Originally Posted by
Raugnaut
Warriors have the lowest HP, actually. Brewmasters have about the same amount as a bear. Warriors are one of the better flag carriers due to their control and mobility, NOT their HP pool. Finally, BM monks have about the same number of options in a stun as Druids/Warriors.
As a Bremmaster, you are actually pretty decent. You have the ability to easily root and interupt targets, Roll is amazing for mobility. Clash, Paralysis, Disable, Spear Hand Strike, and the stun talent all make Brewmasters good choices for FC, not to mention Guard, spammable Expel Harm, the anti-magic talent, and a number of others. A good Brewmaster is a very viable choice for FC.
Remember, for FC, its not the health you have- its your mobility and your ability to control targets, and mitigate burst. Brewmasters have excellent ability to control targets, although it can be tricky to use, can easily mitigate magic burst, and have the ability to "spread" physical burst out.
Finally, the new spell DOES change stuns. The ability to trinket a stun, and have all stuns after that reduced by 60% is amazing. For instance..
You get hit by a 6 second stun. You use the spell- next comes a 5 second stun, it would be 2.5 seconds with DR, now its only, like, .1 seconds. The third stun would come in at around 1 second. There is only one 8 second stun- combat rogues. There are a small number of 6 second stuns- Kidney Shot, Fist of Justice (Which is dispellable)... I think thats it. Most stuns are 5, or 4 second stuns. But, in a stun chain, the first stun is the most dangerous- the new cooldown means that, once every 2 mins, you dont have to worry about the first AND the second stun. Since Stuns, and Fears are the only thing really dangerous to a FC, being able to "trinket" out of them is extremely awesome. And, for a FC, small windows are what really matter. If they can't get you down in a single burst, they won't be able to get you down at all IF your team is good (And if your team sucks, it doesn't matter WHAT you do, majority of the time, you will loose).
Finally, the ONLY class with a similar cooldown is DKs, and everyone knows that DKs aren't the best carrier due to low mobility and control, even though they have really high survivability, and are hard to control.
Remeber, for a FC, Mobility>Control>Ability to survive burst>ability to survive sustained. If you can't be locked down, you won't need to be able to survive a burst. If you can lock down others, you will greatly lessen the amount of damage you take from burst. If you can't do both, you need to be able to survive burst. If you can't survive burst, you have no business being the Flag Carrier.