Originally Posted by
Hesp
I'm not convinced by your analysis. Simcraft is a great tool for comparing stats to each other, but its ability to realistically predict raid dps has always been lacking. Comparing simc's output raid dps for each class isn't the best way of reaching any valid conclusions since the profiles and action lists for each class vary wildly in accuracy. For this reason, while I'm sure your upgraded vs non-upgraded sims are accurate in the context of simc, I don't think they hold any real authority since they directly contradict simcraft's stat weights determined for each class. If you sim out each of the bis profiles, you get a set of data which implies a very different result from the one you've gathered.
I'll relist the specs in your previous post as well as some other notables to compare results. Primary stat is listed in its raw dps form as a base; secondary stats are listed as percentages of this base so you can compare secondary values easily between specs:
Shadow - 3.82 Int, .79 SP, .42 Crit, .44 Haste, .41 Mastery
Aff - 4.98 Int, .81 SP, .42 Crit, .48 Haste, .55 Mastery
Demo - 4.47 Int, .8 SP, .46 Crit, .36 Haste, .46 Mastery
Destro - 4.43 Int, .8 SP, .47 Crit, .40 Haste, .51 Mastery
Arcane - 5.09 Int, .81 SP, .41 Crit, .49 Haste, .55 Mastery
Frost - 4.54 Int, .8 SP,.44 Crit, .49 Haste, .42 Mastery
Mut - 4.9 Agi, .9 Wdps, .35 Crit, .39 Haste, .42 Mastery
Combat - 4.17 Agi, 1.66 Wdps, .36 Crit, .58 Haste, .43 Mastery
SMF Fury - 3.33 Str, 2.35 Wdps, .95 Crit, .33 Haste, .55 Mastery
Arms - 2.59 Str, 3.78 Wdps, .6 Crit, .35 Haste, .28 Mastery
As you can see, shadow is behind on stat scaling by a fairly large margin compared to most of these classes. The only spec worse off than shadow is arms, which is arguably the worst dps spec in the game atm. The big thing to take away here is that not only does shadow scale poorly with their primary stat relative to other classes, but our secondaries don't scale particularly well to compensate either (as in the case of Fury). The specs with the highest combination of primary and secondary stat weights are the ones you expect since they're the specs topping the meters: affliction, arcane, fury. So not only are these specs top dogs, but the margin between them and us will only increase with time. With how secondaries work on gems in mop, not having any stat over the .5 weight threshold means we're losing a good bit of dps relative to specs which do have a desirable secondary. Having neither sufficient primary stat scaling nor any secondary stat worth mentioning means we're going to be awaiting sweeping "Shadowform now increases damage by +X%" buffs each patch in order to keep us alive. The problem with these buffs is that they're always intended to level us off at the normal mode ilvl, which leaves us lacking for heroics. Without a significant rework of multiple abilities to make them interact better and thus improve stat weights, we're just going to lag behind as gear progresses.
Fortunately having a good toolkit can make up a lot of dps on most fights, and that's why you see shadow hanging in there on the non-single target fights. That was the story all through cata - lower single target, great tools to excel on every other type of fight. With our dots nerfed we've lost a lot of what put us ahead on those fights without really being compensated with single target dps. This also poses a different kind of problem in that buffing shadow becomes a very difficult balancing act. Since we're already competitive on certain fight types, any buff to shadow's weaknesses needs to be very carefully planned to not overexaggerate our strengths and then trigger a kneejerk nerf. All that can really be said at the end of the day is that the shadow devs have a lot of work to do, and a tier set bonus is not going to fix any of our faults the long run.