I know ill be using the DPS set atleast on my prot warrior :P
Keep in mind Prot Warriors are pretty much going to have insane scaling in T15, I'd even say scaling issues because in heroic T15 gear we'll get awfully close to crit block cap.
I really really like the prot bonus!
2pc: A 100 % increased impending victory is damn strong. Especially with the change in 5.2 (now 15 % heal for impending victory). Thats a 210k heal (30 % on a 700k lifepool).
4pc: Don't even know where to start with this great bonus. Demo shout is on a 1 minute cooldown and already provides 20 % reduction. 50 % more rage is huge. With this bonus demo shout comes close to a shieldwall. Even the old avatar only had 30 % increased rage generation on a 3 minute cooldown and 20 sec duration. The 4 pc demo shout is so much better. Especially with even more mastery in T15, the prot warrios seems to become very nice
I think they will nerf the 4pc before it goes live. It's imo just too good.
but on the other hand would be fun if SMF would relie on haste and mastery instead of crit, if this 2p bonus has a massive procrate for SMF.
I think the prot bonus are fairly good and well thought off. About the 2-set, right now it is balanced around the improved Impending Victory (15%). If only buffed it to 20% (with the old 10%) nobody will pick Impending when the bonus already gives a 20% victory rush by itself. With the 30%, if it doesn't reset the CD, impeding victory with the 2-set is more or less the same regen as picking enraged regen and having the 2-set (depends on your luck and the number enemies, revenge spam-> victory rush spam). And the 4-bonus is really well designed. When do you use Demo Shout? a) some skill of the boss requires it b) you are rage starved/with shield block on CD. It's a minor CD, so most of the times, b). In either choice, these are the moments when you do need more rage, either to Shield Barrier moar the boss skill, or to Shield Barrier while having enough rage to keep Shield Blocking once it's out of CD.
Last edited by Espada; 2013-01-10 at 08:30 PM.
Keep in mind that Victory Rush is free while Impending Victory has a 10-rage cost. That needs to be considered.
I love the prot 4pc bonus. But that's from a HC 25man raiders standpoint.
~200k Proc heals are nice, and will also make soloing easier. Nothing amazing here, just a generic set bonus filler
The increased rage generation on targets with demo shout is great. If you've got demo shout up, you obviously needed some sort of damage reduction, and now you'll be generating extra rage so you can either use some fatter shield barriers, or maintain both barrier and sblock for 10 seconds.
It seems the 2p made the Impending victory mandatory but the 4pc is only active for 10s every minute so on an average fight of 6-8 minutes your getting about a minute to a minute and a half of 50% increased rage which as long as you manage your rage properly now just means you can blow a few more shield barriers.
The prot 2pc has to get nerfed. 15% base + 100% 2pc proc + 50% glyph. 0 rage cost. Glyph only affects a 2pc proc'd IV though.
Last edited by Manager; 2013-01-11 at 07:33 AM.
Blizzard said the 2p DPS will have a 1.6 PPM for arms and a .6 for fury, and will do everything normal enrage does (RB proc, 10 rage, damage). 1.6 PPM for arms will mean it's up for around ~10 extra seconds per minute as arms? Of course with Berserker rage and normal procs being higher anyway, due to more crit in 5.2, I'm not sure how large a DPS increase this will be, especially compared to the current 2p.
On my last fight of Heroic Feng as arms, I had an uptime of 48.6% on enrage. If we assumed there were 0 overwrites of a current buff, that'd be an extra 15 seconds per minute, or 25% extra uptime. Considering it'll probably overwrite, assuming a 50% uptime base, that means it'll add around an extra 7.5 seconds per minute, not huge, but not terrible. This'll only make RNG a larger factor though, instead of being a constant increase like the current 2p is, and I don't like that.
I accidentally my math, derping and going off 10 second enrage, instead of 6 second. Still the basic idea is the same, since enrage is up half of the time already, this set will effictivly be slightly over half of what the PPM rate is, due to overwrites and refreshes, mitigated by the fact that Brage can be popped anytime, although even that can be refreshed.
Last edited by Darkfriend; 2013-01-11 at 09:12 AM.
Am I the only one that isn't too sure about the prot 4p bonus? It doesn't seem too powerful to me. Demo Shout has a 10 second uptime, assuming you get pretty lucky and fit, for exmaple, 2 SS's, and 3 Revenges, counting in the increase from auto attacks, it's really only ~55 rage over 10 seconds, which is barely enough for much of anything.
It would be interesting if you ended up going 2p dps, and 2p tank this tier, depending on what the PPM for the dps set is for prot.
I didn't read that as 0.6 PPM but 0.6 proc chance. If its 0.6PPM then it'll be useless. Cause that would mean around 1 RB extra every 2min. So pretty sure its based on a proc chance and not a PPM.
Well, luckily it is ppm. Being a 0.6 proc will make it even worse:
Anyways, it's probably not 0.6, but 0.6x2, a proc each 50 seconds. Main hand and off-hand independent.Originally Posted by Blizzard Entertainment