---------- Post added 2013-01-15 at 10:27 AM ----------
---------- Post added 2013-01-15 at 10:27 AM ----------
~Former Priest/Guild Wars 2 Moderator~
Now TESTING: ArcheAge (Alpha)
Now PLAYING: MonoRed Burn (MtG Standard)
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~When you speak, I hear silence. Every word a defiance~
It's a little bit amusing, how people tend to read one thing, and overlook the most important part...Keep in mind with those changes you haven't seen yet that they may change again before they reach the PTR.
With all that said, until anything reached LIVE realms, it's safe to say we are essentially talking about eggs that aren't even laid yet. But we still start judging the chicken...
A much needed change considering they decided to not nerf Warrior's Second Wind ability, but rather protective stance for arms/fury (But since I PvP as prot and take Bladestorm for snare immunity, I get 0 nerfs this patch)
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---------- Post added 2013-01-15 at 06:23 PM ----------
Divine Protection cannot be used while CC'd and with the amount instant CCs currently in the game as well as the damage being absurd... you're going to die before you're able.
Hand of Protection has plenty of flaws and it's really meant for the Team. All arena players of skill who are training a Ret and have a dispel will be removing every buff that Paladin has as soon as it lands. Double Purge? Easy. Mass Dispel/Dispel from Priests? Done. Mage spell steal? Cool... and you can include Warriors + Hunters. At the same time it only protects against Physical sources and looking at the general teams they all have a dispel or a way of breaking the bubble. Once a Paladin is getting trained there is little to stop it.
Devo Aura being on a lengthy CD... and we're just going to stand there then proceed to cast Flash of Lights on ourselves? It's a group oriented buff... Most of our abilities are generally for group support.
Devotion Aura and Divine Protection both do nothing to protect us from melee classes. And guess where we usually fight? Yep, that's right... in melee. We are in fact the only melee class I can think of that's better off kiting than trying to stick to a warrior, DK, rogue, or monk. You can glyph Divine Protection, true, but that just makes is a mediocre defensive against everyone instead of good against casters and worthless against physical damage classes. You pick your poison, I suppose.
I agree that Elementals are in a bad spot. But that spec having a rough time of it doesn't make Ret's defensives good. They might be good by comparison, but I guarantee you don't want the design team to shoot for our level of survivability. Aim higher.
Thank god even that moron ghost crawler knows more about ret than you do.
On topic: Flash heals sucks, blizzard needs to understand that ret, feral and enhance are not supose to be on the same boat as shadow,elemental and balance. Melee hybrids got only 60k mana, while the second group has 400k.
They need to make two separate groups of hybrids: Melee hybrids and Caster hybrids and do class balance around that.
Balance ret flash heal around shadow priest flash heal is stupid. ret can only cast 2 or 3 while shadow can spam at least 4 or 5 times more.
Infracted. Keep your posts civil and polite
Last edited by Malthanis; 2013-01-15 at 08:08 PM.
---------- Post added 2013-01-15 at 06:01 PM ----------
i always wondered do the people that tell us how OP or how Special ret is ever play one? iv played ret sence BC and its been a roller coaster and it seems we are at our best now my dps is above average i can out dps Mages lol and wars locks are meh depends on thier gear and in pvp with a healer following me around i can dominate most BG's utlity for us is meh and if u get us alone if we dont blow you up in 15seconeds we probbly cant also getting chained CCed is a pain but thats part of the new wow
TV and Judment glyphs are perfect examples of what majors should be, they're buffs to the skills, but unique and a bit fun.
I love how people keep quoting my listing paladins survivability abilities trying to explain how they all suck.
First off it was to say retri does have defensive CD's when somebody said they didn't have any at all. whether they suck or not is an entirely different discussion.
Secondly just because an defensive CD has an counter or an CD isn't an very good argument for saying you don't have defensive CD's. by that logic most classes don't have defensive cool downs. mage ice block? dispel able by warriors and priests and on an 5min CD so not an defensive cool down by that logic etc etc etc.
I don't at all think paladins are OP I don't think they are UP. they could use a few things. The dps of retri is pathetic without cool downs compared to other classes burst. but in general they aren't that horrible. I just don't think you can say you have absolutely no defensive abilities when you have that list off defensive abilities at your disposal whether they might be good or not.
Too often, we are mistaken for druidic types. perhaps that's true for some shaman, but do not let yourself be plagued by the ignorant belief that we are always peaceful.
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