I have no idea if this is possible, just a thought.
His approximation method sounds fine, rather than trying to calculate a real-time accurate number.
Last edited by Rhia; 2013-03-03 at 02:54 AM.
I think if you know the scale factors of imp that could work fine, but you'd have to have a moving % value since it will scale differently.
And yeah I agree that with the crit trinket it will be unecessary since it will straight of beat everything, but perhaps there will be some trinket procs in heroic t15 that could outweigh it?
But this is not just only about the value of the 100% crit trinket, there are other haste buffs/procs and trinkets with crit procs (and flat out stats on gear) in this game that could gain from being modeled more correctly for doom.
Not trying to push for anything unreasonable here, I'm fine with whatever, dont main demo anyway, but I think it is good to point out so people know the flaw of affdots when it comes to this spells calculations and simply have to keep its buffed value in your head instead of relying on the addon to tell you what to do.
Last edited by Micke; 2013-03-03 at 03:25 AM.
Can anybody explain how void ray works and when/how to use it. I understand its part of the aoe rotation and increases corruption duration on targets.
Its more about its short range and it says in a line. Do they have to be in a direct straight line and dont use it when they are slightly spread? And if you turn during the animation does it hit other targets like the old shadowflame but to a lesser extent as its not a cone effect?
Played affliction all this tier but hoping to play demo more this patch.
I highly doubt any combination of anything this tier is going to outweigh the value of a guaranteed Imp off of every tick. The DPS gain I had when going from the sims just using the trinket, to reacting with refreshing Doom, and then not refreshing it tell it fell was way too high for another proc to come close to outweighing it.
I think 'Affdots' just showing the 'c' next to the number is plenty sufficient. As long as you are reacting quickly you are going to get 6+ ticks of doom, which means under normal crit levels on average 3-4 Imps gained. That is a pretty significant amount of damage, as each one of those imps is worth nearly as much as a crit of doom if not more.
/shrug, maybe I'm wrong as I haven't looked at the hard numbers yet, but I really doubt we need to worry about the exact value.
Void Ray should be used if it is going to hit 4+ targets, otherwise stick to ToC.
Last edited by zinnin; 2013-03-03 at 03:37 AM.
1) Should Imp Swarm + GoServ be used off CD? Or should I line them up with Dark Soul (I don't have 4pc yet )
2) Is the Imp Swarm glyph mandatory?
Hey zinnin first of all thanks for the guide, helped me out on some parts.
I've still got 2 questions though, so if you (or otehrs) don't mind.
1) I notice you use the DMC trinket 2/2 over the Elegon HC trinket, but in your guide you say Elegon trinket is better, is there a reason to this? Is upgraded DMC trinket actually better pre 5.2 due to the passive int?
2) I also see you don't use glyph of shadowbolt, is it dps loss to use it?
Thanks in advance!
Hi I have a few more questions regarding Demo hopefully someone will be happy to answer. For AoE I understand that if Adds live long enough Full DoTs are worth it. But looking at a fight like Horridon there seems to be around 5ish adds spawning at once.
Lets say 5 targets spawn they take around 20 seconds to die. Is it worth taking 10 GCDs to Corruption/Doom them all? Is it worth it to do just Doom or Just corruption them? What about 5 targets that die in about 15 seconds? The adds that spawn on Council come in great numbers as well. How many targets in an AoE pack does there need to be for us to not DoT them anymore? If there are 15-20 small adds is it not better just to Hand of Guldan Stagger and Hellfire/Immolation Aura?
I'm really trying to be a dps monster when it comes to these fights with adds but I'm torn as to how much time I should spend trying to DoT them up compared to just using Hellfire.
They better fix that fkin bug on the ptr!. The whole "Can't use felguard because he is missing a weapon"-_-
---------- Post added 2013-03-03 at 02:24 AM ----------
that trinket is completely rng, but if you get a fuck ton of procs the dps increase is massive. On ptr i went from 170k to 268k when the trinket procc'd twice on twin consorts
The fight is a long one too.
So now i know it´s stupid to ask a question and not return to see the answer. About Imp swarm and haste breakpoint what I meant was that it should be a good idea to always use it with DS. Would the hastebreakpoint where that gives you 1 extra imp due to the passive when off cooldown be of any "decent" worth. Basicly the damage of 1 imp every 2 minuites
How do you deal with this?
One thing I've noticed while playing with Demo is that the spec has low DPS in Caster, but sort of ramps up as you dance into Meta and whatnot. Is this a general rule for Demo? Is it generally like a roller coaster?
And also, after the opener, am I casting HoG off CD or waiting till HoG has two charges in order to clip it?
Last edited by BossChef; 2013-03-04 at 04:40 AM.
Looking at the T15 simulations for demo on the ptr, I noticed they run crit heavily. Is this our new best stat? I had been running hit cap, then 3036 haste for the extra tick of one of the dots, then full mastery for better burst with Meta. And with simulations not accurately portraying the benefit of meta in relation to the double HoG stack with meta weaving, I figured mastery would be the best stat. Even with the new patch and getting some good buffs. Just wondering if for the new patch if I should go hit cap, then the 3036 haste, then full crit over mastery?
Here's my armory link: us [dot] battle [dot] net/wow/en/character/area-52/Lumathos/advanced
To answer your first question: yeah, it's a rollercoaster. Damage drops low, then spikes back up around good CD usage. This gap is largely implied, and should be made more obvious as mastery levels increase, by reading our mastery tooltip. That damage increase under Meta just gets silly. Take a look at with DS:K active.