Empty statement is empty. AiS is a horrible choice for a focus dump. Ask any top end raider. The cast time is too long outside of haste effects, even at (2.4 - haste) seconds to be using it all the time over AS and it has always be an issue with either talents or set bonuses.
With a decent amount of haste you could get the cast to about 1.7-1.8 seconds.
Personally i coulnd`t care less about MM changes / buffs but i think its the right way for the People who missing that "sniper" feeling when playing Marks. Imo the great advantage from BM / SV is the big amount of Magic / Nature Damage that outweights the pure physical dmg from Marks, so MM needs also a raw Damage Buff going along with the reduced cast Time of Aimed Shot.
What if Steady would do Arcane Damage instead of Physical ?
This is indeed a nice change but I think with the set bonuses from T15 are going to still put SV far ahead. Marks needs a flat out damage increase.
If anyone still doubts this is a dps increase, here is some maths.
This is quite a big buff actually. Unless the current target has less health than a boss normally would ( adds, Spirit Kings normal or heroic....) a marks hunter will be casting aimed shot outside of the first 30 seconds of the fight. This means, you will be aimed shotting during CA phase without rapid fire up. This impact can be mitigated on fights where you lust on the pull as opposed to another critical moment but it isn't reliable.
Calculations:
Unhasted (9.25% haste from gear)=1.25*1.1*1.0925=1.502
Rapid Fire=1.25*1.1*1.4*1.0925= 2.103
Bloodlust=1.25*1.1*1.3*1.0925=1.953
Both=1.25*1.1*1.3*1.4*1.0925=2.734
Aimed Shot at 2.9 sec cast
Without RF/Lust=2.9/1.5021875= 1.93s
With RF=2.9/2.103= 1.38s
With Lust=2.9/1.953= 1.48s
With Both=2.9/2.734= 1.06s
Aimed Shot at 2.5 sec cast
Without RF/Lust=2.5/1.5021875= 1.66s
With RF=2.5/2.103= 1.19s
With Lust=2.5/1.953= 1.28s
With Both=2.5/2.734= .91s
Notice that the only number that falls below our GCD is when you pop both Bloodlust AND Rapid Fire with the changes coming in 5.2. Its a non issue anyway since you shouldn't stack them!
If only it ended there! When rapid fire comes back up in a boss fight, if you weren't already, you can dump focus with aimed shot! This is huge.
From the EJ thread on marks, subsection Aimed Shot vs Arcane Shot.
When not in the CA phase:
- When AI cast time is > 1.4s, use AS
- When AI cast time is < 1.3s, use AI
- When AI cast time is between 1.3s and 1.4s, the choice of focus dump is preferential (I usually switch at a little below 1.35s)
Given the calculations above, marks hunters will, come 5.2, use Aimed Shot under Bloodlust/RF outside of CA phase, otherwise, Arcane shot. If there are haste trinkets, or alot of haste on gear, its possible we may Aimed Shot instead of Arcane Shot 100% of the time.
Last edited by Nangz; 2013-01-15 at 04:30 PM.
Still not convinced, i'm sorry... i'm staying as bm/surv,. Wtb TRI SPEC >:I
Just an FYI, I just added in the PTR support option for aimed shot on femaledwarf.com so you can simulate it there. Note that you may want to tweak the shot priority settings for when to use aimed shot to get a better idea of the results (the default settings for a 2.9 aimed shot may not be ideal for a 2.5).
Also with regards to simulationcraft, you can tweak the rules for when to cast aimed shot in the profile to better control it. I haven't checked yet with Lokrick though to see if he needs to make any manual tweaks to support the PTR change or if it would be supported automatically.
Piercing Shots needs to apply to Arcane Shot OR apply to non-crit Chimera/AiS/SS.
"Why do all supposed 'centrists' just sound like right wingers?"
"Also, can I just say that I think AOC would absolutely fucking annihilate Greene if Greene ever dared take an actual swing at her?" -- The state of the MMO-C circlejerk.
Another minor point that hasn't being considered yet is that the Marked for Death glyph is being made baseline, thus freeing a glyph slot. AiS glyph (castable while moving) looks pretty good now.
For those saying MM will still be behind, put up some numbers. Or could it be that you anticipate playing a spec you don't like, like all of us who feel forced into BM? If anything, this change as well as the recent SV buff indicates Blizz is trying to balance all 3 specs.
Assuming you were already MM, yes, albeit at the expense of one of the more standard glyphs (MfD, Animal Bond, Det). Since the thread is discussing MM in 5.2, I'm specifically pointing out that you no longer have to sacrifice a better glyph.
It's been a long time since I've played MM (back in Wrath), but doesn't it usually scale better as weapons come out, since it has more attacks based upon % of weapon damage? Just curious, not sure if this is still the case or not...
hunters just need to be buff......
I'd like to see a "Seasoned Archer" buff for MM (similar to Arms passive Seasoned Soldier") which increase its dmg by 10%-15% that would go well with MM as a "Sniper" spec.