I don't care if a portal exists to reach the place, all I care is that it "exists" on a general map. The only reason I didn't like Tol Barad was because it "existed" off in it's own world, so you couldn't even fly there, despite the fact it's only supposed to be shortly off the coast of northern EK. I know they did that for PVP reasons after the mess that was Wintergrasp, but it really hurt the feeling of cohesion.
There is nothing wrong with portals and I hope they stay. I bet the majority of people who take flight paths don't stare at their computer screen in wonder at everything they are flying over. Personally, I start flying then either tab out or get up and do something else for the few minutes it takes to reach the destination.
I'm not so sure if it's lazy, but to me it just ruins the atmosphere. Take ICC for example. The portals just made it feel like four pieces of a castle stringed together as opposed to one huge continuous raid. Sometimes they're are necessary, but I feel that they can easily be overdone.
You won't think its lazyness when you are sitting in a raid with 8 other people waiting for your 10th to fly across the entire pandaren continent and out into the ocean to get to the 5.2 island.
If they didn't finish building the airport on Thunder Isle yet, you'll have to take portals. Or would you rather swim all the way to the island?
If anyone thinks well see boats and zeps again, you need to wake up. Portals are faster, easier to code, and easier to grief. I'm amazed the old boats/zeps aren't removed yet in favor of portals.
Five Common MMO-C Misconceptions:
1. If I'm burnt out on WoW, the game must be less exciting than it was in BC/Wrath.
2. If Guild Wars 2 can do it, WoW should have done it 4-9 years ago.
3. Anything I don't get free is another way to milk the players for money.
4. "Don't hate me because I disagree" is a good way to shut down dissenting arguments.
5. GC is the root of all WoW's problems. Now that he is gone the game will be perfect again.
You can fly (or swim) straight to the Isle of Giants, that's not a problem but Thunder Isle is still blocked off by fog and invisible walls and doesn't appear to be where the map suggests it should be.
You can see in the distance an island but that appears to be the same old 'placeholder' island which has been there for months. I do believe that the true Thunder Isle is in fact instanced, which IS a shame - there's no reason for it.
They should do what Rift does: no flying of any kind, instantaneous portals to get from town to town... but you have to pay to use the portals.
BTW, has anyone noticed odd behavior when you minimize a window while you're flying? It seems the objects at your destination don't materialize until a few seconds after you reexpand the window. I've had this happen many times flying to the lodge in Grizzly Hills; the character falls through the deck where the FP is located before the deck materializes (this is not fatal since you just fall a short distance to the ground under the deck.)
This behavior started around 4.0, so it was probably part of the client changes for Cataclysm.
Last edited by Osmeric; 2013-01-10 at 05:03 PM.
Two expansions ago OP would have been singing the diametrically opposite tune.
"I'm sick of waiting for our elusive warlock to sign on just so he can make a summoning portal to get to the isle. Some BS about making sure his baby was 'fed' or 'wasn't throat deep in his own excrement.' I dunno, I wasn't really paying attention. Make this easier for us, Blizzard! Sick of waiting around for people when I'm ready to go!"
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I'm bitter by default. Don't take it personally.