Thread: No flying 5.2

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  1. #241
    Quote Originally Posted by DeadmanWalking View Post
    Oh, and 85% of all quests in Cloud Serpents require you to fly unless you would like to spend 30 minutes swimming. LOL, try that on your ground mount!P
    That would give people more reason to get the fishing turtle mount and they could add more swimming mounts and 2-3 person boat mounts. I think you're on to something!

  2. #242
    Legendary! Asmekiel's Avatar
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    Quote Originally Posted by DeadmanWalking View Post
    I can understand pvpers being angry that someone can gank them and then just fly away (which can be solved in other ways than getting rid of flying mounts) but if anyone gives any other reason its actually, "Back in the old days we didnt have flying mounts and I enjoyed the game back then so that means everyone can only enjoy the game if they do it like I did, I can't handle change and it makes me grumpy if I see someone playing differently than I remember doing it so everyone must be forced to do it the old way. What? Why don't I voluntarily only use a ground mount? Get off my Lawn ya miserable hippies!
    You should give your glasses to those people

    If all people that complained about flying mounts would use ground mounts, the problem would be solved.

  3. #243
    Quote Originally Posted by Kisho View Post
    Considering CRZ is only activated in low population zones, I highly doubt you will ever see CRZ active on the Thunder Isle at any point during 5.2's lifespan. Maybe in 5.3 or in 6.0, but by then nobody will care.
    It is also NOT active in Pandaria, period. It's only used is previous expansion content. If you see someone on Pandaria from another server, high chances are they are there on a manual Real ID Invite from a friend.
    Games are not necessarily "easier" today. You are just a better player.
    It takes more now to impress many gamers than it did 2-5 years ago, because so much has already been seen and done.
    Many players expect to be wow'd with every release of a beloved franchise.
    These are generally NOT the fault of the developers, but the fault of many players over-hyping and/or setting expectations too high.

  4. #244
    Ugh, great. If only I had enough cash to blow on transferring every toon off of my PVP server..

    Fuck world pvp, it's a nuisance.

  5. #245
    Quote Originally Posted by Esubane View Post
    So for a raider like me, who never plays PVP and plays on PVE realm this means:
    -longer dailies
    -more annoying dailies (pulling crap you dont want to, all the daze crap etc)
    -overall more time wastage.

    Sigh. At least this is just for that one zone. Propably Blizzard just cba to model this zone for flying mounts to be usable (like TBC starting areas are - made of cardboard 2D paintings), meaning we will get content faster cos they have less work.
    Exactly. And, let me add that for a person like me who _hates_ dailies, anything that forces me to take longer to do them is a BAD thing, IMHO. So, on a PvE realm this is going to take me longer to do my dailies, have to worry about extra mobs and daze like the quoted poster said. Not to mention the asshat allicance that will run about flaged, just on the hope that they will get tagged by some random AoE so they can force some pvp.

    Here is an idea -- how about on PvE and RP servers, them make Thunderking Island a non-flag area? that will certainly stop this idoicy.
    "You give us money, we give you content" -- Russ Brown, VP of Developement for Rift
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  6. #246
    I dont think you can get pvp flagged from stray aoe.

    It just goes to show how fail pvp realms are. They quickly have population ratio problems because once you get to the point where one side starts to loose more often then everyone who gets tired of being ganked goes and faction changes or transfers to a PVE server.

  7. #247
    PvP class balance and game rules may be a complete joke, but I am glad to see they are giving an honest effort to bring back world PvP.

  8. #248
    The Lightbringer thunderdragon2's Avatar
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    Quote Originally Posted by Itisamuh View Post
    PvP class balance and game rules may be a complete joke, but I am glad to see they are giving an honest effort to bring back world PvP.

    tbh they should forget wpvp till they fix class balance

  9. #249
    Quote Originally Posted by Asmekiel View Post
    If all people that complained about flying mounts would use ground mounts, the problem would be solved.
    This!! The most simple solution!

  10. #250
    Gahhhhh. How annoying. Now we'll need to ride through groups of mobs to get to our daily areas, hoping we don't get dismounted. What a bummer.

  11. #251
    Fun times ahead. Isle of Quel'Danas dailies are among some of my favorite memories in-game; not because the quests and locale didn't become monotonous. They certainly did. But I had about 4-5 alts at the time and would sign on each and every one of them primarily to fight to the death with the opposing faction for hours at a time.

  12. #252
    Quote Originally Posted by vamonos View Post
    i dont think its much of ur theory since they have straight out sayed they regret them :P

    GC has said that would have been one thing he would not have implemented. Blizzard overall has not stated any regret.

  13. #253
    I am Murloc! Chickat's Avatar
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    Quote Originally Posted by XstenZ View Post
    Maybe about time to change to a PvE realm.
    The island enables pvp on even a pve realm. At least on the ptr.
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  14. #254
    Fluffy Kitten Callei's Avatar
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    Oh well, not like I can't just stealth past the mobs I'd fly over anyway. So much for Blizzard's spiel about wanting life on the ground to feel dangerous, I've got a cooldown that lets me shove my nutsack into a dragon's eye and it still won't spot me for about thirty seconds.

    ---------- Post added 2013-01-11 at 04:07 PM ----------

    Quote Originally Posted by Chickat View Post
    The island enables pvp on even a pve realm. At least on the ptr.
    It's a CRZ thing. Because there's only one PvP realm per grouping, the CRZs work under PvP server rules on beta/PTR to make sure it works properly on PvP servers. PvE and RP-PvE servers most likely will not be force-flagged on the Isle unless we get word from a Blue poster that this is intentional (and even then, PTR is PTR and that could change).

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  15. #255
    Quote Originally Posted by Chickat View Post
    The island enables pvp on even a pve realm. At least on the ptr.
    Enables =/= Forces

    The poster you were quoting seems to be stating that he wants to switch to a PvE realm to save themself some headache.

  16. #256
    Quote Originally Posted by Wildtree View Post
    Flying, and mounts in general make the game experience, and the progress more convenient.
    It is possible however that this convenience backfires with new players. Kisho made good points.
    If you compare with Wow how it once was, and how it is now... Today we can avoid many many encounters. Now, one can say, quality comes from practice. Which could be a factor in gaining pve skills. Apparently there's a relation, if we look at the issues there were with CC.
    Where almost everyone who started playing during Vanilla/TBC had zero problem with proper CC usage, the following generations couldn't master it. It turned into a giant failure early on in Cata. Blizzard thought to bring it back. People never had to practice it. And the results were horrible.
    It wasn't the peoples fault. They were called noobs and what not, for something they never had to do before.
    And the same could be true now for the being grounded all the time. No evasion anymore. Teaches how to avoid aggro if it isn't wanted. Gives practice with keybinds, rotations and what not. Could very well lead to an overall better skill on a broad range of players.

    I still don't advocate a mount removal at all.. That's outright silly. Just saying where differences and impacts could be.
    I'm sorry, but there isn't anything in there that resembles the truth. I leveled my first toon, kitty druid from 1-80 with no flying and when I got to 80, I didn't have a clue how to play my class. The time frame for that was the last couple of months of BC into the first month of Wrath. My point is that there has never been a need to use skill for levelingduring my time in the game, sure it would have made it faster or easier, but getting to max level has never been a learning experience so much as just time spent getting there for most players. Besides, you don't get flying til Outlands, so you still have 60 levels of 'learning curve' if you want to use it that way.

    To address other points made in this thread:

    All the arguments here are moot, flying isn't going away. The model of having daily areas without flying isn't new either, so I don't see the issue with them using it again as they did in Cata and BC.

    To the people complaining about time constraints...you only have an hour to play a day and the dailies take 15 minutes longer, maybe you only get to do them every second day. It really won't hurt your progression in the big picture. There's no need for the game to be designed so you can gorge yourself on as much play in an hour as possible, personal time constraints shouldn't be the driving force behind design decisions. An hour a day allows you a certain amount of progress, but it doesn't have to offer you max progress.

    To the people complaining about mounts blocking NPC's...I have never in my years playing found an NPC that I couldn't click on, no matter how many mammoths were on top of it? Sometimes it requires a little camera and character manipulation, but I've always found a way. It's such a minor issue, I can't believe the stuff people get knotted up about sometimes.

    To people on imbalanced PvP servers...you survived Molten Front and Tol'Barad, this will work out for you too.

    From my perspective, I liked not flying while leveling in MoP. It added to the leveling time sure, but the reward of flying at max level is a nice feeling. I had no issues with no flight in Tol'Barad or MF, it's just the way it was and it gave me a chance to ride some of my dust collecting ground mounts. From what I've seen of 5.2, I think no flight for this content is a good idea, and I don't play on a PvP server. 5.2 holds promise for me of best patch in years and I think you're worried about something that is going to end up being at worst a trivial annoyance. I don't want flight to go anywhere, but I definitely think there is a place for 'no-fly' zones in the game and this seems like a good implementation of it.

  17. #257
    Fluffy Kitten Callei's Avatar
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    Quote Originally Posted by ganush View Post
    To the people complaining about mounts blocking NPC's...I have never in my years playing found an NPC that I couldn't click on, no matter how many mammoths were on top of it? Sometimes it requires a little camera and character manipulation, but I've always found a way. It's such a minor issue, I can't believe the stuff people get knotted up about sometimes.
    Alternately, you can macro /tar <NPC Name> and put that on your bar, and keybind Interact with Target to a button you don't use often (I use ' for target interaction), and bypass the need to click on the NPC entirely.

    Awesome sig by Elyaan is awesome.

  18. #258
    Titan Kelimbror's Avatar
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    Quote Originally Posted by Gephyrophobia View Post
    Ugh, great. If only I had enough cash to blow on transferring every toon off of my PVP server..

    Fuck world pvp, it's a nuisance.
    Agree 1 million%

    8 years ago I had no idea of the implications of this and only rolled on the server my friends were on. I've never enjoyed it, but I'm stuck here. I'm not going to go on about it, but continuing to do random garbage like this only serves to make everyone who doesn't want to PvP alienated.

    They are naive to think that anyone playing on a PvP server either a) knows what they are in for or b) wants what they are in for. World PvP should have specific areas people can go with their own, NOT PVE RELATED activities. Give them their own factions, their own items, w/e...I don't care. Just quit tying the story, PvE gear and Reps, and raids into World PvP zones.

    It's lazy bullshit.

  19. #259
    Wow reading these comments remind me of how much of a good idea it was to bail on the whole PVP server scene. Waiting for the day when one servers pop finally just tips to 98% or 99% one faction and they bitch that there is just nobody to gank

  20. #260
    Herald of the Titans Video Games's Avatar
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    Pve server activateeeeeeeeeeeeee.

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