Games are not necessarily "easier" today. You are just a better player.
It takes more now to impress many gamers than it did 2-5 years ago, because so much has already been seen and done.
Many players expect to be wow'd with every release of a beloved franchise.
These are generally NOT the fault of the developers, but the fault of many players over-hyping and/or setting expectations too high.
Ugh, great. If only I had enough cash to blow on transferring every toon off of my PVP server..
Fuck world pvp, it's a nuisance.
Here is an idea -- how about on PvE and RP servers, them make Thunderking Island a non-flag area? that will certainly stop this idoicy.
"You give us money, we give you content" -- Russ Brown, VP of Developement for Rift
Something some MMO companies seem to have forgotten.
Golyr - Faeblight / Golgarax - Argent Dawn
I dont think you can get pvp flagged from stray aoe.
It just goes to show how fail pvp realms are. They quickly have population ratio problems because once you get to the point where one side starts to loose more often then everyone who gets tired of being ganked goes and faction changes or transfers to a PVE server.
PvP class balance and game rules may be a complete joke, but I am glad to see they are giving an honest effort to bring back world PvP.
Gahhhhh. How annoying. Now we'll need to ride through groups of mobs to get to our daily areas, hoping we don't get dismounted. What a bummer.
Fun times ahead. Isle of Quel'Danas dailies are among some of my favorite memories in-game; not because the quests and locale didn't become monotonous. They certainly did. But I had about 4-5 alts at the time and would sign on each and every one of them primarily to fight to the death with the opposing faction for hours at a time.
Oh well, not like I can't just stealth past the mobs I'd fly over anyway. So much for Blizzard's spiel about wanting life on the ground to feel dangerous, I've got a cooldown that lets me shove my nutsack into a dragon's eye and it still won't spot me for about thirty seconds.
---------- Post added 2013-01-11 at 04:07 PM ----------
To address other points made in this thread:
All the arguments here are moot, flying isn't going away. The model of having daily areas without flying isn't new either, so I don't see the issue with them using it again as they did in Cata and BC.
To the people complaining about time constraints...you only have an hour to play a day and the dailies take 15 minutes longer, maybe you only get to do them every second day. It really won't hurt your progression in the big picture. There's no need for the game to be designed so you can gorge yourself on as much play in an hour as possible, personal time constraints shouldn't be the driving force behind design decisions. An hour a day allows you a certain amount of progress, but it doesn't have to offer you max progress.
To the people complaining about mounts blocking NPC's...I have never in my years playing found an NPC that I couldn't click on, no matter how many mammoths were on top of it? Sometimes it requires a little camera and character manipulation, but I've always found a way. It's such a minor issue, I can't believe the stuff people get knotted up about sometimes.
To people on imbalanced PvP servers...you survived Molten Front and Tol'Barad, this will work out for you too.
From my perspective, I liked not flying while leveling in MoP. It added to the leveling time sure, but the reward of flying at max level is a nice feeling. I had no issues with no flight in Tol'Barad or MF, it's just the way it was and it gave me a chance to ride some of my dust collecting ground mounts. From what I've seen of 5.2, I think no flight for this content is a good idea, and I don't play on a PvP server. 5.2 holds promise for me of best patch in years and I think you're worried about something that is going to end up being at worst a trivial annoyance. I don't want flight to go anywhere, but I definitely think there is a place for 'no-fly' zones in the game and this seems like a good implementation of it.
8 years ago I had no idea of the implications of this and only rolled on the server my friends were on. I've never enjoyed it, but I'm stuck here. I'm not going to go on about it, but continuing to do random garbage like this only serves to make everyone who doesn't want to PvP alienated.
They are naive to think that anyone playing on a PvP server either a) knows what they are in for or b) wants what they are in for. World PvP should have specific areas people can go with their own, NOT PVE RELATED activities. Give them their own factions, their own items, w/e...I don't care. Just quit tying the story, PvE gear and Reps, and raids into World PvP zones.
It's lazy bullshit.
Wow reading these comments remind me of how much of a good idea it was to bail on the whole PVP server scene. Waiting for the day when one servers pop finally just tips to 98% or 99% one faction and they bitch that there is just nobody to gank
Pve server activateeeeeeeeeeeeee.
How fun would that be, if you could fly to the top instead?
It's similar in wow, you avoid everything in the world, land on what you want, fly off again, I cannot understand how people don't see what it does to the world. You could go "don't use it if you don't want", well for starters that doesn't help the pvp department, and second, people will pretty much always do things the quick way even if they despise the quick way.
Sometimes people need limitations for their own good, they do not have the willpower to do things the hard way, even if the hard way would make it more enjoyable. You could get rid of travel alltogether and make a portal tab in your characterscreen, would that help the game? Some would argue it would, but I would disagree.
Limits aren't always a bad design choice.