I wonder how the charged mushrooms work.
On live a single mushroom blooms for around 10K for one person.
Let's say I have 400K HP and I have one mushroom fully charged up.
If the mushroom bloom and hit a person, will it heal for 400K+8K, or it will heal for 400K/6 + 10K?
I tend to think that it would be the latter case as the former case is just too good.
I also wonder if the cap is shared by 3 mushrooms.(I think it should).
I don't have access to ptr. Please help to test it and post the results.
So mushrooms still need the raid to stack up to be useful.
It also take time to charge up which means raid movment will be a pain..
Doesn't seem to solve the difficulties that druids are facing.
To me the greatest weakness of druids is that we don't have the right tool for raid heal when the raid is spread out.
We are down to rejuv which heals slow and tend to overheal a lot.
And the problems of shrooms are that they take 3 gcds to setup and are inefficient when the raid is spread out or having a lot of movement.
I don't like this idea.
It would be better to reduce the shroom to one at a time, increase the bloom raduis to 15-20 yards and increase it's cd.
And no, I don't think a burst heal of 500K like this every 30s is THAT "op".
dpriests got spirit shell on a 1min cd which absorbs like 1m+ damage 'cause it doesn't need the raid to stack up and is absorption.
Even if it got nerfed to 90s cd, it is still better than the buffed shrooms.