Yeah I don't like how they handled that situation either. IMO they should reintroduce outdoor elite areas.Which is quite idiotic, if you ask me, because
1) they constantly put oil in the fire.
2) They removed every goddamn mob from the outdoor world that was even remotely able to kill you.
I remember back in the day, feeling in real danger when I suddenly strolled into an area filled with elite. Trying to take a few down and dying in the progress, now THAT made the world feel mean and alive. Areas where you don't stand a chance on your own.
But naaah they fill every spot with Mobs you can steamroll in greens and talk about how flying makes the world too safe. looool.
I agree, which is why I think a better solution to the flight problem would be to improve on its mechanics and flight's overall role in the game.Agreed. But people want to play MMOs for years. (Blizzard wants that too)
So at some point they need to add convenience.
I think that getting flight once leveling journey is complete feels good and very rewarding. It's a perfect point to give the player convenience.
For one thing, there should be more flying mobs, preferably elites that might hinder air travel. Daily quest areas should have defenses against flying enemies so that players can't drop straight down on their targets. To counterbalance this, all flying mounts should have vehicle mechanics that allow you to evade air attacks and retaliate. There should also be some way of using spells when in a dogfight or when facing anti-flying artillery. In order for the game to have this technical allowance, different types of combat should be implemented. That way, flight combat will function differently than ground combat in that you can't engage enemies that fight ground-style while flying.
Flying could make for compelling gameplay, but as it exists now it's merely a convenience that arguably has a negative net effect on gameplay.
Right, and I think the pressure that's put on Blizzard can be lessened by elongating certain aspects of gameplay.I don't think that's necessarily a bad thing. By keeping more content coming faster, they avoid the number one criticism that's often levied against MMORPGs: a world that grows stagnant between raid content updates.