
Originally Posted by
MoanaLisa
A lot of guilds are in a bad place these days and from what I've read here and there don't really seem to understand why. Overly strict requirements are a part of it; keeping your place in the raid more by fear and performance than anything else is another. This is pretty much what a lot of guild culture has become among the wannabe progression guilds. It's a tough system and it wasn't a huge surprise to me that those that enjoy raiding for what it is--beating bosses in large groups--migrated to the less-than-optimal fields of LFR once it was available.
Guilds in general need to rethink their culture a bit. It should be more about teamwork, teamwork implying a game and fun, instead of some military-style dictatorship in which you get ruthlessly cut if you don't measure up. Helping people get better is usually easier than constantly recruiting. That gets to guild applications and overly strenuous requirements where an alternate approach of expansion into multiple teams with an emphasis on improving people and perhaps starting some friendly progression competition in the guild itself would be more helpful and likely more fun. This is not to say that guild applications are not useful; they are. But the stringent requirements to be able to be raid-ready on day 1 or you suck probably filters out a lot of decent players that could use some help up.
I don't know that this could ever happen because it's really a culture that can only work in a mature, adult, drama-free environment. Nonetheless this is how a lot of real-life companies work: investing in your team is always better than constantly replacing it.
Just my two cents on it. I did the progression thing during Wrath, dropped out of it for Cataclysm and am not really all that interested in going back into that system as it stands now.