Honestly, I may be one of the few that enjoy the character models right now. Yes, they are old, but they are just part of that "cartoon" feeling of WOW. I also agree that graphics in WOW are the least of my worries, because the game is all about gameplay!
---------- Post added 2013-01-17 at 02:10 PM ----------
They aren't going to double their work load just to let people keep their old models if they want to, which Ghostcrawler said might happen as it would make the most sense to keep complaining to a minimum.
The armor models for the new player models should look exactly the same and fit the same.
If they make Orcs look like Thrall I'm race changing all my Orcs, I can't stand his little prissy run.
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I don't understand the new model qq every time blizz releases a new model. Yes they are updating them but current content takes priority (because then you would all qq about lack of content). They have to make all new skeletons for each race as well (the new trolls look good but still use the old troll skeleton) in order for them to be as detailed as the newer races. Also, do you all really think blizz won't release them all at once? If they released each one as it was finished the amount of qq would be ridiculous. I think its safe to assume we won't see the new models until patch 6.0. It'll be a good way to bring back subs and to create hype for the next expansion. Expecting anything different will just lead to disappointment.
But yeah, I'm pretty sure they're not going to touch the skeletons. If that were the case, they've have to retweek and refit every single piece of armor in the game and that's just not going to happen. I expect an extreme texture update, some new animations and a new set of facial polygons, similar to the panda/goblin/thrall speak emotes.
At this point we're all guessing anyway.
Kinda funny to have that brought up immediately after new Thrall's male Draenei run/prance.
And no, they said combat animations are being updated as well as facial expressions. They will have new skeletons. This doesn't mean they have to retweek or refit anything.
Lined up on top of each other, the skeletons will probably look exactly the same, but they will have much more points for animating while still preserving the shape of the original model. We know for a fact they are making combat animations updated and we were given undead heroic strike as an example, the undead will still do their flip maneuver, it will just look as if they did the model and the animation in 2013 instead of 2004, with more detail and expression and the cartoon physics you see in the modern models that make all of their movements more bouncy and animated.
---------- Post added 2013-01-21 at 02:37 PM ----------
Last edited by Vaucent; 2013-01-22 at 06:53 AM.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
Honestly, the source animation is difficult to dismiss as identical, it would make sense as the quickest and simplest way to make the man move. It's just odd that they chose such a distinctive run cycle, but they do a lot of things in this manner these days.
However, if you want to get technical, feel free to download Model Viewer and display the two in their raw wire forms and realize for yourself how amazingly dissimilar they are. I'd do it, but we had this discussion years ago. It's a little tired now. We had the same one before that with Garrosh supposedly using a tauren skeleton. The baseless assumptions get old after a while.