The Demonology discussion of 5.0 and the pre-patch is located here: http://www.mmo-champion.com/threads/...Week-Gear-List
Demonology Warlock Guide
Current as of patch 5.3
- Gems and Enchants
- BiS Gear List
- Talents and Rotations
- Grimoires & Pets
- Imp Swarm
- Demonic Fury Generation
- Single Target & Cleave
- AoE Rotation
- Fight Specific Analysis
This guide will try to collect everything related to PvE Demonology play, and present it in a quick but accurate layout. Everything in here is correct as far as I am aware, if you notice anything in here that is incorrect please bring it up so I can keep it updated .
Demonology is a spec that can give unparalleled control over damage and mobility, properlly used this spec can produce some of the top damage in a variety of scenarios. Your Primary pets, Wild Imps, Doomguard, Molten Core, Demonic Fury, and Dark Soul give you insane amounts of control on when and how you are doing damage.
If you are a person that generally enjoys have many powerful cooldowns and can plan out your fight ahead of time then I highly suggest that you give Demonology a try. Be aware though, that Demonic Fury is a relatively slow building resource, if you are the kind of player that plays mainly in the moment then I would suggest Affliction or Destro.
So one of the things that players generally want right away in a guide is a quick and simple run down of what stats to gear for. For Demonology this is basically impossible because our secondary stats are so close together that depending on what trinkets you are using, what talents, if you have four piece, of just the level of you gear that Crit, Mastery, and Haste can all rotate being your top stat.
Evrelia did a really good simcraft tutorial that you can view here: Link
Quick and simple stat guide:
Intellect > Hit > Crit = Mastery = Haste
Int Hit Crit Haste Mastery 4.55 3.21 1.94 1.71 1.74
Int Hit Crit Haste Mastery 4.95 3.90 2.33 1.97 2.22
535ilvl (Unerring Vision of Lei Shen):
Int Hit Crit Haste Mastery 6.41 5.53 2.63 3.80 3.27
*Again, these probably aren't going to be correct for your gear.
This is our primary stat, everything we do scales with it and unlike some other classes our secondary stats will not trump it in gemming (at least in current gear)
Hit / Expertise
While some warlock specs (Affliction) can get away with not being hit capped, Demonology cannot. You need 15% or 5100 rating. With the release of MoP 1 point of Expertise is equal to 1 point of Hit.
Increases your crit chance by 1% every 600 rating. Soulfire now crits 100% of the time, and gains a damage increase based on your crit percentage, which makes this slightly less RNG then it used to be. Also, whenever Doom critically hits you spawn 1 Wild Imp that does good damage and will generate 50 fury over its duration.
Increases basically all of our pets damage and increases the damage of metamorphosis by a solid amount. Also increases the damage while we are in caster form by a small amount. Unlike cataclysm, in Mists of Pandaria none of our abilities snapshot mastery.
1% Pet damage: ~600 Rating
1% Caster form damage: ~600 Rating
1% Metamorphosis damage: ~200 Rating
Haste rating increases the speed we cast, the rate our DoTs tick, how fast our Primary pets gain energy, and also decrease the cooldown of Imp Swarm and Demonic Calling. Touch of chaos is at a 1s GCD and is not effected by haste. You will need 425 rating for 1% haste.
Some important haste points:
- 3036 - Extra tick of Doom
- 4198 - Extra tick of corruption during heroism
- 4717 - Extra tick of corruption
- 7658 - Extra tick of corruption during heroism
- 8064 - Extra tick of shadowflame
- 8097 - Extra tick of doom during heroism
Generally you do not need to hit a corruption point because you refresh via ToC. Also, you should not be gearing for a haste break-point if haste is valued less the other stats unless being near that point is actually increasing the value of haste over the other stats. For the most part I have found that going for a specific haste break-point as demo has never really been worth it.
B. Gems and Enchants
*You can use either Haste or Mastery depending on what stat is better, but should generally only use expertise if you cannot get hit capped through the rest of your gear.
**As Demonology warlocks, we have a lot of mobility and can probably get away without having a run speed enchant on our boots, but I wouldn't recommend doing so.
Meta Burning Primal Diamond Red Brilliant Primordial Ruby Yellow* Brilliant Primordial Ruby Artful Vermilion Onyx Potent Vermilion Onyx Blue Veiled Imperial Amethyst
*In the yellow socket you should generally pick whatever secondary you are planning on stacking, however I recommend using Artful because it makes your gear more cross-spec compatible. Currently it appears that somewhere between Heroic T14 and Heroic T15 gear we will switch from using Int > 2 Mastery to 2 Mastery > Int. When this happens you will want to switch from red gems to orange gems in red sockets, and orange gems to yellow gems in the yellow sockets.
Generally for demonology you want trinkets that have a high value proc, over trinkets with a high passive stat. This is because you have so much control over your cooldowns and can place most of your damage in very small windows throughout the fight.
This is a very early list. The Lei Shen trinket requires you do make sure you are never not in Meta when metamorphosis is on cooldown, which requires slightly different play then normal. Also, I edited the default APL specifically for the Unnering Vision of Lei Shen, so it is going to be higher on this list then it might be in practice.
- Essence of Terror 509
- Light of the Cosmos 502
- Relic of Yu'lon 476
- Shock-Charger Medallion 496
- Essence of Terror 496
- Flashfrozen Resin Globule 463
- Light of the Cosmos 489
- Jade Magistrate Figurine 489
3. Talents and Rotation
A. Grimoires and Pets
For Demonology you basically only choose between the Grimoire of Supremacy and Grimoire of Service. The DPS difference between the two is so small that depending on your cooldown usage and the fight that you can use either one.
Grimoire of Service does have a few perks to it however. On any fight with AoE having an extra Felstorm every two minutes is going to outweigh the 20% increased Felstorm from the Wrathguard. GoServ will also generate 60 fury over its duration.
GoSac becomes a viable option when you have the Unerring Vision of Lei Shen, and becomes the best option when you have multiple Dooms ticking the entire fight. At high gear levels it may be worth using GoSac in most cases but you should Sim your character to be sure.
You should use Felguard in almost every case, however if you find that your pet is spending too much time traveling you can use a Succubus for a minimal DPS loss.
Doomguard and Infernal
Doomguard is currently not gaining extra casts with more haste which means its best use is generally sub 20% or when there is a minute left.
The majority of the damage that you will get from Infernal is from Infernal Awakening. In general you won't actually get much damage from the Infernal itself, maybe 200-300k. The damage of Infernal Awakening is buffed by Metamorphosis so you want to make sure you are in Meta when you cast it. If you have DS up you need to hit ~7-8 targets to equal the damage of Doomguard, if DS isn't up you will want ~15 targets.
B. Imp Swarm
For the most part the new Major Glyphs are not going to effect your damage at all, with the exception of Imp Swarm.
Without the Glyph of Imp Swarm you will passively gain the Demonic Calling buff every 20s, which will spawn one Imp. This will grant you 6 Imps \ 2 minutes.
With the glyph you will passively gain the Demonic Calling buff every 24s. This means you get 5 Imps \ 2 minutes. You also have the option to use Imp Swarm which instantly spawn 5 Imps, but then make it so you cannot gain the Demonic Calling buff for 2 minutes. Regardless if you use Imp Swarm or not when you have the Glyph in you will gain 5 Imps \ 2 minutes.
This means that for the Glyph of Imp Swarm to be a dps increase you need to use Imp Swarm when the damage of your 5 Imps will make up for losing 1 Imp \ 2 minutes. Generally if you can use Dark Soul plus a trinket it will be worth it. The Demonic Calling passive and Imp Swarm cooldown are both reduced by haste.
In 5.2 there are a couple of different ways you can use Imp Swarm. If you are gearing to the 8097 haste point the best way to use it is coupled with Dark Soul, at this haste level your imp swarm will come off cooldown with enough time for a Demonic Calling proc to happen right before Dark Soul comes off cooldown, this allows for 6 Imps to be spawned every DS. If you are not at the haste point and have the Legendary Meta it is best to use Imp Swarm during a Meta proc. With the rPPM built in safety you might want to consider waiting on your first Imp Swarm for the first 30% haste proc regardless which way you decide to use Imp Swarm.
C. Demonic Fury Generation
Understanding where and how you gain Demonic fury is very important to making sure that you have the proper amount of fury set aside for up and coming cooldowns \ procs. These numbers are at 0% haste.
Single target fury generation:
Soulfire 15 Fury/s Shadowbolt 10 Fury/s Fel Flame 10 Fury/s Hand of Gul'dan 8 Fury/s (Entire DoT) Legion Strike 2.5 Fury/s Corruption 2 Fury/s (36 Fury per cast) Wild Imps 2 Fury/s (50 Fury per Imp)
AoE fury generation:
Hellfire 10 Fury/s + 3 Fury/s per extra target Harvest Life 10 Fury/s + 3 Fury/s per extra target
D. Single Target & Cleave
In general your single target rotation will follow this priority:
1. Dark Soul: Knowledge
2. Grimoire: Felguard if talented
3. Glyph of Imp Swarm if Glyphed
4. Summon Doomguard under 20% or if there is a minute left on the fight
5. Metamorphosis* during Cooldowns or Procs (Immolation Aura can be used at 3+ targets)
Corruption Ticking on all targets
7. Hand of Gul'dan** when you have 2 stacks
8. Felguard: Felstorm on CD unless there will be AoE opportunities
9. Soul Fire when MC is up***
10. Life Tap if below 50% mana (you want to keep high mana so you don't have to life tap as much under 25%)
11. Shadow Bolt
Single target DPS as Demonology is very dependant on good cooldown management, try to stack as many cooldowns together as possible without delaying the use to the point where you might lose uptime on a fight.
*Metamorphosis - You want to plan to use your Demonic Fury when you have other damage increases like Dark Soul or trinket procs. With the t14 4pc you will basically spend the majority of your fury during Dark soul, with some extra fury for other trinket procs. This means that if you entered in meta during a proc that you should be canceling meta right as it ends to save fury for future procs.
**Hand of Guldan- The 'correct' way to use Hand of Gul'dan is to wait until there is less then 6s until you get 2 charges of HoG. You then want to use one charge, cast a few spells, and then clip shadowflame right before it runs out so you have ~5s of a one stack shadowflame, then 6s of a 2 stack
shadowflame. Doing this correctly will make Hand of Gul'dan out-preform Chaos Wave virtually always, and makes Chaos Wave pretty useless in PvE.
***Soul Fire - Most of the time using Soul Fire during metamorphosis isn't going to be worth it. If you are at high fury, have a lot of very strong cooldowns active, or are under 25% you will probably get a dps increase out of using soulfire in Meta. If none of these are the case I would suggest mainly using MC procs during extra Int procs where meta isn't already being used. MC stacks can be treated as another resource because they stack up to 10 and have a long (30s) window where they can be refreshed, so you don't want to just use them as they happen for optimal damage.
E. AoE Rotation
Demonology AoE is very encounter specific and has a lot of different situational options. When encountering an AoE situation you need to figure out how long the targets will be up for, how often the adds might spawn and if you will run out of fury during the AoE.
Your AoE rotation will follow this priority:
1. Dark Soul: Knowledge
2. Grimoire: Felguard if talented
3. Glyph of Imp Swarm if Glyphed
4. Felguard: Felstorm on CD
1. Metamorphosis: Immolation Aura
2. Carrion Swarm if you are in Meta, and corruptions are at max duration (Recommend using the glyph)
3. Keep Metamorphosis: Doom Ticking on all targets. Under 8 Targets it needs to tick once, over 8 it should tick at least twice.
4. Chaos Wave If the targets will be alive under 10 seconds and you will not run out of fury for AoE
5. Use Metamorphosis: Void Ray to maintain Corruptions if they are up.
6. Use Harvest Life if your targets do not have Corruptions to be maintained
1. Hand of Gul'dan - Double Stack like on single target if the targets will live long enough
2. Keep Corruption Ticking on all targets. The following chart shows the time needed for the GCD spent casting corruption to be greater then casting hellfire.
# of Targets Time Needed 3 14s 4 18s 5 22s 10 42s 15 64s 20 84s
Damage from DoTs DO NOT automatically benefit from procs, you have to refresh them manually or update them with Fel Flame \ Touch of Chaos \ Void Ray. This does mean that if your DoTs are already gaining damage from a previous proc, and you refresh via any method that your DoTs will lose the damage from that proc. I suggest using using the addon 'Affdots' for tracking DoT strength.
Corruption does not get any benefit from metamorphosis, however it does get a benefit from the caster form mastery. There is a slight delay upon leaving Metamorphosis where you don't have the caster mastery increase, so you do not want to cast corruption or hand of guldan directly after leaving meta.
Depending on the strength of you procs when you are casting Doom, you may want to consider double casting it to have a higher uptime of Doom + procs.
The damage of shadowflame is calculated upon being applied to the target, and not when HoG is cast. This means that you can enter meta after your second HoG, and shadowflame will be buffed with Meta.
At level 90 you gain the Pandemic passive. This allows you to refresh a DoT under 50% of its normal duration without losing DPS. For example: Corruption has a base duration of 18 seconds, this means you can refresh at under 9s and it will go to a maximum of 27s. I strongly recommend using the addon 'Affdots' for tracking DoT strength.
4. Fight Specific Guides