If haste is so good why does Sparkuggz stack mastery instead?
if every1 jumped off a bridge, would you do it as well?
afaik he is at the 8097 breakpoint for the extra doom tick during BL and since he afaik also has the metagem, maybe he feel that he doesnt need anything more. just bcoz locks in top ranking guilds gear a certain way, doesnt mean that it is the 100% right way for EVERYONE to gear, but it is however the 100% right way for HIM to gear, good locks gear whatever way they feel is right for them, altho they prolly take simcrafts into account as well.
Well, tbh people overrate haste because of simcraft says its way more valuable than mastery and RPPM scales a little with haste. I'm also stacking mastery and im doing fine. I rather hit harder with my soulfires when i use DS+Meta than use my molten core procs faster with less damage. Also ToC is instant cast so it doesn't benefit from haste. Fury generation is fine with all those wild imps and metagem+berserking Imp Swarms without going allin haste.
I don't think there is exact answer which one is better. But i think the difference is pretty marginal either if you stack haste or mastery or balance between them. And because all fights are a little bit gimmicky and because of all these RNG aspects you can't know for sure. Only thing you can say for sure is that Crit is crap with Lei-Shen trinket!
The last reason I do something is because Simcraft said so. I personally stack Haste because I see better results with it. I'm also 22 ilvls below Sparkuggz.
I know this has been asked for a bunch, but does anyone mind posting the WeakAura for the proc of UVLS. I just managed to get a hold of the trinket tonight
If you aren't going off of Simcraft, you're pretty much flat out guessing if something is a DPS increase or not.
And that's not even opinion, it's just math. RNG and sample size make it pretty much impossible to test a reforge out in a raid and get any kind of defensible answer.
True, but if the APLs don't match what you're doing, then the sims might not be giving you accurate answers anyways. At least Teye can defend his choices, and not just say "I'm doing it because the sim said so." I think you're exaggerating that he's "flat out guessing."
I'm not 100% sure about the Demo APLs but I have heard the Destro and Aff ones have some inconsistencies with what's actually recommended by playstyle. That and sims are mostly used for Patchwerk single targets, of which there are strictly none. If you're taking heroic progression seriously, you should probably be generally reforging some on a fight by fight basis. If you're doing normal progression, then it's not even a big deal really to max/min reforges.
i used simc all the time in t14, usually multiple times per day. since t15 has come out and all the rppm mechanics there is just no point anymore.
also does anyone have the wa input for imps? i used to see it on zinnins ui when he streamed. would like something similar.
Last edited by weakdots; 2013-04-30 at 05:31 AM.
Well ... yes and no. No to the "it's just guessing" and yes to the sample size statement.
There nearly 1000 posts of discussion in this thread from many warlocks of many different gear levels and many different skill levels, not to mention other resources he may be utilizing (beyond Simcraft). I think it's fair to say that participating in this active discussion, comparing with other players, looking at sims and even judging how the sims are good/bad/right/wrong, and then applying all that to the admittedly un-controlled environment of raids ... I'd say that constitutes more than just guessing.
That being said -- yes, the sample size for any given person will never be significant, since you will never be able to control all the variables. But I think we can get pretty reasonable guidelines of umbrella circumstances (as in ... in this approximate gear level, with these trinks, with this approximate raid dps and fight length ... etc, etc, etc).
I think that provides a clearer picture than just following simc ...
I am the one who knocks ... because I need your permission to enter.
Most likely actually hes weighted that way due to convenience - he has a destro off-spec instead of a haste loving affliction spec, so mastery works well for that. Synergy as he currently stands works out , allowing him to switch on the fly.
But mmm sure ..he could probably get a little more out of demo as a haste build gosac + UVLS+UA. Seems to be a niche though right now.
The APL is never going to be representative of a real encounter, unless we get Naxxramas rehashed again. It's a principle of 'gain resources - spend resources'; if you can spend them well (which varies from encounter to encounter, and isn't therefore something straightforward or consistent enough to bother with in adjusting in the APL), then Mastery's value will inflate, but you can't use that Mastery if you can't generate enough Fury to use it, which is what gives Haste value.
Through all the sims I've done, there's never been a clear winner in priority, but in terms of testing I always found giving up too much of one in favour of another is detrimental because lacking Haste lacks Fury enough to do anything with, and lacking Mastery reduces its impact when Fury is spent efficiently.
Perhaps it is guesswork, but it's educated guesswork based on experience.
Last edited by Jessicka; 2013-04-30 at 12:45 PM.
Simcraft is also pretty much the only reliable measure that we can use for empirically sound insights. More importantly, Simcraft not being able to model something absolutely does not mean that a method that's not reliable becomes reliable. That's not true anywhere else in analytics and it's not true in WoW.
And I'm not even saying that people can't eyeball things, but it completely stops things dead in the water when we go into a, "Well screw simcraft, my numbers look higher with ______" mode. At that point it's just a straight back and forth speculation with very little way to measure the accuracy of anything.
Which is why we go from educated guesses and experience of testing. The results you get from any piece of analytical kit are only as good as your calibration curve, and the APL simply isn't good enough as a calibration to reflect real play against real encounters. It can only go so far, and so far it's not giving a huge variation in the value of stats to give a definitive answer. If there's no definitive answer from the simulation, or if the results from the simulation to do not match with real data you're collecting, then the sim ceases to be useful and the only thing left is subjective experience.
... and the flaws in one model absolutely never give legitimacy to another. I can't stress this enough. If a company found out that the big nationwide survey they were conducting got screwed up, that wouldn't justify talking to a group of people on the street and then using that as an answer.
its an addon called imp tracker, it wont show on curse's list of addons, but if you make a google search for imp tracker addon it will guide you to curse and you'll find it there.
there is one in the weakaura thread on our warlock forum, it should be there, maybe a few pages behind but its there.
Last edited by mmoca748dddcc2; 2013-04-30 at 06:22 PM.
http://www.mmo-champion.com/threads/...1#post20926787
Sorry I missed this post.