(We’ve also made it so that pet damage is no longer reflected back to the player.)
My necro summoner (wd) and trapper asn (dh) find this to be the best part.
http://us.battle.net/d3/en/blog/8414...view-1_11_2013
Hats off to blizzard for listening to the community.
We're removing the incrementing resurrection timer on consecutives deaths. (apathy can hit 100 now)
We're also increasing the base pickup radius by a small amount.
Ill be lvling up faster now that i get a bonus for playing high mp lvl's.
Great looking patch, i dont see anyone here beating my trapper dh so the pvp aspect is unappealing

MMO-Champion
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Just like the previous patches it's a lot of band-aids that don't really solve the core of what's wrong with this awful game. What I got out of this was more grindy grindy grindy. I know that's technically the point of the game but it's not fun. Diablo 2 was fun. Diablo 3 is not.
Regardless as TonyIommi said ... at least Blizz acknowledges that AH as the sole source of items does not satisfy everyone.