Last edited by Combatbulter; 2013-01-10 at 10:21 PM.
He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it.
---------- Post added 2013-01-10 at 10:27 PM ----------
Last edited by Thaladhrun; 2013-01-10 at 10:34 PM.
Angels and AirwavesCHVRCHΞS - Lemaitre - Motion City Soundtrack - Bombay Bicycle Club - Los Campesinos - Empire of the Sun - HellogoodbyeLaethys - High Elf - Assassin - Marksman - Frostmourne - Orc - Rogue - Sea of Sorrows - Norn - Thief - Aldmeri Dominion - High Elf - RogueThaumaturge - Borderlands 2 - Mechromancer - Battlefield 4 - Engineer
Not the OP but I thought I'd post some stuff that might be of interest to people not playing the PTR. Sorry for the big post.
Here's the entrance to the area, flanked by two Spellbreakers. The Kirin Tor symbols floating in the background are called Sunreaver Perimeter Wards and are clickable. Right clicking them 'charges' them, and right clicking a smaller symbol in the pedestals destroys them. Not sure what their purpose is yet and whether the models are currently placeholders on Horde side.
Rommath. Not sure if Halduron is around but I haven't found him.
This big guy is stood still on the bridges connecting the two areas that make up the hub. Level 90 elite, I believe.
There are several of these Sunreaver Mana Collectors lying around. Clicking them gives you a 60 second buff called Mana Flux which increases your haste by 30% and reduces resource cost of spells by 30%.
Aethas with Sunwalker Dezco.
There are mages stood around apparently empowering red Defence Crystals. Others are maintaining a red forcefield over a part of the hub that's being pelted with projectiles from the sea. I swam out to see what was going on, but PTR is PTR. Four Zandalari mobs were swimming uselessly and then a Zandalari Combat Canoe came whizzing out of nowhere and landed at the shore. The whole effect is pretty cool to look at, though.
It has a great atmosphere. Projectiles hitting the area can do significant damage to you. There's no music (yet), all you can hear is thunder and cannon fire booming in the distance, and some ambience. That and the environment give it a very ominous feel.
Last edited by Zambooka; 2013-01-11 at 03:13 AM.
Ya, the storyline has them being defeated, thats kinda how the game works; there's no goal in a game to end in a defeat. Besides its not nearly as bad a defeat as was handed to your fave undeads.Obviously they do, because they are about to be defeated permanently.
What would be smart is to have agents blow up any plague wagons the Forsaken bring, inside their Horde bases, and liquify their force into a puddle of ooze, ultimately worth more than what they started out asHopefully the Blood Elves / Forsaken will succesfully use it against the Alliance. I imagine all the discussions on MMO-C about war crimes and mass mUrdUr.... ~~~
Oh but that would be smart and too detrimental to the Horde bias.
It's nice that Aethas has made a new friend. I imagine his social life is in pretty poor straits after the purge.
So far it's been Warrior-vs.-Warrior, now it's Mage-vs.-Mage, but Stealth-vs.-Stealth is harder to do in all out War. So I believe the next factions will be the Forsaken (Dark) vs. the Draenei (Light).
Mage T13 is alright, I guess. It's a bit bland and doesn't really say Mage but there is nothing that looks really bad about it...
Except that it as a clockwork, orange set.