But then again it would just be better to have Frost be a dual wielding only spec, and keep Warriors as they are, cause 1H > 2H Fury.
I personally see nothing wrong with our Seals. Only maybe giving each race a different name for them, like how Shamans got unique totems for each race. For example Seal of Truth for Alliance, while Seal of Blood for Blood Elf horde, but the exact same Seal in function. Tauren's would make more sense to call it Seal of Sun, and Draenei as Seal of Naaru.Seals and Auras
Now the most iconic thing about Paladins, besides being powerhouses in 3.0, was our seals and auras. Some were taken, some were reworked, some were added, some were butchered. So I've thought of a few changes that could be made;
Seal of Truth <-- perfect as is
Seal of Righteous <-- needs a buff to be an AOE Seal, like in 5.2
Seal of Justice <-- gonna be good in 5.2
Seal of Insight <-- just fine as a Holy Paladin/survivability Seal
If we're going to bring Auras back, then they should be specific to each spec. Retribution Aura for Ret, Devotion Aura for Prot, and Concentration Aura for Holy. But such buffs should be given to other classes as well, so what these Aura's give out should probably decided in the next expansion. Maybe Ret aura gives out 5% crit, and Concentration gives out 10% spell power with devotion aura as a Armor buff.And for Auras;
I don't agree with a lot of this, and honestly the math you have is not worth thinking about. Inquisition is the only skill factor Ret has, so it must stay. Consecration is only wanted because we have no method to get stealth players out of hiding, but I don't want another button to press. We have plenty of AOE, we just need to be able to use it without a target nearby to hit, such as Hammer of the Righteous. If it hits someone, then we get a charge of Holy Power.Retribution Ability changes
-- Consecration is baseline. I honestly have no idea as to why this wasn't done so before hand.
-- Divine Storm reworked from 100% down to 90%; this is due to the increase power from Sword of Light and Seal of Blood for 2H Ret.
-- Hammer of the Righteous reworked to be able to spread Censure while wielding a 1H weapon. This should be balanced so that Censure DoTs + 1H Divine Storm = 2H Divine Storm + Seal of Righteousness. This should add up to be around a 50% AoE damage increase without consecration, but again my number crunching is off...
-- Art of War reworked to make Flash of Light to become instant as well as its Exorcism benefits. This should increase our Heal output by a good amount, with the trade-off of damage.
-- Word of Glory reworked from 4803 - 5350 (+ 49% Spellpower) to 4303 - 4850 (+60% Spellpower) This will make low-end WoG not as ridiculously strong as before, but also allow it to scale well with gear, making it more beneficial at max level. By how much, I've no idea.
-- Hammer of Wrath reworked to increase damage from 161% to 181% spellpower. For an ability that is apparently a ranged execute it doesn't deal much damage outside of Avenging Wrath. Maybe it's just me.
-- Avenging Wrath reworked from 20% damage increase to 10%. This will be balanced around the fact that Hammer of Wrath does more damage, coupled with the new Seal of Blood/Command damage, as well as balancing overall damage.
-- Get fucking rid of Inquisition. The new damage outputs are balanced around the increases to certain spells and abilities, and additional auras, to offset the removal of Inquisition. Crit can just be baked into the Ret spec, I guess. Or just removed entirely.
Otherwise it looks like a bunch of changes for the sake of changing things.