Originally Posted by
Tyrantworm
What would you suggest then Planck, a shield from rejuv overheal doesn't really cut it for me, it adds no skill requirement and if anything negates it to some degree imo?
The range of shrooms is an issue, as is what they heal for, but other than that I like the mechanic, it gives us something to do when not gcd locked and nothing says you have to stick them down in consecutive globals.
I'd far prefer they attempt to fix our lack of burst, lod style, rather than giving us a decreased cost on an already one dimensional healing style.
Worm