In those cases it can happen, that different cooldowns can only be used the same times, so lining them up may most likely result in a major increase in DPS.
That's some preperation, you can do before the fight.
Question about Glyph of Shadow Bolt:
Does it affect the dps and procs in general or it's just cosmetic improvement?
Got 2 questions
Which raid encounters Grimoire of Supremacy will win over Grimoire of Service?
Which best way to dps on Wind Lord Meljarak HC? Personally I'm doing it: pre-pot, Imp Swarm, Dark Soul,Hand of Guldan, Felstorm, Corrup at all targets, spam hellfire until i got enough fury to go demon form, after i went demon form, immolation aura, doom at all targets, Carrion Swarm, Void Ray. Back to caster and spam hellfire,Hand of Guldan when ready, 1st burst phase Dark Soul, Grimoire of Service, Felstorm, Hand of Guldan, Demon Form and spam Touch of Chaos. 2nd burst phase pot, Doomguard, Imp Swarm and doing exactly what I did on 1st burst phase. On 3rd burst phase I use Dark Soul and Soul Fire at 25<%.
I'm doing it right or I could change something, Zinnin?
As far as GoSup and GoServ on specific fights goes. I was actually talking with depravitty about this last night, but I am starting to get worried that I am losing DPS with GoServ due to pet travel time, so on some fights I think I need to make sure I am positioned better (Sha for instance if your at max range, the actual distance until your pet gets to where it's going to go is a long time). For the most part though I feel like it really depends on personal preferences, there are very good parses for both talents on all the fights.
We hero during first burn, so I always have Soul fire x 10 up, ready to go, and with a cast time of 1.4 secs, I thought it was more beneficial to use soul fire during reckness phases with hero?
But in terms of crit or noncrit it flattens the RNG a little bit, because every of those events is calculated indepenantly per shadow bolt.
Yet it is neither a DPS in- or decrease, if you shoot an infinite or to stay realistic, a very high amout of them.
(for any questions look up expected value in probability theory, I don't know, if I can explain it correctly in English as it is not my nativ language.)
The best thing about it is that more instances means RNG gets smoothed out. You're less likely to have a good/bad streak. Plus, each hit would have a chance to proc any trinkets/etc.
Well, assuming each hit still counts separately. I haven't been keeping up with Demo beyond major changes, so I'm not sure if this is what Jessicka is referring to by it having been fixed.