
Originally Posted by
Pasture
Even on 'good' Daybreak fights with stacked phases we're only looking at about 2-3% Daybreak healing, so the 2pc will a 1-1.5% boost on ideal Paladin AoE fights. Of course, on bad fights where HR has no use Daybreak drops to less than 0.5% healing and the 2pc is useless. I'm talking 10s of course. 25s will probably see more mileage as you can always HR the melee. The same problem as the current 2pc as it happens. In 10s there are a lot of fights when you can't use HR.
---------- Post added 2013-01-14 at 10:42 PM ----------
I understand the glyph as a HP generator. You make a macro for when you want to DL a raid member and pop the beacon on beforehand to generate HP. Of course, you're losing the beacon transfer but if the tank doesn't need it then you haven't really lost anything.
I don't, however, understand the talk of beacon swapping with the glyph with the new 4pc. You can't really macro that. The beacon might not use a global but how are you putting a beacon on one target right as you drop a heal on another? While possible within the mechanics of the game is it practical within what you can macro / click at once?