peace and love boys! \o/ please calm all down and free hugz for everyone
Failing to deliver something that is subjective isn't really failing to deliver. Like I said I had fun, so you are in fact wrong they did deliver something fun. It just wasn't fun for you.
If you post on a public forum expect to take criticism for your post. If you don't like it don't post.
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---------- Post added 2013-01-16 at 02:51 PM ----------
if you think the game is so perfect, why arent you just playing it instead making of all these hostile posts in here telling everyone your opinion is the only relevant one?
Last edited by BlahBlahFrigginBlah; 2013-01-16 at 08:12 PM.
Anyway, the dueling system is on the PTR, apparently. Seems pretty okay, but the video I just watched where people dueled was kind of terrible, to be honest (the player who recorded barely did anything but die several times).
We'll be interesting to see what happens along the line. Just hope Blizzard do not sit on their hands and do nothing, since they need to take a serious look at the current states of the game.
Last edited by Frozen Death Knight; 2013-01-16 at 10:45 PM.
My YouTube channel: http://www.youtube.com/user/KungKeno21?feature=mhee
My DeviantArt page: http://deathknightcommander.deviantart.com/
Highlighted video: http://www.youtube.com/watch?v=1gDoewJjaUM
I'm not sure what the big fuss about PvP in D3 is. They're clearly not releasing it in full because it's more than likely ridiculous to balance and if they release it unbalanced, huge crowd A will complain, if they release it with artificial balancing aids, eg stat or item limits, then huge crowd B will complain. If it's not fully fleshed out and perfectly formed, people will complain regardless.
When was PvP ever anything other than a novelty or gank fest in a Diablo game?
only good thing about 1.0.7 is the increased xp on higher mp levels
the ultimate answer's to all rogue issues in MoP:
-Reroll another class, who wants rouge's anyway.
-Diablo 3 Sold 12 Million Copys
-Haste will fix it
-Rogue's are fine
If Im not mistaken the game has been delayed due to it "not being ready, and gonna be released when its ready", so the game was not "ready" when it got released? Or are you gonna use the "its the fans fault for rushing the devs to release it"?
Edit: And before you use the "all games gets fixes after they're released as well", games weren't that broken. The fact that the item problems not being fixed yet since release, speaks volumes.
Just because you say its a different game doesn't make it a different game. While I understand that you can't judge a game "now" based on how it was, we can use it as a reference. You can check my posts before the game was released if you want. If what it takes to please you and keep you playing is, just adding a "insert new completely random crafting" recipe, others are not.
Last edited by VXFadhel; 2013-01-17 at 06:14 AM.
Im just excited for the dueling part. Blizzard should of definitely come out with the dueling earlier though.
A lot of people are afraid of heights. Not me, I'm afraid of widths.
A african american, a muslim, and a alien walk into a bar, what does everyone say? Hello Mr. President
You don't have to but it is healty to do so.
You don't have but you should cause you can't or should not buy a game in a close box without knowing enough about it.
You too say that the first 12-14 levels were not enough to evaluate the game, so your decision was to buy it based on expectation raised from devs that of course will not ever ever *ever* go on their website/forum and say
"this game will be fucking craptastic, it will be the most horrible experience ever"
nor will say
"we've made just this average game and we would like to sell it overpriced"
unless they really *really* are a masochistic bunch.
The moment you saw that the box would cost 60 euro you, considering all the above, you should have gone "wait, what?" honestly
The company can be blamed to have not provided the game you expect, but one should also take responsibility for taking rash actions without enough information.
Once upon a time when gaming company would not communicate in such a direct way I suppose you as well as I and of tons of others used to get informed about games through reviews and magazines that were supposed to be written by "experts" in the field. As of today I follow 2 or three different magazines blogs about Videogame before buying *anything* so that I can have an idea of what I'm actually purchasing. instead of going "OMG NEW GAME I NEED BUY IT NAU"
Last edited by Brazorf; 2013-01-17 at 02:40 PM.
I see the point but disagree, sequels always try to change the formula this is true for almost every sequel, Stronghold and Stronghold 2 varied greatly even though the core of the game was the same (building a castle) but the way you managed economy changed (not for the best)On top of this it's Diablo 3, this gives an expectation of what it is you are getting, with any game.
That's the hard part of actually making a sequel of a game, be too true to the old and people will complain that is just a reash and you're trying to money grab, change too much and people complain that it is not true to the legacy. it is quite a sad situation.
disagree. There were several blog post about the new systems at least since 2011, skill systems, changes to the systems and stats. Some of them released even too soon like the one in regard of crafters when they had to go back and scrap one, the Mystic.No they won't, they didn't give enough information regarding the differences from Diablo 2 either though, something that they could have done. Or we could expect the company that delivers the product to provide enough information about it, something we expect by default when it comes to any other product, the exception again being movies.
For example: http://us.battle.net/d3/en/blog/4475014 this was published in february
http://us.battle.net/d3/en/blog/3435571 this in 2011
basically every change and aspect in the game was published through blog posts, so information were there, were they describing things enthusiastically? of course they were.
I don't really put "weight" on reviews I use them to form a general idea, that's also why I follow more than one especially when the writers have completely different styles and tastes. They still have to describe the features you just have to see through the embellishment. The thing that I agree with you is that the PvP removal/addition has been very badly communicated and handled.I never put any weight to paper reviews, I work under the simple principle of "if I can't try it I won't buy it", something that the industry picked up on years and years ago and as such knows that the test experience needs to be representative of what the game is. Now if Blizzard had a full beta, if they had informed us about how desperate they where to re-invent the wheel, informed us that TDM wouldn't see the light of day at all instead of PvP will be added soon™, made us aware of that they didn't have a clue when it came to the loot system nor drop rates and as such would have to change it enough times to remove any faith in it's integrity, do you think 6 million people would go buy it? Do you really think it's their own fault for buying a sequel that isn't being defined in a way where you learn it has nothing to do with it's predecessor beyond the name and some story elements?
The loot system they probably created it in good faith, but they had to contend with both old school Diablo II players and with people coming from other games that necessitates a more constant and reliable approach to upgrades. The constant adjustment to the loot system was not entirely unexpected to me.
O don't misunderstand me. I perfectly capable of seeing the mistakes here and there and what could have been done better or not. Just sharing my thoughts and what a life of gaming have taught me:
If you don't have information on things (either you don't find them, or who should give them to you don't provide them) wait until you have them and then decide. Fame, legacy and so on don't mean shit, every company no matter how good they have been or are can always makes mistake, or come out with a bad product. *No one* never make mistakes.
Be diffident of promotions or excessive marketing. Not always they're up for good and they may be there for creating a smokescreen between the reality of the expectations and the reality of the product.
I'm not here for a war, this is my opinion, take what you want from it. peace out and cuddles
Last edited by Brazorf; 2013-01-17 at 03:18 PM.
As far as the changes to the loot system, I was expecting something, the IAS nerf was fine, annoying but fine as it was early. The first change to drop rates to include lvl 63 items in all acts and what not was needed and acceptable but that was borderline time wise, that was their chance to sort the loot system once and for all but they didn't, they keep making changes that affects it in major ways to this day.
we seems to be established into our well affirmed perspectives. ^^
My lunch break is almost finished though so I will probably pass some time playing some games on Kongregate or looking if there is some brand new Kickstarter that may be worth my money