Yeah, I don't have the best computer, so with my lag it would be infuriating. Still, I enjoyed the mini-jumping puzzles in BFD and DM Heroic
I don't know if I'd enjoy an epic jumping puzzle. Knowing Blizz they'd make it into a daily and when puzzles are dailies they get old real fast. I mean, did anyone really enjoy playing Simon Says out in Blade's Edge like 30 times? I didn't.
I wouldn't want them to implement it as a mandatory part of group progression, but as optional solo- or group content? Damn right I'd love it.
Anyone else who played SWTOR to 50 and picked up the stat cube thingy (can't remember what they were called) in the Imperial Fleet museum? That was awesome. While I do think the rewards for these things should be cosmetic, I loved the puzzle and would definitely approve if WoW implemented something similar.
PvE:er to the bone. Plays a druid. Also plays DotA and a whole bunch of other stuff. Currently watching: Arrow S2. Listens to mostly everything.
"We actually contracted out the creation of the equally-epic-yet-non-loot-dropping-non-boss mobs in Throne of Thunder to a giant snail. I think he did a pretty good job."
- Blue Q&A
If you like competitive jumping, go find a mod for Quake II called Q2Jump.
How on earth would you make jumping puzzles in wow?
You can do jump over lazers of fire with good timing, but platform style?
There's not enough to it, you always jump equally far, you don't need "the right runup", you always would get it if you just stand on the edge.
Jumping puzzles? no thnx, I hate those. Especially in non 2D games. They are horrible.
I wouldn't mind actual puzzles though, The wardens game quest in badlands is the only one I can think of right now that could be called a puzzle.
Oh god forgot that shit, no I hated that. I do not like anything that requires me to remember a sequence etc, Iv'e got a horrible memory..did anyone really enjoy playing Simon Says out in Blade's Edge like 30 times? I didn't.
More puzzles, just not memory or jumping ones! :O
---------- Post added 2013-01-13 at 03:40 PM ----------
Lag issues aside, I find them fun in solo sort of environment or for exploration type things but in groups not so much, if just one person struggles it holds up everyone else and I don't find it fair to everyone involved.
World of Warcraft needs way better jumping animations for characters before jumping puzzles become anything resembling fun. That's the first rule of jumping puzzles: if your character looks like a dumb monkey when jumping, it doesn't have any business jumping anywhere.
Now, if characters had a "running jump" animation and a "standing jump" animation (a not dumb-looking standing jump animation), then hell yeah, jumping puzzles everywhere
And if they could grab onto ledges and all that, it would be absolutely perfect.
I am certainly for it. Jumping Puzzles are my favorite activity in GW2, and if they will be brought to WoW, I would be so happy. Though they wouldn't be the same as in GW2, because jumps in WoW can't be controlled once you are in the air. But I'm sure Blizzard would think of something as interesting, if they wanted to do that.
Also, I don't understand some points in this thread. Jumping Puzzle is hardly ever a group activity, I've yet to encounter one that Requires a group (monsters don't count). So pugs, randoms and bad players have nothing to do with this idea.
And about lags - have you ever jumped through the model of subway train departing from the station in Deeprun Tram because game thought you was 2 meters behind?
If you jumped and landed, you will stand on that place no matter what.
I have always loved jump puzzles, and don't give me that latency crap. I could jump with the best of them when I was on a (TWENTY six) 26K dial up connection.
And don't act like WOW is "ripping" something off as if this idea is so original or new. It's fucking blatantly obvious as an idea. It was only a matter of time really for other MMOs to have something like that.
The only issue this presents is making a group of people rely on this when there's one person who has no idea how to control a virtual character in a game beyond mindlessly clicking or pushing buttons.
The elevator in Blackwing descent anyone?
If you didn't jump and ran fast enough you just died.
Doesn't matter whatever picture I post here, "Scrapbot" will allways infract me for it.
idk if has been said or even people noticed, the new raid "teaser" they released last week the video for thunder, if you watch the video there is a room in there it shows with a bunch of platforms not connected to each other...the immediate reaction i had when i watched the video was that oh wow we have a jumping puzzle mechanic fight, its going to be awesome...seriously look at the video again, i dont have the exact time frame but you will see it, a room with flat floating platforms, looks like they are jumpable between each other...it could just be nothing but i am going to guess we will have to jump around them, during a boss encounter, maybe some will fall or rise etc, either way i think its gotta be something sinister in the works
/excited for 5.2
If WoW added puzzles, I'd rather them use the "Rift" model (which, granted, usually involve some jumping BS to reach them) where it's just... a puzzle, that you solve.