On the highest rating gear doesnt matter since everyone has the same gear anyways. Its just the grind until you get full gear that is a bitch.
People keep saying "too much CC" like that's the most important issue/culprit for the current state of pvp. I disagree. Blizzard seems to have butchered unique playing styles to such an extent that literally every single class right now is a "blow all cds and win". Hell, some classes are "blow cds, burn target through defensive cds". It's literally a competition of who can blow their burst cds first. CC is an after thought in most games even after the hunter/warrior nerfs.
Last edited by Flaks; 2013-01-14 at 03:55 PM.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
My sub ran out 2 weeks ago. Being a player that 100% PvP's, I have no desire to go back at the moment.
Yes gear plays a roll, if someone needed that explained, then we are brought back full circle to L2P!
[QUOTE=Lemonpartyfan;19824223]This is how it should be. [COLOR="red"]
No, its not how it should be, it wanst like that for 10 arena seasons why change now?.
People who started earler in past seasons had an advantage, the gap now is just too big
To gain full Malevolent gear with 2/2 upgrades with t2 gear (56000 Conquest Points):
31.1 weeks to cap 1800 from arenas only
25.5 weeks to cap 2200 points per week with arenas + 1 rbg
18.6 weeks to cap 3000 points per week
17.7 weeks to cap 3150 (maximum available from arena)
14.5 weeks to cap 3850 (maximum available from RBG)
If you only do arenas you wont probably by full geared before the season ends, and thats assuming you play every single week.
Comparing arena to PvE is stupid, the boss doenst get harder every week, in fact its the other way around, after a few weeks Blizzard usually nerf raid bosses so all raiders who cant pass it dont just give up.
And last and most important, it kills the FUN, the current system doesnt make fun to any side, the guy in full epic gear or the guy in honor pieces trying to compete, one is playing a game with cheat mode on, the other knows he has no chance of winning no matter how good he is.
MoP PvP- where losing control of your character for more than half the match is where the fun is at. Blizz have really nailed it big time this xpac, because as they have realised players love it when they lose control of their characters while stuck in a chain CC and this expansion is a dream come true for them. It's not even a L2P issue, because once you've countered them it's still pile on all the CCs and blow burst you can except it's you doing it to them. Having a few CCs in the game was good, gave it a bit of strategy and Blizzard have decided that more CC should lead to more strategy which is as about far from the case as it could be. PvP is just flat out boring now either being stuck in a CC or hitting on an opponent stuck in a CC. And this god awful item upgrade thing they have going on has just about killed my interest in the game.
One key point is being missed here. The issue is not whether or not earning gear should give you an advantage. It should. The point is that earning gear gives you a near insurmountable advantage due to time constraints and scaling. To reiterate what others have said in this thread, the difference between honor gear, even fully upgraded, and malevolent gear is absolutely massive. That would be okay except for the main issue- catching up is impossible. People keep saying that skill is the issue if you are undergeared, but the two are very seperate.
I say this because I have a unique perspective, I'm a former gladiator who started late November-early December. Due to having quality friends on my server still, I immediately jumped into the top RBG group and we pushed it to near 2300. I did this a week and a half after starting playing, so my cap has been way higher than the average Joe, whether they started late or not. That being said, even if I play every week with a 2300 rbg cap, I will still be wayyyyy behind come the end of the season. I also have a unique perspective because my play periods are erratic, every time that I have played I've jumped in mid-season and competed at high levels, even with less gear than the curve. That is not the case this season, I have been avoiding arena because it is simply not fun to play against fully decked out players, even in the 1800s. I actually feel that pvp is fairly well balanced this season and I think most of the complaints regarding balance are exagerated, but the gear differential is far worse than it has ever been.
To sum it up, the problem is that it is impossible to catch up in a season that will end far too early for a system that rewards a slow capping of gear. It means that starting late in the season doesn't gimp you until you can catch up, it simply gimps you for the entire season. If I manage gladiator this season, it will be playing against guys who outgear me significantly, even if I play every week with a high cap. That has never been the case before. With a 2300 RBG cap I will end this season still well behind in gear than anyone who has been playing since the start. That is simply too punishing for a system that wants to tout any sort of competitive nature.
"These people, Adam, they're like ghosts. Always in the shadows. Always hiding behind lies and proxy soldiers. I need you to find them. They cannot stop us. They cannot stop the future".
Skill has meant nothing since WoTLK, its all been gear and FOTM since then.
Main issues right now:
1. CC is out of control. Period.
2. Win trading is running rampant in RBGs to the point of being completely disgusting.
3. Too much constant overbuffing and overnerfing, resulting in FOTM classes.