I'm glad the DPS I raid with learned to do damage instead of crying about a couple of AOE fights.
I'm glad the DPS I raid with learned to do damage instead of crying about a couple of AOE fights.
This is exactly why stupid people should not be allowed to look at sites that give raw data without the intelligence to correctly interpret that data. Tank DPS is the best it will ever be right now (relative to dps specs). Even with that said, it still is being propped up by a few bosses that have tank-dps friendly mechanisms.
But I am pretty sure next tier the OP will be back here crying about some other dps spec that is OP.....
Why the hell would anyone care if a tank was doing more damage? I don't get it. Is it some sort of epeen thing? I can't imagine a guild of comrades would care about this unless they were mentally broken people, or maybe had some sort of disturbing obsession with numbers rather than fun :x
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"Whoever did this obviously did not know about the people of Boston. Nothing these terrorists do is going to shake them… For Pete's sake, Boston was founded by the Pilgrims, a people so tough, they had to buckle their goddamn hats on." -Stephen Colbert
Out of curiosity: Were people upset by tank damage back in ICC when we were fighting Festergut? Or on Alysrazor when Tanks were doing obscene numbers against the hatchlings? There are a few other old examples, but those are the first two that come to mind.
I understand that it's not a good design to have tanks always beating DPS, but considering that the AREN'T always beating dps, I don't really see the issue. There are specific fights where tanks are doing more damage, but that's been the case for a long time.
The point, when you're talking about logical design and not emotional reaction, is that it's not a good idea for a damage specialist to be routinely unable to do as much damage as a tank... or more generally, if character A is a specialist, character B should not be able to routinely out-perform character A in his chosen specialty unless character B is also a specialist. That's the point of specializing in the first place: you give up power and ability in other areas of performance to maximize your performance in a specific field/area.
However, it's less of an issue with vengeance because even if a tank can theoretically out-do a dps by stacking a ton of vengeance, it still requires strong enough healing to keep them up through the damage (so really, it's a dps being out-done by a tank+healer), and there's a finite amount of damage going out. You can't start swapping out dps for more tanks and expect a net damage increase because those new tanks just won't be taking the damage needed to stack that much vengeance.
By the way vengeance works, no, it doesn't.
It may in fact be buggy with respect to avoidance, but it's intended that avoided hits give full vengeance. Armor definitely doesn't affect it, either, and neither does block or any of that.
The only way to get more vengeance is to stand in void zones (Stone Guard, Pheromone trails on Garalon, etc.), get more debuff stacks (e.g. elegon, Tsulong), etc. Gear should not affect it at all.
Last edited by Braindwen; 2013-01-13 at 02:50 AM.
http://us.battle.net/wow/en/characte...hanss/advanced
The 6 is a 3!
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"Whoever did this obviously did not know about the people of Boston. Nothing these terrorists do is going to shake them… For Pete's sake, Boston was founded by the Pilgrims, a people so tough, they had to buckle their goddamn hats on." -Stephen Colbert
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http://us.battle.net/wow/en/characte...hanss/advanced
The 6 is a 3!
Avoidance is not mitigation.
Vengeance stacks when you take damage. It is working as intended that you don't get vengeance when you avoid because you didn't take any damage.
Dps gear stacks vengeance faster because it has less avoidance.
By definition and tooltip, totally working correctly.
You do get vengeance when you avoid.
It would only be bugged if you didn't, considering it's been stated that you're intended to get vengeance on avoids.
Druids would probably be using SD a whole hell of a lot less often if that 50% dodge counted against our vengeance.
Last edited by Braindwen; 2013-01-13 at 03:17 AM.
http://us.battle.net/wow/en/characte...hanss/advanced
The 6 is a 3!
The problem with that logic is that none of the tanks stack avoidance. Most of it comes from strength or agility, or from effects that you'd have as a tank regardless of gear. DPS gear tends to have more strength or agility from gems and enchants, so the extra avoidance from those stats would compensate for most of the avoidance stats on tanking gear. If there's any loss of avoidance from switching gear, it would probably not be large enough to make much difference.
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Don't know how much of a difference it makes. Not really interested eitherJust explaining the mechanics to those who didn't quite understand it correctly.
Tanking gear might have 5% to 10% more avoidance perhaps? That equates to 5% to 10% faster vengeance gain using dps gear.
Last edited by howdydiddlydoo; 2013-01-13 at 03:22 AM.
People complain alot about meters, but meters are not a official part of WoW, Blizzard doesnt and will NOT balance the game around what a meter says, they simply balance the dps vs other dps, and healers with healers, the issue here is well...there is no issue, no one stacks tanks and a tank still needs to do good damage to be able to function in everything else that isent a raid, or did you forget there's more to WoW than just raiding? IE: Questing, pvp, gathering(skinning, farming disenchantables) and not everyone wishes to spec dps to accomplish these aspects
If the boss is dying, and there isent 15 tanks dpsing in a raid, there's is simply no issue, and all it is it jealousy about someone having a bigger number in a video game