mp1 is still my limit to. It's frustrating and even then on some packs I still struggle.
mp1 is still my limit to. It's frustrating and even then on some packs I still struggle.
I'm quite puzzled how you can't manage anything above MP0, gear last I played cost nothing, I geared my barb with bits I had laying around and a couple of million on AH and could do MP3 with little issues.
The only patch notes Diablo 3 needs:
Attack speed has been added at bracers and head as a roll so Lacuni Prowlers and Mempo of Twilight arent the only items that are worth anything.
Same with Belts so Witching Hour isnt the only belt thats worth anything, oh yeah, Immortal belt exists also because of the leech, lets not forget that.
Skorn has been nerfed or every other 2hand rare and unique has been given 150-200% critical multiplier with a socket so they will have a reason for existing.
Natalya's 2 set bonus has been nerfed and now they need to find a way to make the whole set an actual demon hunter set rather than "wear 2 pieces for maxium critical!"
Weapon DPS isnt the only thing that matters anymore on every item because this isnt WoW, oh wait!
Need to say more?
Why has D3 been out almost a year with no pvp. this whole dueling setup is just a slap in the face to those who really want to pvp and even its getting done crappy.
Gear drops will still be bad to tell the truth barely anything has changed since D3's release and here in the US there still charging 60$ for it therefor trying to get new people to play it is not happening ether.
Anyone else remember that blizzard said the PVP will be in patch 1.1 and patch 1.1 will be after patch 1.04 or 1.05 and now we are at 1.07.
There current team death match setup got scrapped and its been almost a year since the release of D3 so are we going to wait another 10months at maybe a chance of PVP happening.
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More features means more playing options.
Simple: Patch 1.07 adds things where patches 1.04 and patch 1.05 started it.
The bind on account crafting stuff is a good thing.
diablo 3 can now be grinded to own proper gear you can't acquire on the AH.
So nice extras to hunt those bosses in all Acts. And the fact you can use these crated items for Alts.
added stuff to go for: always nice for a non subscription based game.
I hope they make these items extreme hard to get (like 60 hours of mats gathering to craft ONE item, I would love that epic feeling).
Patch 1.07 promises to be even better than 1.04 and 1.05 combined.
And that's ONLY the crafting I am talking about...Also by making them crafted only and BoA only, Blizzard smartly introduced meaningful crafting AND a bypass on the AH mechanic for 6 item slots already.
So you complain without even playing it on the PTR: nice mentality as usual.
Fact is: Diablo3 is adding tons of new item hunting in its grinding game play. That's all there is to know. New gear chases to feel ùber strong ... Or the essence of this nice little game you play when you are in the mood.
Last edited by BenBos; 2013-01-13 at 11:28 PM.
Made this thread a few months ago, everything pretty much still applies
(I would love to do a Tempest Rush spec, but it costs waaaay too much money)
I don't think Skorn needs to be nerfed, I think two-handers need more buffs. They still underperform, and it's basically an absolute perfect roll or nothing when it comes to drops.
When it comes to gear, there's one, absolute thing they need to do. Streamline legendary stats. Inna's pants is a good example of what a legendary SHOULD be. The variation on them make most of them absolutely useless. I'm not expecting every single one I pick up to be holy-crap-gfg-wet-my-pants-awesome, but I shouldn't have to dig through days of getting them to drop before I find one that is even REMOTELY useful.
A meaningful crafting system would be one that is tied up in item progression through and through, from beginning to end, and serves as a true alternative to the AH and farming for all your gearing needs, and would probably work around both making items and trying to improve what you do get (through increasingly expensive options as you work with higher ilvl and rarity gear) with RNG still a very healthy part of the process.
They're a needed alternative to farming and hoping for the best or deal hunting for the exact stats you need, but beyond those items at 60 and the Hellfire Ring, crafting will be as meaningless in 1.07 as it is now.
All I can say is that most of the patches that have come out for Diablo dosen't really do alot. They still dont touch core issues such as grinding for loot that are 99% off times are completely useless.
This patch has changes that, again should have been with launch, but do there lacking QA when game was launched it shipped with way to many obvious things there we're wrong, and still havent been fixed.
Diablo2 continues to be the best ARPG out there for a reason.
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Will i be uberfast in farmong? not at all. But everytime i get an upgrade, i feel rewarded for the grind. Obviously i cannot farm MP10 wioth my gear, buit MP 1/2 are perfectly fine, and can do uber at MP6 in party.
When you already have everything perfect, you have taken away the ultimate goal of the game. getting 100 paragon means only you have done XY act3 runs.
For me the patch notes are nothing extraordinary, but still they give me something more to do at the price of nothing.
XP boosts are huge only for higher MP levels, since NO ONE ON EARTH is playing them, since low MP are just more efficient for leveling and farming items.
Wow I've never seen patch notes stretched with so much needless exposition. There is a good portion that is just them explaining what they did in the last patch lol. I guess there are some nit picky things altered that people that still play might like but there is absolutely nothing that will entice anyone to return if they have stopped playing.
This needs to be solved imho.
It's not something that needs to be solved as it's the only reason, besides gear perfection, to get better gear as it stands, due to all the increases in gear acquisition making your base MP1 gear so easy to get. This is the problem with Blizzards designs these days that help the players along over time, the end game shrinks at an equal ratio, this applies for both D3 and WoW.
Last edited by Redblade; 2013-01-14 at 02:29 PM.
A normal behaviour is playing a video game for 1.5 to 2 hours a day and then you realise just how much there is to do./.
At such a "normal" rate, it is GREAT to be able to catch up now and then ...
Since MoP, I always got the impression of falling into a swamp of interesting content you really can't follow by only playing it for an hour a day.
D3 luckily has no gearscore or attunements to play and enjoy the game both in solo as in group mode.
Anyone over level 95 Paragon these days played Diablo 3 for ~~ 1000 hours (spread over 8 months that's a whacky 3-4 hours a day ON AVERAGE).
If you tell that to "outsiders", they think you're nuts.
You don't even want to know the look on their faces when I show them the official forums on which these "1000 hour guys" spit vomit all over the game...
---------- Post added 2013-01-14 at 03:55 PM ----------
The way it is implemented today, you get 2 complete different games: one to advance in Paragon;levels blowing everything away and one with high MP levels which is a complete different challenge (and adapted to how you want to be challenged vs your own gear).
Perfect mechanic, even now in patch 1.07: that way you have 2 different plays: challenge or speed. Item hunt for crafting or simple (old fashioned) speed grinding.
Last edited by BenBos; 2013-01-14 at 02:57 PM. Reason: ay
Now I know you will come back with the same one liners as usual so don't expect any more replies on the subject.
The "has nothing to do with it" shows really "I have no clue" how playing time/end game challenge is related to bored players that get angry because not everyone plays a single video game for 10 hours per day.
In other words: Blizzard can no longer make games that can fulfill the wet dreams of 1% 'no lifers".
Diablo 3 is a quite good and clever video game. It will not cure cancer or take you back to your dreams of an ex 14 year old.
As such: take it or leave it.
Last edited by BenBos; 2013-01-14 at 03:54 PM.