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  1. #1
    Bloodsail Admiral Zinnin's Avatar
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    [5.4] Demonology Warlock Guide

    Demonology Warlock Guide

    Current as of patch 5.4

    Contents

    1. Introduction
    2. Gearing
      • Stats
      • Gems and Enchants
      • Racial Bonuses
      • Trinkets
    3. Talents and Rotations
      • Grimoires & Pets
      • Imp Swarm
      • Level 90 Talents
      • Demonic Fury Generation
      • Single Target & Cleave
      • AoE Rotation
      • Mechanics
    4. Fight Specific Analysis


    1. Introduction
    This guide will try to collect everything related to PvE Demonology play, and present it in a quick but accurate layout. Everything in here is correct as far as I am aware, if you notice anything in here that is incorrect please bring it up so I can keep it updated .

    Demonology is a spec that can give unparalleled control over damage and mobility, properlly used this spec can produce some of the top damage in a variety of scenarios. Your Primary pets, Wild Imps, Doomguard, Molten Core, Demonic Fury, and Dark Soul give you insane amounts of control on when and how you are doing damage.

    If you are a person that generally enjoys have many powerful cooldowns and can plan out your fight ahead of time then I highly suggest that you give Demonology a try. Be aware though, that Demonic Fury is a relatively slow building resource, if you are the kind of player that plays mainly in the moment then I would suggest Affliction or Destro.


    2. Gearing

    A. Stats

    Disclaimer:
    So one of the things that players generally want right away in a guide is a quick and simple run down of what stats to gear for. For Demonology this is basically impossible because our secondary stats are so close together that depending on what trinkets you are using, what talents, if you have four piece, of just the level of you gear that Crit, Mastery, and Haste can all rotate being your top stat.

    Evrelia did a really good simcraft tutorial that you can view here: Link

    Quick and simple stat guide:

    Normal Gearing:
    Intellect > Hit > Mastery > Haste to 8097 > Crit > Haste
    There are a variety of other Haste points you can get to, and depending on your race, proffessions, and ilvl there might be better choices.

    High ilvl (565+) Gearing:
    Intellect > Hit > Haste to 14873 or 8097> Mastery > Crit
    I made a post talking about choosing which way to go Here.

    UVLS Gearing (as of a 5.4 hotfix UVLS is not longer BiS, check the trinket list to know if you should still be using it):
    Intellect > Hit > Mastery > Haste > Crit

    Intellect
    This is our primary stat, everything we do scales with it.

    Hit / Expertise
    While some warlock specs (Affliction) can get away with not being hit capped, Demonology cannot. You need 15% or 5100 rating. With the release of MoP 1 point of Expertise is equal to 1 point of Hit.

    Crit
    Increases your crit chance by 1% every 600 rating. Soulfire now crits 100% of the time, and gains a damage increase based on your crit percentage, which makes this slightly less RNG then it used to be. Also, whenever Doom critically hits you spawn 1 Wild Imp that does good damage and will generate 50 fury over its duration.

    Mastery
    Increases basically all of our pets damage and increases the damage of metamorphosis by a solid amount. Also increases the damage while we are in caster form by a small amount. Unlike cataclysm, in Mists of Pandaria none of our abilities snapshot mastery.
    1% Pet damage: ~600 Rating
    1% Caster form damage: ~600 Rating
    1% Metamorphosis damage: ~200 Rating

    Haste
    Haste rating increases the speed we cast, the rate our DoTs tick, how fast our Primary pets gain energy, and also decrease the cooldown of Imp Swarm and Demonic Calling. Touch of chaos is at a 1s GCD and is not effected by haste. You will need 425 rating for 1% haste.
    Some important haste points:

    • 3036 - Extra tick of Doom
    • 8097 - Extra tick of doom during Bloodlust / Meta gem proc
    • 13153 - Extra tick of Doom
    • 8064 - Extra tick of Shadowflame
    • 14873 - Extra tick of Shadowflame

    Haste will generally drop in value after hitting a breakpoint that includes both Doom and Shadowflame. Which breakpoint is best is going to depend on your ilvl and how much haste is naturally on your gear.


    B. Gems and Enchants


    Enchants


    *As Demonology warlocks, we have a lot of mobility and can probably get away without having a run speed enchant on our boots, but I wouldn't recommend doing so.

    Gems


    At very low gear levels it might not be a good idea to gem Secondary over Int, however with the gear that is available at this time you shouldn't be in that gear range for very long.

    C. Racial Bonuses




    D. Trinkets


    Generally for demonology you want trinkets that have a high value proc, over trinkets with a high passive stat. This is because you have so much control over your cooldowns and can place most of your damage in very small windows throughout the fight.

    5.4 Trinkets
    Left list is single target, right list is 3 targets. It is created using my gear in Simc build 540-3.




    3. Talents and Rotation

    A. Grimoires and Pets

    Grimoires
    For Demonology you basically only choose between the Grimoire of Supremacy and Grimoire of Service. In general Grimoire of Service is always slightly ahead of Supremacy, however the difference between the two is pretty small so if you don't want another cooldown to press you can get away with using Supremacy without much issue. Grimoire of Service does have a few perks to it however. On any fight with AoE having an extra Felstorm every two minutes is going to outweigh the 20% increased Felstorm from the Wrathguard. GoServ will also generate 60 fury over its duration, which is a huge help on the opener when you are going to be fury starved.

    You should use Felguard in almost every case, however if you find that your pet is spending too much time traveling you can use a Succubus for a minimal DPS loss.

    Doomguard and Infernal
    Doomguard does not gain any casts from haste so when you use Bloodlust won't have an effect on when you want to use Doomguard. There are two ways you can use it, and either might be better. The first option is to use it right on the pull, you are guaranteed to have all of you trinkets and cooldowns effecting it on the pull so you will have the most consistent Doomguard with this option. The other option you have is using it sub 20%, I would only recommend this if the sub 20% phase is going to last at least a full minute and you'll use Dark Soul at some point during that period. It is a lot harder to time this well and will give you more inconsistent results, however if you time it right it may give more damage then just using it on the pull.

    The majority of the damage that you will get from Infernal is from Infernal Awakening. In general you won't actually get much damage from the Infernal itself, maybe 200-300k. The damage of Infernal Awakening is buffed by Metamorphosis so you want to make sure you are in Meta when you cast it. If you have DS up you need to hit ~7-8 targets to equal the damage of Doomguard, if DS isn't up you will want ~15 targets.


    B. Imp Swarm

    For the most part the new Major Glyphs are not going to effect your damage at all, with the exception of Imp Swarm.
    Without the Glyph of Imp Swarm you will passively gain the Demonic Calling buff every 20s, which will spawn one Imp. This will grant you 6 Imps \ 2 minutes.

    With the glyph you will passively gain the Demonic Calling buff every 24s. This means you get 5 Imps \ 2 minutes. You also have the option to use Imp Swarm which instantly spawn 4 Imps, but then make it so you cannot gain the Demonic Calling buff for 2 minutes. This means by using the glyph you are instantly losing 1 imp \ 2 minutes by glyphing it. Actually using the Imp Swarm ability lowers this by another 1. However due to the fact that the cooldown of Imp Swarm is snapshoted the instant you cast it, you can 'game' the ability to some degree using it during haste procs. In 5.4 it is a DPS LOSS to be using Imp Swarm, however it is still a BURST DPS GAIN. Situationally you might want to use this if you need burst.

    C. Level 90 Talents


    Archimonde's Darkness
    In 5.4 this talent has been reworked significantly. It no longer is a damage reflect and instead modifies our main cooldown, Dark Soul. The talent now makes our Dark Soul cooldown have two charges. The main strength of the this talent comes from the fact you can now sit on a charge of Dark Soul and not get penalized for not using it until it hits its second charge. You 'can' just use it back to back, however I find that isn't optimal in most situations. This talent is strongest on single target fights, anything more then that and Mannoroth's Fury is most likely a better option.

    Kil'Jaeden's Cunning
    In 5.4 this KjC no longer provides complete passive cast while moving with a snare. Instead it lets us cast our base fillers (Shadow Bolt for Demonology) while moving with no snare. Fel Flame is nearly the exact same damage, just at a higher mana cost. There is literally no scenario I can think of where we would take this talent anymore.

    Mannoroth's Fury
    Mannoroth's Fury is going to feel like Demonology's bread and butter talent this tier. It no longer provides a passive AoE radius increase, and instead gives us a 1 minute cooldown that increases the damage of Hellfire and Immolation Aura by 100% and also increases their radius by 500%

    Anything more then 2 targets sustained and this becomes a very solid damage increase to be using on cooldown. The biggest thing to remember when using this talent is that Immolation Aura is a far stronger ability and you will want to make sure you have the proper amounts of fury saved up for its use.

    D. Fury Generation


    Single target fury generation:
    Soulfire 15 Fury/s
    Shadowbolt 10 Fury/s
    Fel Flame 10 Fury/s
    Hand of Gul'dan 8 Fury/s (Entire DoT)
    Legion Strike 2.5 Fury/s
    Corruption 2 Fury/s (36 Fury per cast)
    Wild Imps 2 Fury/s (50 Fury per Imp)

    AoE fury generation:
    Hellfire 10 Fury/s + 3 Fury/s per extra target

    If you want a more detailed look at fury costs and gains you can use the following spreadsheet:
    https://docs.google.com/spreadsheet/...5U0lHd0E#gid=2

    E. Single Target & Cleave

    In general your single target rotation will follow this priority:

    1. Dark Soul: Knowledge
    2. Grimoire: Felguard if talented
    3. Glyph of Imp Swarm if Glyphed
    4. Summon Doomguard
    5. Metamorphosis* during Cooldowns or Procs (Immolation Aura can be used at 3+ targets)
    6. Keep Corruption Ticking on all targets
    7. Hand of Gul'dan** when you have 2 stacks
    8. Felguard: Felstorm on CD unless there will be AoE opportunities
    9. Soul Fire when MC is up***
    10. Life Tap if below 50% mana (you want to keep high mana so you don't have to life tap as much under 25%)
    11. Shadow Bolt

    For a brief amount of time Fel Flame was a higher DPS filler then Shadow Bolt, however its mana cost has gotten nerfed to the point that is no longer the case. That said it is still a very solid mobility spell and we lose very minimal DPS from using it on the move.

    Single target DPS as Demonology is very dependent on good cooldown management, try to stack as many cooldowns together as possible without delaying the use to the point where you might lose uptime on a fight.

    *Metamorphosis - You want to plan to use your Demonic Fury when you have other damage increases like Dark Soul or trinket procs. With the t14 4pc you will basically spend the majority of your fury during Dark soul, with some extra fury for other trinket procs. This means that if you entered in meta during a proc that you should be canceling meta right as it ends to save fury for future procs.

    **Hand of Guldan- The 'correct' way to use Hand of Gul'dan is to wait until there is less then 6s until you get 2 charges of HoG. You then want to use one charge, cast a few spells, and then clip shadowflame right before it runs out so you have ~5s of a one stack shadowflame, then 6s of a 2 stack
    shadowflame. Doing this correctly will make Hand of Gul'dan out-preform Chaos Wave virtually always, and makes Chaos Wave pretty useless in PvE.

    ***Soul Fire - Using MC stacks correctly is a big part of making sure you are optimizing your damage as much as possible. You should be treating your Molten Core stacks like an additional resource that you use with other procs such as Trinkets, Engineer Gloves, Potions, ect. If you copy your stats into the following spreadsheet you'll get a better idea if you should be casting Soul Fire in Metamorphosis or Caster Form. A general rule of thumb would be if you are under 6k haste use your MC stacks in caster form, if you are over 6k haste use them in meta form.

    https://docs.google.com/spreadsheet/...CTTdMV3c#gid=2

    E. AoE Rotation


    Demonology AoE is very encounter specific and has a lot of different situational options. When encountering an AoE situation you need to figure out how long the targets will be up for, how often the adds might spawn and if you will run out of fury during the AoE.

    Your AoE rotation will follow this priority:

    Cooldowns
    1. Dark Soul: Knowledge
    2. Grimoire: Felguard if talented
    3. Glyph of Imp Swarm if Glyphed
    4. Felguard: Felstorm on CD

    Meta Form
    1. Metamorphosis: Immolation Aura
    2. Carrion Swarm if you are in Meta, and corruptions are at max duration (Recommend using the glyph)
    3. Keep Metamorphosis: Doom Ticking on all targets. Under 8 Targets it needs to tick once, over 8 it should tick at least twice.
    4. Chaos Wave If the targets will be alive under 10 seconds and you will not run out of fury for AoE
    5. Use Metamorphosis: Void Ray is your filler AoE spell. Use it at 4+ targets. As of 5.4 it no longer refreshes corruption so you won't have free AoE corruption refreshes anymore.

    If you have 4 piece tier 16 it is actually more dps over time to use ToC over void ray and hope for Chaos Wave procs. However, it is RNG and may or may not come out to be an increase on quick periods of AoE because of how unreliable it is.

    Caster Form
    1. Hand of Gul'dan - Double Stack like on single target if the targets will live long enough
    2. Hellfire

    I am keeping this chart for reference, as there may be times (4-5 targets) where you will want to just tab ToC instead of Void Ray to keep corruptions rolling.
    # of Targets Time Needed
    3 14s
    4 18s
    5 22s
    10 42s
    15 64s
    20 84s


    F. Mechanics

    Dot Damage
    Damage from DoTs DO NOT automatically benefit from procs, you have to refresh them manually or update them with Touch of Chaos. This does mean that if your DoTs are already gaining damage from a previous proc, and you refresh via any method that your DoTs will lose the damage from that proc. I suggest using using the addon 'Affdots' for tracking DoT strength.

    Corruption does not get any benefit from metamorphosis, however it does get a benefit from the caster form mastery. There is a slight delay upon leaving Metamorphosis where you don't have the caster mastery increase, so you do not want to cast corruption or hand of guldan directly after leaving meta.

    Depending on the strength of you procs when you are casting Doom, you may want to consider double casting it to have a higher uptime of Doom + procs.

    Shadowflame
    The damage of shadowflame is calculated upon being applied to the target, and not when HoG is cast. This means that you can enter meta after your second HoG, and shadowflame will be buffed with Meta.

    Refreshing DoTs
    At level 90 you gain the Pandemic passive. This allows you to refresh a DoT under 50% of its normal duration without losing DPS. For example: Corruption has a base duration of 18 seconds, this means you can refresh at under 9s and it will go to a maximum of 27s. I strongly recommend using the addon 'Affdots' for tracking DoT strength.

    4. Fight Specific Guides


    The Demonology discussion of 5.0 and the pre-patch is located here: http://www.mmo-champion.com/threads/...Week-Gear-List
    Last edited by Zinnin; 2014-01-22 at 09:39 PM.

  2. #2
    Quote Originally Posted by zinnin View Post
    Refreshing DoTs
    At level 90 you gain the Pandemic passive. This allows you to refresh a DoT under 50% of its normal duration without losing DPS. For example: Corruption has a base duration of 18 seconds, this means you can refresh at under 9s and it will go to a maximum of 27s. I strongly recommend using the addon 'Affdots' for tracking DoT strength.
    Corruption should never be manually reapplied. You should only be applying it once at the beginning of the fight, and keeping it active with ToC for the rest.

  3. #3
    Bloodsail Admiral Zinnin's Avatar
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    It's just an example. That said, however, I do think that there are situations that you would manually reapply corruption. In sim's refreshing corruption manually when there are no procs up is virtually identical to always refreshing via ToC.

  4. #4
    Want sticky
    Credit to PaulDok for sig!

  5. #5
    haste to bracers> Int to bracers? just wondering if i missed something.

  6. #6
    Bloodsail Admiral Zinnin's Avatar
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    Quote Originally Posted by Seribus99 View Post
    haste to bracers> Int to bracers? just wondering if i missed something.
    Nope your right, I just need to sleep more.....

  7. #7
    Can you add the 3036 breakpoint for doom? It's currently the one that gets the best results for me with my gear.
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  8. #8
    Bloodsail Admiral Zinnin's Avatar
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    Quote Originally Posted by Killem View Post
    Can you add the 3036 breakpoint for doom? It's currently the one that gets the best results for me with my gear.
    Done, I didn't add it initially because I didn't think people would be sitting that low on haste, but I can see how it would be useful information.

  9. #9
    Quote Originally Posted by Teye View Post
    Corruption should never be manually reapplied. You should only be applying it once at the beginning of the fight, and keeping it active with ToC for the rest.
    Popping Meta 'early' to refresh Corruption can, and will break your rotation causing a considerable DPS loss compared to manually refreshing. It's also worth noting that refreshing Corruption to it's full duration through ToC costs 240 Fury; again there can and will be better times to spend that Fury.

    The spec is, above all else about resource management over executing a perfect rotation. Meshing the two is where the skill lies.

    _____

    You made no mention about Life Tap, which is where a lot of people seem to complain so I presume is causing people issues when they start out. Essentially I'd just point out that it's down to Soul Fire being expensive, and that you'll only get 2-3 Soul Fires out of a Life Tap and that therefore it's generally a good idea to get into a habbit of using LT every 3rd Soul Fire if they're in a situation when they're spamming it outside of Meta.

    Otherwise, great guide as expected... even if I will continue to swear by Haste

  10. #10
    Mechagnome
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    but i would have thought that popping into meta with big INT procs and using a few ToC will not only refresh corr, but also buff corr making it worth the lost fury?

  11. #11
    Allright, nice job Zinnin, stickified! I ask all of you to continue the discussion about all things Demonology in this thread.

  12. #12
    Bloodsail Admiral Zinnin's Avatar
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    Quote Originally Posted by Viggers View Post
    but i would have thought that popping into meta with big INT procs and using a few ToC will not only refresh corr, but also buff corr making it worth the lost fury?
    For the most part you want to be using meta during large INT procs anyways, so yes then you want to refresh with ToC. I just argue that spending fury with 0 procs may not always be worth it. \

  13. #13
    Quote Originally Posted by Viggers View Post
    but i would have thought that popping into meta with big INT procs and using a few ToC will not only refresh corr, but also buff corr making it worth the lost fury?
    In that case yes, but then you should be using ToC with the INT procs anyway. It's when you have no procs when it's less of a big deal. The real point is that even if you manage Corruption completely manually, it's only something like a 500DPS loss overall; that's minor enough on a Patchwerk that in real encounters that you could see a real terms increase by occasionally hard casting if it means better management of your rotation and use of Fury.

  14. #14

    Demo - Cooldowntiming and FRG

    I am thinking of how to improve my DPS as Demo by downranking one of my trinkets to Flashfrozen Resin Globule again.

    How may this work:
    • DS has a cooldown of 1:20 with 4pc T14
    • GoServ has 2:00 cooldown
    • FRG has 2:30 cooldown
    • Imp Swarm somewhere between 2:00 and 1:30

    The plan would be to empower every second DS with the trinket, GoServ and FRG. But this has the downside of not using some CDs which might negate the bonus or lead even to a DPS loss.

    I surely have to sim it out, but the APL must be modified, in order to do that cooldownstacking.

    Am I missing some points that would lead to a DPS loss and make this idea obsolete?
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  15. #15
    Bloodsail Admiral Zinnin's Avatar
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    I have been using this since launch, and it is very good. This is why is I listed FRG so high in my guide. It also just happens to be that Yu'lon is almost always up at the same time as FRG, GoServ, and DS. Until you have Heroic trinkets I don't feel that it is worth replacing these. Unless the fight is on the longer side you don't lose a GoServ use.

  16. #16
    Keyboard Turner Xayton's Avatar
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    What would you consider to be the most optimal opener for Demo. I've tried many different ones and can't seem to find one that is glaringly better then another. My current one is;
    Soul Fire, Curse of the Elements, Hand of Gul'Dan, Imp Swarm, Summon Terrorguard, Dark Soul: Knowledge, Corruption, Hand of Gul'Dan, Metamorphosis, Doom, ToC till drop out of Meta. I follow that up with Lifeblood and rapid fire Molten Core procs.

    Also what would be the best way to manage execution phase. Soul Fire spam in caster to build fury then Soul Fire in Meta?
    Last edited by Xayton; 2013-01-11 at 06:56 PM.

  17. #17
    Maybe you can add to your "Grimoire"-section that GoServ synchronizes well with Dark Soul as long as you dont run with 4p T14. Otherwise GoSup could be worth another thought.

  18. #18
    @Killem - thats why in my opinion each demo lock should use Shock-Charger Medallion. Even with T4 bonus its just to good trinket to waste it. Since we are trying to doing best during meta, trinket with "use" bonus is just great. Less RNG during fight (trinket proc etc) = profit for demo locks. You can easilly use DS on 2 trinket proc with this trinket - its almost impossible with others.



    About topic - very nice basic information about demo. Just wondering why you didnt write anything about entering meta after casting second HoG for double ticks - we can also put it as and basic information.

  19. #19
    Quote Originally Posted by Xayton View Post
    What would you consider to be the most optimal opener for Demo. I've tried many different ones and can't seem to find one that is glaringly better then another. My current one is;
    Soul Fire, Curse of the Elements, Hand of Gul'Dan, Imp Swarm, Summon Terrorguard, Dark Soul: Knowledge, Corruption, Hand of Gul'Dan, Metamorphosis, Doom, ToC till drop out of Meta. I follow that up with Lifeblood and rapid fire Molten Core procs.

    Also what would be the best way to manage execution phase. Soul Fire spam in caster to build fury then Soul Fire in Meta?
    Never pre-cast Soul Fire over Shadow Bolt. Shadow Bolt will use Demonic Calling, which is otherwise wasted when you pop Imp Swarm.

  20. #20
    Keyboard Turner Xayton's Avatar
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    Quote Originally Posted by Teye View Post
    Never pre-cast Soul Fire over Shadow Bolt. Shadow Bolt will use Demonic Calling, which is otherwise wasted when you pop Imp Swarm.
    They both use Demonic Calling.

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