Light of the Battle Healer *Battle Healer glyph reimagined.
x% Mana. 2 minute cooldown.
Empowers your weapon with the Light, causing your offensive special abilities to heal 2-3 party or raid members within 30 yards of the paladin for 20%-40% of the damage dealt (I would say 30%). This ability always prioritizes members with the lowest health. Lasts 15 seconds.
Our answer to a defensive ability akin to Rallying Cry/ Vampiric Embrace. This is also a nostalgic nod to Judgement of Light, only reimagined for modern day. Focused healers get additional 'peel' in the form of what Blizzard wants us to do. Plus, it's a defensive cooldown!
Hand of Salvation
6.0% of base mana 40 yd range
Instant 2 min cooldown
Requires Paladin
Requires level 66
Places a Hand on the party or raid member, temporarily removing all their threat for 10 sec, and removing any stun effects currently on the target. Players may only have one Hand on them per Paladin at any one time. The paladin can only this ability while stunned when used on himself/herself.
MAKE THIS RETRIBUTION ONLY. The cooldown is steep enough to make it a choice instead of a no-brainer. This was also a huge staple in what made us effective in WOTLK. The game has evolved enough for us to have a stun remover again, especially as a utility buff on a 2 minute cooldown. NO OTHER class has a stun removal utility and it would give us a pretty solid tool to bring to RBGs.
Aura Mastery
Instant 1 min cooldown
Infuses the paladin with light, increasing the paladin's mastery by 20% and emboldens all party or raid members within 30 yards of the paladin, temporarily increasing their mastery by 10% . Lasts 10 sec.
Unique utility. Check. Adds to our sustainable damage. Check. An ability to use while waiting for our hard hitting cooldowns. Check.
Some small tweaks to our PvP gear:
You mentioned the Avenging Wrath change to reduce it back to 1 minute (THANK YOU. This was needed for Holy Avenger).
Judgement is 40 yards baseline.
Make the previous 4 piece bonus our 2 piece bonus.
Make the gloves the old crusader strike bonus, so that it's basically back on our gloves.
Talent tweaks
Add a snare utensil to each talent so that it doesn't discriminate and solves our snare woes, while not making Burden of Guilt completely useless.
Holy Prism will now snare the primary target by 50% movement speed for 6 seconds in addition to its current effects. Will not snare if utilized as a heal.
Light's Hammer has been reworked.
Light's Hammer
30 yd range
Instant 1 min cooldown
Requires Paladin
Requires level 90
Emanates an aura around the paladin, blasting a 10 yard area with Arcing Light for 18 seconds and snaring a target for 50% reduced movement speed every 2 seconds for 4 seconds.
Arcing Light
Deals 3268 to 3993 (+ 32.1% of SpellPower) Holy damage to enemies within the area and 3268 to 3993 (+ 32.1% of SpellPower) healing to allies within the area every 2 sec.
It functions like a Remorseless Winter without the final stun culmination.
*Transform the Paladin's weapon into the hammer to maintain the theme. I'm sure NO Paladin will have complaints about this change. It's a nod to the old Holy Radiance almost.
In my opinion, Execution sentence should be replaced because it is too predictable, but I will only suggest alternatives if requested. Besides, we have 2 one minute CDs in the same tree. Not so diverse on options =(
Glyph Changes
Blinding Light
Your Blinding Light now knocks down targets for 3 sec instead of Blinding them, and reduces the cooldown by one minute.
Cooldown that scales with the duration. Adds to your glyph philosophy where you want to see different glyphs with different paladins.
Immediate Truth
Remove it. Replace it with Glyph of Repentance.
Glyph of Repentance
Your Repentance is now an instant cast, but its cooldown has been increased by 15 seconds.
Inquisition
Your Inquisition no longer increases your critical strike chance by 10%. Instead, it will increase your haste by 10%.
Glyph of the Battle healer
Your Light of the Battle Healer will heal an additional target.