Originally Posted by
Lothrik
If you're so bitter about absorbs, reroll. I think it's a good change and I can easily see a use for it on 9/10 of the heroic fights my guild has on farm right now, plus several we haven't even tried yet. On-demand burst healing like this is extremely useful whether or not you want to acknowledge it.
Edit:
Just in case you were wondering, just off the top of my head I can see a use for it on the following fights:
Feng, Gara'jal, Spirit Kings, Elegon, Will of the Emperor, Imperial Vizier, Blade Lord, Garalon, Wind Lord.
I define "a use" as "it could be used to heal people up extremely quickly after high damage, effectively negating the need for a raid cooldown."
I will admit Gara'jal is a bit of a stretch though. You would really only want it for the execute phase, and at that point you're using every cooldown anyway.
Edit 2:
Also laughing at "SS is easier to apply"
Easier than having rejuv overhealing turn into bonus mushroom healing, then clicking Detonate when people are low HP and within range of your shrooms?
Telling people to stack up is so much harder than keeping track of incoming raid damage spikes and building Spirit Shell 15 seconds in advance, keeping an eye on periodic random damage that will make your Spirit Shell absorb less (or none) on specific targets, people just plain going out of range while you're trying to build Spirit Shell up, or just standing in fire so you have to PW:S them to compensate.
So much easier, right? Lol. If you want to talk about easy, look at Devotion Aura. "Is it magic damage? Check. Devotion Aura time!"