Don't pick a tank, don't pick a melee...warlocks are always high on the LF list, and Holy Pally's almost can always get into a guild along with a decent boomkin (especially if you go resto offspec and can play). Healers and ranged dps in general are a good option, except hunters which aren't usually a heavily recruited class.
Melee dps used to be an issue pre-MOP when alot of the boss fight mechanics still targeted melee. With MOP alot of the mechanics bypass melee dps.
Still don't understand why people seem to still have the don't bring any melee dps mentality when almost all melee dps has some raidutility one way or another.
However, I personally think an Disc priest with a strong shadow OS is highly sought for. But I'm biased bc thats what we're currently looking for in my group. Or any healing hybrid class for that matter.
depends on what your playstyle is man. PvE or PvP? and what type of PvP if PvP. i'm inlove with my ARMS in 3's now its insane.
rogues looks awesome in 2's in 5.2
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." -Hunter S. Thompson
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
I think Your highest chanse of finding a raid guild is playing a caster hybrid like priest/druid/shaman (class-wise), and being able to perform just as well with their healing specs if need be. That is a very strong player in a raid team.
Warlocks - not because they are the strongest (they are quite good dpswise, but mages do more dmg single target, boomkins are equal on multitarget fights and ranged hybrids are very strong nowadays because of their utility), but good warlocks are still very rare. there arent many top guilds, who have more than 2 good warlocks. but almost everyone has 3-4 mages, 2+ boomkins, 3+ hunters.