Notes from PTR:
"We are going to slightly increase Resto druid healing across the board."
Guess blizz has finally acknowledge that we've been lagging "slightly" behind other healers.... What u guys think?
But is pure output really the issue? Will it not just be another rejuv buff? Or WG?
Slightly lagging behind does not mean "bad". Resto Druids do well if played correctly, but "theoretical max" is below others. Resto Druids still bring Tranq, which is a potent healing CD.
Everything comes down to player Skill, that's why WoL is so inaccurate, as the people who know how to play perfectly other healing classes will rank for the top or people bloat numbers just to rank. While in the semi-hardcore(people that are currently 2-7 bosses down on Heroic with Normal cleared), it's about equal, and you shouldn't really care "OMFG! Paladins do 5% more HPS than me!", if you are wiping to healing not being enough, you are obviously doing something wrong.
[QUOTE=Tehterokkar;19841876]Slightly lagging behind does not mean "bad". Resto Druids do well if played correctly, but "theoretical max" is below others. Resto Druids still bring Tranq, which is a potent healing CD.
lol, resto druids dont do well, even played 100% correct we still fall behind, its all over the forums and blogs with complains about it, we lack some things, a nice burst aoe heal is one of them. So the slightly increase across the board is a welcome change.
Look at the data from last month.
Last edited by fyl; 2013-01-15 at 08:40 PM.
Honestly I don't think this will help us much. It's just more throughput which isn't our problem. So our already overhealing HoTs will be doing more overhealing. Hurray! Thanks Blizz.
The issue with resto druids in PvE is that the other healers are all very strong at topping the raid relatively fast - that is their roll, a resto druids job is to help raid heal to a degree but mainly to help cushion the raid with hots while they're healed up.
Druids lag behind when other healers in the raid play their class correctly, personally I don't really care about recount or logs when it comes to druid healing, the entire design of them means that they will almost always be below other healers, unless you're outgearing content and using less healers.
Wild mushrooms could help if they were designed to give more burst over a larger area, but at the end of the day, even if druids are bottom on recount or logs they're still doing a valuable job to the raid. The biggest change would be a reducing the mana cost on rejuv and perhaps extending the hot by even a few seconds, perhaps not back to wotlk length. Or add some form of shield from hot overheals.
Last edited by Mudkiper; 2013-01-15 at 09:40 PM.
But either way, from what I gather, Discipline is ridiculously over powered, and beyond that, yeah, Druid is at the bottom end, but it's not far from the average.
If you compare it to Discipline, it's simply disgusting. A slight buff will do great for resto, but Discipline needs a massive nerf.
It might be nice if Wild Growth was reverted back to it's T12 potency. That would also go some way toward solving any burst healing issue.
This is mainly for pvp it seems. The 30% overall healing nerf affects resto druids the most because of not being able to compete with the burst.
Thats why resto druids healing will be slightly buffed to keep up with other healers in pvp. Too bad the other nerfs to surv will nullify that :/
If they want to fix resto druid in pve without screwing up pvp, increasing healing across the board is not the way to go.
This is good for us Resto druids.
As others have said, We are not 'BAD' no, But definitely not in the best of spots either.
Cenarion Ward 100% buff
T-15 4 set bonus making Rejuv tick stronger the longer it goes
Possible Mushroom buff
Flat-out healing bonus?
I am pretty happy
Last edited by Elysara; 2013-01-16 at 02:04 AM.
A druid can never compete with a spamable praying of healing, or a monk uplift spam for example.
The new mushroom change really wont solve anything imo, as it sounds like another raid cooldown, something we really dont need. And healing across the board just sounds like they will buff all our spells a bit, which is great sure.. but its still not gonna help us.
Making rejuv put an absorb bubble on the target for say 50% of its over healing sounds awesome, but is absorbs really what a druid is all about? not rly.
They could make mushrooms heal for say 100% more, but with a 30sec CD, and maybe buff wildgrowth a little bit... we'd be in a much better place w/o having to do any thing too complicated or "un-druid-like".
I feel our single target healing is fairly decent, its just burst AOE i have a problem with
Item - Druid T15 Restoration 4P Bonus (New) The healing done by your Rejuvenation increases by 6% each time it causes healing.
its the 4set that makes rejuv tick stronger, our new set bonus's are pretty good tbh, tahts more AOE healing from 2 and 4 set
Last edited by Deathruler11; 2013-01-16 at 01:59 AM.
I must have read it wrong or they switched it around...UGH
God our 2 set is fucking worthless..."You know how swiftmend heals 3 people? Well, Lets make the 2 set heal...ready...4 PEOPLE!"
Want to punch whoever made that decision.
Worthless? Why? It should be a throughput increase.
Worthless compared to what?
You know what I would have done with Swiftmend?
Item - Druid T15 Restoration 2P Bonus (New) Swiftmend’s ground effect can now be manually placed and it's radius increased by 10%
Something like that, I mean for fucks sake at least that is 'somewhat' better considering Efflorescence is a crappy small little circle, Where as healing rain is a giant fucking circle
Or like qweek said, An additional target or two on Wild Growth.
Or HELL even making nourish not a totally shit spell, Make it cast faster and heal harder, Because NOBODY uses Nourish other than to get harmony going before a fight starts
Last edited by Elysara; 2013-01-16 at 09:22 AM.