Last edited by anaxie; 2013-01-17 at 12:14 AM.
Aaaaand the rng noodle slap hits are back. Why can't we get anything that does sustained damage...
http://us.battle.net/wow/en/forum/to...75?page=25#4832Pce : Casting Inquisiton bathes you in holy light causing targets around you to take 6% additonal holy damage.
4pce CS / HoTR has a 50% chance to cause your TV / DS do deal an additional 100% weapon damage as Holy Damage to the primary target.
2 set allows greatly needed sustained dps and aoe dps and is a passive which i feel is important for tiers sets. Both should not be active effects you must track or things get far to clunky for the average player or even the world class player.
4 set allows the exact same damage to the boss if you choose to aoe or TV so you do not have to be afraid of breaking CC when AOE is not an option and when AOE is needed you can still get the benefit of the set bonus on a single target.
Post and show your support so we can get something more stable like the above suggestion
Another contradiction... they don't want mandatory glyphs but 2 set spreads with Exo? All the more reason it should be added to inquistion.
Last edited by anaxie; 2013-01-17 at 12:45 AM.
They could just "2p: buff Inq by X%" and I'd be happy. Simple and effective for sustained dps. No rng crap. Ofc that might blow up later when they'll design new tier bonuses, cause it could scale too well.
So I'm really confused. Is it a typo or did they change the T14 2 set to what they said was going to to be the t15 4 set would be?
The latest notes are rife with errors. Personally, my money's on the numbers for the set bonus being accurate, but they mislabeled it as a t14 2pc and HoW instead of t15 4pc and HotR. I wouldn't turn down a t14 2pc buff, but I don't think that's what they meant
255% weapon damage as nature is almost exactly even with a TV hit (yes, including the Mastery proc with Inq - remember that TV's 275% is reduced by armor, while 255% nature is not). DS + a TV's worth of proc is definitely more total damage than just using TV; it's essentially a free DS worth of damage. Since DS hits ~60% as hard as TV, that's actually not so far short of the previous version of the bonus, which worth ~85% of a TV.
- For Retribution, we were trying to emphasize what was once the most awesome spell in the Ret arsenal (Divine Storm) while reacting to some of the initial feedback that the first set bonus wasn't exciting. As often happens in cases like this, the players who liked the first set bonus and not the second have now offered their feedback. I want to stress that when this happens it's not a poll or a contest to see who can yell the loudest. We evaluate the feedback we get, weigh the strengths of the various arguments, and come to a decision. For 5.2 we're going to go back to the initial 4 pc set bonus of Templar's Verdict sometimes hitting for Holy damage. I also want to stress that anyone expecting said bonus to be a 20% DPS increase or something are going to be disappointed, so I hope that's not why you liked the bonus.
Incorporating Divine Storm into the single-target rotation, sometimes, is still a neat idea and the kind of thing we might do as a glyph or something in the future.
tl;dr, old 4p is back again
So they made a 2 set where one single target ability and another execute/cooldown ability cause an AoE ability to gain a boost? I beg you pardon?
not gonna claim credit for getting it changed... but i did kinda post a shitton of valid points it nuked. Mainly mastery scaling.
Announcing 4pc bonus, changing it 3 days after that, then changing it something else, then back to what it was all in less than 2 weeks without testing, This is the main issue this game is at at the moment..
"In space, no one can hear you unless you scream!"