I found Soul Link offered a great means of leeching aoe/smart heals from the melee pack giving me huge self healing. Not sure there is a fight without constant damage, and 200k more effective health (with demon training glyph) will keep you alive through a lot. Only issue is Vizier and Elagon, where the boss is fixed and melees the nearest thing can get you killed.
Quick question when using hero on the pull, anyone simmed using SF MC procs vs usual toc spam. Started to play around tonight with it and seemed a nice burst increase but our wol broke when I refining it so couldn't tell.
By this I mean on the only on the 1st drip into meta with int/trinket procs under hero.
Last edited by Fiddi2biT; 2013-02-18 at 11:53 PM.
If someone were to heal me though, let's say Greater Heal me for 100k, would I not recieve 50k directly and the other 50k to my minion?
Making me "harder" to heal?
Let's say I have 500k health, and my Felguard with the glyph have 500k, does that mean I can take 1 million damage before I die?
Or that my minion can take just as much before I die? For when the minion take damage I take just as much and vice versa? (excluding Fel Armor and stuff like that)
Is that why you say the "200k health for the glyph" is effective health?
There's 600,000 questions for you to answer, please.
Almost sounds too good!
Last edited by Jessicka; 2013-02-19 at 12:27 AM.
At 509 ilvl on PTR my pets health has 157k so about 680k effective health plus doubling the return from Soul Leech. Our passive defensive options are look pretty strong in 5.2, at least in PvE.
Lets say there is a big 100k AoE that goes out to the raid. I have 523k health and my pet has 156k. My pet has 23% of our overall pool, so will take 23k damage and I will take 77k damage. My pet will ALSO take the 100k hit, but will be reduced to 10k which will actually hit my pet for 2.3k and me for 7.7k.
We actually take slightly more damage from AoE attacks using Soul Link, but we also get slightly more healing.
Most of the damage in PvE that would kill you in that way isn't stuff that can be predicted; it'll happen because of a mistake or RNG for which a pre-emptive cooldown wont save you. Stuff which can be predicted is a part of the fight that's covered by external cooldowns/stacking/spreading or in some other way dealing with the mechanic pro-actively already, making Sac Pact (or Dark Bargain) pretty much just extra insurance; for which we get Unending Resolve baseline anyway.
With that in mind, there is nothing that wouldn't kill you anyway that could kill you by taking 10% more of it on a ~25% bigger health pool.
All that said, these talents are purely optional and down to personal preference, and the situations in the fight at hand. I would simply never press Sact Pact often enough under normal circumstances to justify it, same with Dark Regeneration and Glyphing Healthstone - I would however, swear by any or even all three of these on Blade Lord's gauntlet.
Basically your pet will never be at 100% HP in such a situation, and therefore receive the healing from Soul Leech. (which will not work in 5.2 because it's changed to a shield mechanic)
The talent is a situational choice, which may have good results in a situation and bad ones in another fight. The key is to evaluate the fight beforehand, which talent will most likely be needed.
Personally I stuck with SacPact nearly 100% of the fights this tier just because of how amazing the cooldown is. There were a lot of fights where the big AoE mechanic was short duration and you could SacPact every other and fill the blanks with UR or DR+HS. There where very few occasions where I even considered using Soul Leech over Dark Regen and there where zero fights that I considered using Soul Link (a few times Dark Bargain though).
With the new shield mechanic and the good synergy it has would soul link I think that I will actually consider going the passive route on at least some fights instead of largely ignoring them, good changes IMO.
It will still work just fine, all it being a shield does is make Soul Leech 100% effective healing until you cap the shield out, which won't happen. Damage given to your pet through Soul Link can be absorbed by the Soul Leech shield you are building up so it will be a very solid talent to get on fights where you might be taking a lot of damage constantly but no real burst that you want to cooldown through.(which will not work in 5.2 because it's changed to a shield mechanic)
Add this to the guide imo.
Credit to PaulDok for sig!