Oh well, not like I can't just stealth past the mobs I'd fly over anyway. So much for Blizzard's spiel about wanting life on the ground to feel dangerous, I've got a cooldown that lets me shove my nutsack into a dragon's eye and it still won't spot me for about thirty seconds.
---------- Post added 2013-01-11 at 04:07 PM ----------
It's a CRZ thing. Because there's only one PvP realm per grouping, the CRZs work under PvP server rules on beta/PTR to make sure it works properly on PvP servers. PvE and RP-PvE servers most likely will not be force-flagged on the Isle unless we get word from a Blue poster that this is intentional (and even then, PTR is PTR and that could change).
Be seeing you guys on Bloodsail Buccaneers NA!
I'm sorry, but there isn't anything in there that resembles the truth. I leveled my first toon, kitty druid from 1-80 with no flying and when I got to 80, I didn't have a clue how to play my class. The time frame for that was the last couple of months of BC into the first month of Wrath. My point is that there has never been a need to use skill for levelingduring my time in the game, sure it would have made it faster or easier, but getting to max level has never been a learning experience so much as just time spent getting there for most players. Besides, you don't get flying til Outlands, so you still have 60 levels of 'learning curve' if you want to use it that way.
To address other points made in this thread:
All the arguments here are moot, flying isn't going away. The model of having daily areas without flying isn't new either, so I don't see the issue with them using it again as they did in Cata and BC.
To the people complaining about time constraints...you only have an hour to play a day and the dailies take 15 minutes longer, maybe you only get to do them every second day. It really won't hurt your progression in the big picture. There's no need for the game to be designed so you can gorge yourself on as much play in an hour as possible, personal time constraints shouldn't be the driving force behind design decisions. An hour a day allows you a certain amount of progress, but it doesn't have to offer you max progress.
To the people complaining about mounts blocking NPC's...I have never in my years playing found an NPC that I couldn't click on, no matter how many mammoths were on top of it? Sometimes it requires a little camera and character manipulation, but I've always found a way. It's such a minor issue, I can't believe the stuff people get knotted up about sometimes.
To people on imbalanced PvP servers...you survived Molten Front and Tol'Barad, this will work out for you too.
From my perspective, I liked not flying while leveling in MoP. It added to the leveling time sure, but the reward of flying at max level is a nice feeling. I had no issues with no flight in Tol'Barad or MF, it's just the way it was and it gave me a chance to ride some of my dust collecting ground mounts. From what I've seen of 5.2, I think no flight for this content is a good idea, and I don't play on a PvP server. 5.2 holds promise for me of best patch in years and I think you're worried about something that is going to end up being at worst a trivial annoyance. I don't want flight to go anywhere, but I definitely think there is a place for 'no-fly' zones in the game and this seems like a good implementation of it.
Agree 1 million%
8 years ago I had no idea of the implications of this and only rolled on the server my friends were on. I've never enjoyed it, but I'm stuck here. I'm not going to go on about it, but continuing to do random garbage like this only serves to make everyone who doesn't want to PvP alienated.
They are naive to think that anyone playing on a PvP server either a) knows what they are in for or b) wants what they are in for. World PvP should have specific areas people can go with their own, NOT PVE RELATED activities. Give them their own factions, their own items, w/e...I don't care. Just quit tying the story, PvE gear and Reps, and raids into World PvP zones.
It's lazy bullshit.
Wow reading these comments remind me of how much of a good idea it was to bail on the whole PVP server scene. Waiting for the day when one servers pop finally just tips to 98% or 99% one faction and they bitch that there is just nobody to gank
Pve server activateeeeeeeeeeeeee.
Let's say you're playing skyrim,you have to climb that 1000 steps or whatever mountain to get to the throat of the world, fight your way through packs of wolves, and a frost troll to finally get to the top.
How fun would that be, if you could fly to the top instead?
It's similar in wow, you avoid everything in the world, land on what you want, fly off again, I cannot understand how people don't see what it does to the world. You could go "don't use it if you don't want", well for starters that doesn't help the pvp department, and second, people will pretty much always do things the quick way even if they despise the quick way.
Sometimes people need limitations for their own good, they do not have the willpower to do things the hard way, even if the hard way would make it more enjoyable. You could get rid of travel alltogether and make a portal tab in your characterscreen, would that help the game? Some would argue it would, but I would disagree.
Limits aren't always a bad design choice.
Then they would spend 40 minutes tring to figure out why they can't get up to sky range, the vermen burrow dailies in the side of 4 winds and eternal blossom cliffs, the cloud serpent eggs, the cloud serpent dailies, and the battle pet daily quest trainer on the cliffs between Kun-Lai and Eternal blossoms, you know because 'Blizzard designed Mop for only ground mounts'.
...I have characters that don't even have a ground mount.
And yes, I do enjoy actually having to fight my way into places instead of landing looting and flying off again.
It's also weird you didn't really adress anything I said. You disagree that fighting your way up the mountain is a lesser gameeperience thene simply flying up? Would be nice to know why.
Last edited by glowzone; 2013-01-11 at 09:30 PM.
You shouldn't really compare Skyrim to WoW. You also shouldn't force your view of immersion and opinion down people's throats.
Agreed.
Sadly, 99.99% of players do not play WoW for the story, it's for the purple gear and epeen.
Force of habit I guess :/
False statistic that cannot be possibly proven.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Interesting comparison. I understand your premise, but you forgot about "Fast Travel".
You leveled through MoP, akin to traveling to different locales in Skyrim, and once you saw it they gave you a faster way to get there later.
If you choose to travel on foot there every time after, that's your choice.
I'm with some other people in the thread though, this isn't life ending. It will be a nuisance but we've had the "no flight" questing zones before. I've played on PvP zones during that time and made it through with a few bumps and bruises. If you're on an overpopulated realm who's odds aren't in your favor (and you can't pay to transfer) maybe find someone through a forum that will manually transfer you to a server where that's not the problem?
Life will go on.