimate what their NON CRIT output will be based on that info in my gear (500 ilevel)?
total heal per mushroom = (10k baseline heal)*(6 target cap)+(.33) * (500,000 health pool)
Which gives 225,000 per mushroom. Easily 675k between all three mushrooms if 6+ targets are in the bloom. Now as I said, the buff the mushrooms get does not scale from the passive 10% buff we get, but it DOES scale from our CDs (tested this last week).
Tree of life gives us a 15% increase in healing, and Nature's Vigil gives us a 10% increase (on the PTR). So if you stack your CDs and bloom, your non-crit total heal will be for 853,875 healing. Keep in mind that is a non-crit value, so that is the lowest range you can expect (with my 500 ilevel at least).
TL : DR
Baseline heal (actual live data I tested) - ~10k per mushroom, 6 target output cap. Total of ~180k if 6+ targets are in the bloom.
Full Mushrooms lower end heal estimate - 675k with a chance to crit.
Full Mushrooms stacking cds - 854k with a chance to crit.
Last edited by earthwormjim; 2013-01-23 at 09:23 PM.
You keep speaking with "authority" but you don't actually say that you've TESTED this. That's all I ask, that you test it, not that you explain HOW IT SHOULD WORK. Can you get that through your skull. Stop being a condescending ass.
If it's so important to you, then do the goddamn tests yourself instead of complaining about others. Maybe he's a condescending ass. But you're a condescending ass that isn't even doing anything useful.
Don't flame those you do not agree with. Infracted.
Last edited by Sunfyre; 2013-01-27 at 06:50 PM.
Hold on. YOu're multiplying by your hp. I think you want to be saying this:...total heal per mushroom = (10k baseline heal)*(6 target cap)+(.33) * (500,000 health pool)
Total = (baselineHeal)*6 + (.33*DHP)*numMushrooms
where baselineHeal=the baseline heal from 'shrooms, DHP is the druid's HP and numMushrooms is the number of mushrooms up.
This means that perMushroom = Total/numMushrooms
So for a druid with 500k hp and assuming baselineHeal is 10k/person then we have
Total = (10k*6)+(.33*500k)*3
Total = 60,000+500,000 or Total = 560,000. Per mushroom this would be 187k.
That's not bad, but it's not 625k nor 1million.
As for PTR testing do we know the spell is working as intended in terms of numbers (setting aside the size bug)?
Last edited by clevin; 2013-01-24 at 01:57 AM.
You forgot to multiply the baseline heal by 3 since you're trying to account for 3 mushrooms in what you have written.
It should be:
Total = 3*[(10k*6)+(.33*500k)] = 675k
You claim the numbers are wild, yet you don't even provide any counter arguments. Just personal attacks on my credibility.
Last edited by earthwormjim; 2013-01-24 at 02:39 AM.
The unbuffed portion is working as intended, it is identical to 5.1 live.
So I say to you, stop posting bullshit with nothing to add to this thread.
3*(10k*6)+500k = 680k. But that's nitpicking.
---------- Post added 2013-01-23 at 10:40 PM ----------