Hint: It goes from 4% of your damage done to 12%. That's way more than you think it is.
Last edited by Teye; 2013-01-30 at 12:17 PM.
You're forgetting about Dark Soul. With the 4 set, 3 Shadowflames out of every 80 seconds are buffed by it. The first 2 are double stacked, and the 3rd is 15 seconds later.
Also, something going from 4% of your damage done to 12% doesn't mean it was tripled. That's not how percentages work.
---------- Post added 2013-01-30 at 09:14 AM ----------
http://darkcontent.wordpress.com/ - blog (updated Jun. 7, 2013), with 5.1 upgraded trinket combinations for all Warlock specs, and Affliction upgrade/non-upgrade trinket combinations. Latest post: Current News, Flex Raiding and Design Choices - why I think Flex raiding is fine (as a Heroic raider)
And no, you're right, that's not how percentages work. If you merely tripled it's output, it would only account for 11.111% of your damage since increasing it's output increases your total as well.
I'm willing to accept I'm missing something in my understanding of a bug, but so far as I know you can only buff 7 of every 13 ticks with Meta.
---------- Post added 2013-01-30 at 08:21 PM ----------
Simple test go to target dummy, cast two shadowflames and see the damage. then cast on refresh at 2 secs left with a Meta charged shadowflame, unbuffed, 1 two stack meta charged shadowflame dot did 98k more then the other for me, now imagine raidbuffed, flasked, it hits for alot more, especially when there are adds, As Teye said, it's extremly undervalued.
Isn't void ray 20y range? Though I suppose that's pretty close too if you want to be sure to hit all, meh.
Last edited by Micke; 2013-01-30 at 08:29 PM.
Stance dancing was stupid before the Meta/HOG weaving, it's even stupider with it. Sniping the last Shadowflame charge and gaming the travel time so to max both Shadowflame damage and MC charges is stupid.
But this belongs in the 5.2 thread.
I would like to state that i went in a different direction in terms of gems and made my own rotation. I am gemming straight up mastery 320 yellow gems n artfuls and sensei's wild jade and hold a lot of rankings in 502 ilvl xD, soooooooooo it might come down to play style^-^ because personally i feel as 160 int gems is a dps lost with my toon. I have tested this on multiple fights such as sha and protectors ^-^ my toon is dreadexpanse
-your guys theory craft says int>mastery>crit>haste
-mine mastery>int>crit>haste, but again it might be my play style
Last edited by nightrianna; 2013-01-31 at 12:40 AM.