Originally Posted by
Psychlon
Soa's first phase is facerolling. Second phase requires people to read the big red message written on the screen/ listening to the person which is saying who has to get their lightning ball and healer to bubble these guys. Third phase is a pure tank related phase where you don't have to do anything else than watching where the pillar is, rotate your camera to top view and position yourself that you won't be hit by the pillar + telling your dps to switch to the boss. If you lack the dps, you can beat SOA while he is enraged. Jumping down the levels and placing heal circles shouldn't be any effort to any healer, this only gets tricky if you don't have one sorc .
Kephess first phase is facerolling on storymode, however you meet your first dps check (the bomber), now you meet your second dps check (the walker). These two you have 2-3 times, for a total of 4-6 dps checks for a single fight. Tanks have to keep aggro for the groups and healers have to make sure that the whole group is up at 100% due to the ae bombardment which requires the whole group to move (in case you don't use the "blind spot"). After you killed the walker and have Kephess down to 50% your tanks need to make several swaps while one always has to watch where he is placing the violet dmg fields and the other has to check that he's not getting kicked out of the healer range. In case Kephess goes enrage, it's over.
Damage wise, EC story wasn't "much" harder, script wise it required more from each player.