All I see when I look at this patch is a change that makes reflect damage not gamebreaking for demon hunters.
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
Sorry but the game's core issues still remain and D3 will remain terrible until they are fixed. And with Jay Wilson and his lovely team at the helm, that is likely never happening.
Diablo 3 shouldn't even be associated with the Diablo franchise. It's a joke to its predecessors. Disgusting.
A little underwhelming and I don't like the soulbound items. Would be fine if they were soulbound on equip but Diablo is about RNG. Guaranteed items after some amount of farm, even if they can vary a little, don't belong there.
I posted this on D3fans and will post it here.
If your expecting the "next patch" to fix all of the problems with the game you have unrealistic thinking. None of these patches so far have addressed the core issues with the game. Which essentially is the stat system which correlates to why loot can't be fixed right away. They are taking baby steps to improve the game and while it's still not the best - these patches give a little new sparkle to those who continue to play. I think the only people that continue to play are the ones that are holding out for this major systems change and hope to be rewarded.
To be realistic it will likely take an expansion to make this game what people expected. Or maybe not actually. It really seems like people expected Diablo 3 to be the golden-platinum 10/10 gods gift to gaming. Anyways I'm really tired of seeing the same replies to every patch "They didn't fix loot" "Crap" "Did they even make changes" "A bunch of BS". I'm a fan of Diablo 3 and am sticking it out, like many players to hope that I am rewarded when they finally make their attempt to get it right. It is just so important for people to understand this game will not be fixed in one patch. They essentially have to reverse 6 years of design. That will not be fixed in 6 1.0.x patches.
What it comes down to is - if you can't enjoy the game now don't touch it till an expansion. Yes yes I know you expect all the changes to be made in one patch you paid $60 this is Blizzard lolfail and all that shit. Well they simply cannot do it. It has to be understood. To make this game better they need to redo the stat system. Yes they can do other things and that's what they are doing. Paragon levels, infernal machine, now dueling. There will be many more things like this added before the expansion and many more changes. Just look at it though - Crafting and loot both go back to the root of the problem of the entire game. Stats. And yes Blizzard dropped the ball on PvP. We know.
I think they itemization could have been done differently to some extent, balance of secondary stat value mostly and more sensible affix ranges but overall it's not horrible, the problem I see is the constant changes to drop rates/MF boosts that only saturates the item pool thus moving the game vertically. On top of this they keep adding new items that again move the game vertically, for example the new craft-ables coming next patch.
What they really should have done was create an item range and drops rate that fit their design and stuck with it, expansions on that could easily have been done through content additions like dungeons, similar to WoW raids with bosses and trash that dropped crafting materials, much like there will be in 1.07. Those materials could then be used for enchanting, adding sockets and improving the gear you had already with the drawback of it being bound once improved upon. Further improvements could come through runes and rune words for added set bonuses and similar functions, there are so many ways and individual steps they could develop the game horizontally without changing the base gear pool and as such keep the gear perfection game intact. the same goes for gems, they could make gems do more things dependent on where you place them, add combination of gems to create other colors that had secondary stats or effect, the possibilities are almost endless what they could have done while keeping the integrity of the basic game.
The fix to the core issues won't be solved in small patches simply because it's a development direction issue, they can keep adding minor things to move the game vertically until the cows come home as the fix needs them to think horizontally instead, and even if they adapt their way of thinking they still need to give up the notion that the players needs help over time in reaching their goals as well, something I don't think Blizzard can at this point looking at the direction between WoW and D3.
Yeah some of us can't survive more than mp1...I spent somewhere around 250 million on my WD and couldn't do more than mp1 MAYBE mp2 if I felt risky on my WD. Ended up dying to a server crash anyway...
Still, these recipes might give us more options on hardcore, for that I'm happy they tried. I know they're saving any and all NEW content for an expansion, though I wonder if they have data on how much money they'd make releasing it now and gaining subs who might use the RMAH versus people who might buy the expansion.