I don't get it, I say that I'd want both to be equally viable so we can choose for our selfs and get the mob squad explaining to me how wrong I am and that Blizzard's vision is right, ironic as my complaint is that Blizzard is telling us what's fun and not...
Anyway, Path of Exile lives up to basically everything Diablo 3 was supposed to for me so I'll just play that.
Last edited by Redblade; 2013-01-26 at 12:25 AM.
And no, I'm not trying to defend Blizzard as I too think there are problems with the game, but I don't play it to compare it to the two games before either, I play it like its a different game and I can still enjoy it. I like it for what it is, not saying its better or worse, just different...
I never quite understood the logic behind NV. Was it to free up from stacking MF? I mean people still did and do that in diablo 3. Was it to give build permanance? People still change builds and it's not really permanent, it's just annoying more than anything. What exactly was the goal with NV?
BEST BLUE RESPONSE EVER:
Aren't you thankful? Bashiok thinks you should be...
For a so called hardcore player you seem to forget a lot.
NV stacks were first put in the game to avoid the boring Diablo 2 game play of killing bosses-only 3000 times in a row.
In order to get rare items from grinding a boss you needed to stack NV, as I remember that was back in patch 1.03 or a couple of weeks after launch. It also was used to up the MF stats then. If you didn't have 5 NV stacks bosses like Diablo would only drop blue items.
I still think this is a good mechanic to ensure people play in longer sessions than 2 minutes. It would be stupid to just log in, search for one key logger and beat him in 3 minutes and do it all over ...
Another stupid and boring D2 feature that was improved.
Last edited by BenBos; 2013-01-28 at 01:47 PM.
It clearly indicates both purposes. Please stop being ridiculous. SourceWe’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting. We’d like to share a few of our goals for end game:
- We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interesting
- While there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come up
- We don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your character
- While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play
- Bosses should still feel worth killing
The NV stacks were introduced so you had to built them up to 5 stacks of MF before even downing a boss, to avoid the single boss fights and so the boss would ONLY drop blues instead of yellows...if you had not a stack of 5 NV.
The same mechanic was later used to down the KEY Wardens.
A side effect of this was that players complained they LOST NV stacks IF they wanted to respec BEFORE a boss fight.
So you (on purpose of course) mix up the minor complaints about players who wanted to respec just before a boss fight , with the REASON why NV was introduced in the first place : to avoid the 2 minutes spamming of fake boss fights/
Edit: I just saw a corrected version 3 posts above: great work !
Last edited by BenBos; 2013-01-28 at 02:39 PM.